XCOM 2
Imperial Surplus: Buildable TX-130 (WOTC)
60 Comments
Really needs a standalone. Would love to have this instead of the other tank mod, but I don't need all the other Star Wars content.
MakuBexx 8 Dec, 2024 @ 1:43am 
Is there a way to just get the tank and not overhaul advent?
MostlyHarmless  [author] 17 Jul, 2024 @ 4:23am 
@TheMiddleKnight: weird. I've put it on my list but, tbh, I don't spend much time in XCOM these days so no idea if/when I'll be able to look into it.
TheMiddleKnight 17 Jun, 2024 @ 8:22pm 
Seems to be an issue when I start a mission that some of my soldiers are stuck in invisible like boxes after getting bulwark (I think is when the issue started) and it either requires a elerium jet pack (mod) or an explosion on the person to free them
Jester Orion 22 Sep, 2023 @ 7:08pm 
I think I'm starting to see what Lycan was getting, though I'm getting duplicate buttons on the UI when it happens as well.
[FT] STRlCE - I use MnK 3 Sep, 2023 @ 2:48am 
I do wonder in what settings apart from playing on the highest difficulties this thing could not be a little overkill. Sadly There's no CIS enemy vehicle mod yet :)
[FT] STRlCE - I use MnK 3 Sep, 2023 @ 2:48am 
I do wonder in what settings apart playing on highest difficulties this thing could not be a little overkill. Sadly There's no CIS enemy vehicle mod yet :)
MostlyHarmless  [author] 25 Jan, 2023 @ 2:53pm 
That's a new one. Can't say I've encountered this error myself. Just tried it out and I can't reproduce that bug.
Leyline Lycan 25 Jan, 2023 @ 1:21pm 
I have this mod as well as your dark trooper, at-st and at-rt mods as well as the mods needed to run them. I have noticed that after a while they start to gain 1 hp every time I open a soldiers equipment menu and it just stacks. I have a dark trooper mk 3 that has over 200 hp and a at-st that has over 100 and it just keeps raising. Was wondering if you or anyone else has encountered this.
Mon'Keigh Chirurgeon 50A 11 Dec, 2022 @ 8:49am 
Ah, I see. Thanks for the information. I was concerned the buildable mods were rendered obsolete by the bigger Imperial Surplus mod.
MostlyHarmless  [author] 11 Dec, 2022 @ 8:31am 
If you want the vehicles, then yes. Imperial Surplus just adds weapons and cosmetics for XCOM soldiers.
Mon'Keigh Chirurgeon 50A 11 Dec, 2022 @ 8:22am 
I do not know if anyone has asked this question or not, but... if I use the other big new Imperial Surplus mod, do I still need to use this mod and the other Imperial Surplus mods that separately add vehicles, like the AT-ST?
MostlyHarmless  [author] 15 Nov, 2022 @ 2:08pm 
This mod tweaks the armory camera. Otherwise the TX-130's bulk would make the menu impossible to use with the mouse.
Laharl 15 Nov, 2022 @ 1:49pm 
hey MostlyHarmless I have zeroed in on the problem I was having with all the mods I have and your mod for some reason is shrinking all characters in the character pool area. I am not sure if its a conflict or something but its definitely this mod. could you take a look at this?
MostlyHarmless  [author] 8 Sep, 2022 @ 8:29am 
Sorry, not much of a Halo fan and I don't have any interest at the moment in doing more vehicle mods.
Vegeta002 25 Aug, 2022 @ 2:04pm 
I've been wondering; is there any chance you could make some buildable vehicles from Halo Reach?

Like the Scorpion and Warthogs.
Vegeta002 16 Aug, 2022 @ 5:00pm 
If you go back and give the vehicles nicknames, this thing should get "Stealth Killer" as one of the possibilities.

Because it does NOT like concealment one bit.
MostlyHarmless  [author] 14 Aug, 2022 @ 9:44am 
Yep.

It looks like I tried to make the corpse type open in the config but couldn't get it working. Can't remember what my thinking was at the time but I probably ran out of patience.
Vegeta002 14 Aug, 2022 @ 9:28am 
If they were set up so people could edit the files to get them earlier, wouldn't it have made more sense to not need a corpse at all and avoid fiddling around with console commands?

Like the AT-RT.
MostlyHarmless  [author] 14 Aug, 2022 @ 7:15am 
@Tyler Chambers: (1) just a quirk of the way scripting in this game works. (2) Because by the time I noticed they were missing I had already moved on to other projects. May fix that at some point. (3) Screenshots were taken with better debug camera.

Units are upgradeable because, stat-wise, they are not sectopod peers without beam tier/power armor level tech. So it provides a progression path for people who choose to acquire their vehicles earlier.

I don't have any plans at the moment to work on Skyranger replacers.
Vegeta002 13 Aug, 2022 @ 12:19pm 
I've tried this in my game and have several questions:
1. Why does this need a Sectopod wreck even if you set it to not need a Sectopod wreck?
2. How come it doesn't have a class name, list of nicknames, or a class description (same with the other surplus vehicles)?
3. How did you get it to show the unit when firing? Mine just zooms in until the camera is inside the tank.
Vegeta002 29 Jul, 2022 @ 5:40pm 
@MostlyHarmless: Ah, so it is upgradable. Seems an unusual choice, considering how late the Sectopod starts to appear.

Out of curiosity, is there any chance of a LAAT to replace the Skyranger? The only one available was abandoned years ago and uses the low-res 2005 version instead of the 2017 one.
MostlyHarmless  [author] 29 Jul, 2022 @ 1:11pm 
@Tyler Chambers: That refers to schematics. So the mag tier cannon will unlock mag tier weapons for the TX-130 and etc.

Some breakthroughs may benefit the TX-130 if they're specific to CV/MG/BM tier weapons.
Vegeta002 29 Jul, 2022 @ 12:51pm 
By "improves with Soldier Armor and Cannon upgrades", I assume it's referring to research breakthroughs, not the CV/MG/BM upgrade system?
wombat93 27 Jul, 2022 @ 2:36pm 
@slurp fish
I have not progressed far enough in my own modded campaign with this, but according to the "XComBU_TX130Options" file, this is what's listed in what I believe are the pre-requisites:
BU_TX130_Tech_Days = 21 ;default is 21
BU_TX130_Tech_SupplyCost = 300 ;default is 300
BU_TX130_Tech_AlloyCost = 100 ;default is 100

BU_TX130_Tech_EliriumCost = 30 ;default is 30
BU_TX130_Tech_CoresCost = 1 ;default is 1

BU_TX130_Tech_RequiredCorpses = 1 ;default is 1

BU_TX130_Tech_RequiredTech = "AutopsySectopod" ;default is "AutopsySectopod"
Box 4 Jul, 2022 @ 4:02pm 
What things do I have to have unlocked?
MostlyHarmless  [author] 4 Jul, 2022 @ 7:03am 
Proving Ground.
Box 4 Jul, 2022 @ 12:37am 
Where can I make the tank?
Juliet Taylor Briar 12 May, 2022 @ 6:26pm 
desperately need a basic tank mod, like an M1 Abrams. idk. Just a tank that provides cover, A main rocket, a mounted .50 or something, im absolutely willing to pay. id love to have a tank thats not scifi i love these tanks, but it still is odd to try to have a modern military fighting aliens while using high tech tanks they shouldnt own lol. but yeah im absolutely willing to pay as a commission
MostlyHarmless  [author] 19 Apr, 2022 @ 4:56am 
It's a big "if" but the next ones would be Mandalorian Basilisk War Droids.

I have other projects that are higher in the queue of things I want to do first though and I would want to figure out in-game customization before doing more vehicle mods as well (customizable pilot cosmetics will almost certainly never be a thing with these mods but tinting and voices should be doable, although to date I haven't been able to get them working).
Slackboy101 18 Apr, 2022 @ 6:39pm 
Ah, understandable
I do hope you make more Star Wars mods, if you do another Vehicle Mod, what will you do next?
MostlyHarmless  [author] 18 Apr, 2022 @ 6:30pm 
Mostly I've just been more interested in making Star Wars stuff lately and I only have so much time and energy to put toward modding.

That's also a big part of why I haven't done more vehicles/robots since the Advent2Empire batch, they're just very time-consuming to make.
Slackboy101 18 Apr, 2022 @ 6:18pm 
Also I assume it's due to GW being assclowns that you stopped making Warhammer mods?
Slackboy101 18 Apr, 2022 @ 6:15pm 
Well damn, you plan on making the Hutt stuff playable? I'd love to use those war droids
MostlyHarmless  [author] 18 Apr, 2022 @ 6:00pm 
No plans to do so at the moment.
Slackboy101 18 Apr, 2022 @ 5:26pm 
I don't know if I asked this already, but will you make vehicle mods for Warhammer?
MostlyHarmless  [author] 12 Apr, 2022 @ 4:22pm 
Posted an update to add a repair ability.

-Added auto-repair ability (tied to the armor) that will repair up to half of full unit HP. Costs 1 AP and shuts the unit down for 3 actions.
Zaku II (Alias WatcherZigzagoon) 28 Feb, 2022 @ 7:12pm 
guess I'm either too dumb or too lazy to figure it out
Zaku II (Alias WatcherZigzagoon) 28 Feb, 2022 @ 7:05pm 
argh, this archtype thing is too confusing for me; not to mention my computer considers the link to github malicious... :SadOtus:
Juliet Taylor Briar 22 Aug, 2021 @ 5:23pm 
OPH GOD YES ANOTHER TANK, I CANT WAIT FOR THE EVENTUAL ABRAMS
MostlyHarmless  [author] 4 May, 2021 @ 1:47pm 
Posted an update. Details are under the Change Notes tab.

There are a number of stat buffs and the equipment now upgrades based on Soldier Cannon and Armor schematics instead of SPARK schematics (the main reason for this is so the player is not forced to build a SPARK they may not want).

@KeysOfDestiny: This mod makes tweaks to the armory camera otherwise the armory menus are practically unusable when the tank is selected, making it impossible to select gear for the tank or upgrade abilities. These camera changes affect non-tank units as well, yes.
KeysOfDestiny 21 Apr, 2021 @ 8:33pm 
I'm having an issue with non-tank models in the armory, where the camera appears to be zoomed out or the characters appear to shrink? After playing a bit with my mod list, even with just this and the required mods loaded and nothing else I'm still having this issue. Is there any way to fix it, or is that just how the mod is? I've uploaded a screenshot on my profile for reference.
MostlyHarmless  [author] 30 Mar, 2021 @ 9:52am 
@THE BLACKOUT: I don't know how to change that.

@Fannidan13: Rotating turret would be more work than what I've done here. That's for certain.

@nerddroidcav: If you're still having issues you can post what you've changed it to here and I can have a look.
Fannidan13 5 Feb, 2021 @ 11:43am 
Wow! I'd almost pay commission for you to do a Scorpion from Halo. That'd probably be a real pain in the dick though. Idk anything about modding or coding. I think there'd be some difficulty animating a rotating gun turret. Still, it'd be a nice add.
nerddroidcav 30 Jan, 2021 @ 4:31pm 
i changed the build requirements but it still won't let me build it for some reason
Chocolad 28 Nov, 2020 @ 10:18am 
No problem man :2017stickycrab:
MostlyHarmless  [author] 28 Nov, 2020 @ 9:07am 
Thanks to all who brought the missing clone tank to my attention.
MostlyHarmless  [author] 28 Nov, 2020 @ 9:06am 
There was a missing package for the clone TX-130. I've posted an update so it should be good now.

As for the promotion menu issue, just use the arrow keys on your keyboard to scroll down to the promote option and hit enter to select.
Chocolad 27 Nov, 2020 @ 11:40am 
The unvoiced clone one is missing too, i double checked and reinstalled all the requirements
Chocolad 27 Nov, 2020 @ 11:22am 
Same here, voiced clone tank is invisible