XCOM 2
[WOTC] Unit Flag Extended
497 kommentarer
Dragon32 27. juni kl. 7:24 
@Saiya
Cool, glad you got it working
Saiya 26. juni kl. 20:41 
@Dragon32
Thanks a lot, i indeed had 2 of those problems (remove -regenerateinis, and delete XComEngine.ini)
Finally my UI momds work! (fixed Cost Based Ability Colors too)
Dragon32 26. juni kl. 7:22 
@Saiya
Have a look at this, whole page is worth a read
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_the_game_is_not_loading_mods.21

I'd clear your user config. files for one.
Saiya 26. juni kl. 6:19 
just absolutely can't get this to work
even when i unsub from all mods except this one + community highlander + Alien Hunters comm highlander
no matter how many times i reload or restart

Is there a log file somewhere so i can try to see why ?
RustyDios  [ophavsmand] 20. juni kl. 3:30 
Shields/Ablative are normally orange by default. That is the base game colour for them. The pip bar sits as the top row of pips as shown in the image showing the breakdown. This also is the same as vanilla.

This mod does change *enemy* shield colour to match their health colour by default (or blue for frosty shields), but by default it leaves XCOM shields orange. The position of the shield pip bar remains the same.
littlek0i 20. juni kl. 2:56 
Ah, I've figured it out. So shields are "orange" for some reason. Changed the color in local config to prevent confusion.

Sorry, my bad!
Dragon32 19. juni kl. 9:51 
@littlek0i
Image 11 of 16, above, shows how shields have always been displayed for me with this mod, is that not how it looks for you?

Check around in the .ini, there's a lot of configuration possibilities in there.
littlek0i 19. juni kl. 8:19 
Everything works great, except one thing. I cannot find how to enable shield pips for player characters. Is it possible? Numeric shield works fine.

Shields come from "Delta Strike Redux" mod.

I also have "Gotcha Again Redux" installed.

Thanks!
ZeZo 18. juni kl. 10:00 
Thank you.
RustyDios  [ophavsmand] 18. juni kl. 3:10 
1. No, I looked into it before but the class icon bugs out and resizes itself, I couldn't figure out why and gave up trying to make it work

2.There is no way to easily change the colour of xcom, advent, lost or resistance/civilians... but through the highlander you can change the colours of the faction teams.
ZeZo 18. juni kl. 3:05 
Got a couple of questions:

1- Is there a way to show the soldier's class icon instead of the default Xcom icon?
e.g. show the Ranger class icon (skull) instead of the current icon.

2- I know I can toggle the color of the names to match the team color, but is there a way to change the team color itself?
e.g. Advent's team color is red, can I change that?
Wrath 5. juni kl. 22:35 
@EvilBob22 I just subbed, thanks champ !
EvilBob22 4. juni kl. 22:14 
That's from the raider mod setting the team color to blue (or not setting it at all and getting the blue default color). I ran into the same thing with the Global Occult Coalition raiders, it was one of the reasons I made a mod to force the team colors for raiders ( Consistent Team Colors ).
Wrath 4. juni kl. 20:02 
Hello
Some raiders factions appear with a 'friendly blue" health bar
Still targetable, killable, and definitely hostile but... friendly UI lol

Just for you know
Thanks for the great mod
RustyDios  [ophavsmand] 8. maj kl. 12:52 
otherwise it may be because of this setting;
ESTI_ICON_SIZE = 42 ; ICON SIZE FOR STATUS ICONS
RustyDios  [ophavsmand] 8. maj kl. 12:51 
Did you adjust anything in the configs? particularly this setting "bDISABLE_NEW_STATUS_ROW" .. because status icons should no longer show-up in the area you mentioned, but in an entire new row
Hasnina 8. maj kl. 11:18 
Hi thanks for the amazing mod.
im having a problem with status icon https://imgur.com/a/bug-NOID8RB
they are way bigger than the other icon and dont know how to fix it.
RustyDios  [ophavsmand] 27. apr. kl. 9:00 
:( it's a long-standing bug I can't figure out or fix. I don't know what causes it, or how it happens. IT is supposed to be auto-fixed on a new round starting but even that isn't 100% effective.

the unit flag just gets somehow quite literally burned into the visual system, it doesn't even register as a flag anymore. mostly seems to happen with chosen.

the only known true fix so far is fresh load.
Kei 27. apr. kl. 7:06 
I’ve been using this mod extensively and have found it extremely helpful. Thank you so much for all your hard work.
I do have one question, though: in tactical mode, I sometimes encounter an issue where a unit’s health bar gets stuck on the screen and stays visible even when I move the camera — almost like a burn-in effect.
Reloading the save clears it (so it’s only a minor inconvenience rather than a serious issue), but I was wondering if there’s any way to fix it.
Phoenix 20. apr. kl. 17:54 
Oh ok gotcha I thought I was going crazy haha. Thanks for letting me know :)
RustyDios  [ophavsmand] 20. apr. kl. 17:50 
Weirdly enough that is an optical illusion. All the icons+buffer are the same size and spaced exactly the same way. It's the same code loop that spaces everything.
It looks weird for the dodge icon because the arrow itself has more deadspace around it, but it's still a 32x32pixel square.. with a 5pixel buffer to the text ...
Phoenix 20. apr. kl. 17:40 
Hey Rusty I just noticed something that bothers me a little bit. It seems that all the icons are evenly spaced except for the dodge number and health icon which are close together relatively. I believe it's because the dodge number is farther from its icon compared to the other icons. https://imgur.com/a/EzjZtcB (It's easier to see if you download the image and then zoom in on it).
RustyDios  [ophavsmand] 21. feb. kl. 0:44 
no, not really. The configs are too extensive for MCM and better adjusted directly in the files.
I kind of hate implementing MCM options... yes it's great as a player feature.. but it sucks as modding experience. Just time consuming and unfun to do.... maybe one day, but it's not going to be any time soon, don't want to get your hopes up.
Medicman 20. feb. kl. 23:20 
Chance this could get an update for Mod settings to add just a toggle for on/off for certain features?
RustyDios  [ophavsmand] 14. feb. kl. 0:39 
Hmm, fair comments.
There's options in the configs of this to turn off the armour pip and display it as numbers.

Funnily enough the bars length does have a maximum size, where it will keep dividing instead of growing.. but there's also options in the config to display "one solid bar as a percentile" (just like another similar mod).

The default setup of this mod is great for a 'general' play, I feel the configs are extensive enough that you should be able to tweak it to however you want things to display honestly.
ArtanisKAI 13. feb. kl. 21:39 
Just an opinion, especially to Rusty, i never used this not because of any issue, but because it kinda clashes with the setting i want for my own heavy mod play, which also includes higher number values, so the bars seems harder to use than the numbers only which another mod can do. My gripe is that, the armor value, at higher number which is needed for my modded configs, makes the hud looks very cluttered with nothing but yellow shield icons. Also at very high soldier HP, the bar becomes so big it becomes nothing but lines. This is a great mod on normal configs, but at my custom calculated high numbers it's not.
radgeRayden 13. feb. kl. 6:11 
Yeah I read about that as well, I'm not too convinced it's to do with this mod but thought it was worth a try. Well also a surprised it's not a common thing, now I have to figure it out :p
RustyDios  [ophavsmand] 12. feb. kl. 22:30 
I can't say I've ever had that issue with this mod.
There was a much older vanilla UI bug that got fixed in WotC that did something similar. Pretty sure there's a mod by Robojumper that fixed it, vanilla only though.
radgeRayden 12. feb. kl. 13:56 
Is there a way to fix action points not being shown after mind controlled soldiers are returned?
Gerishnakov 17. dec. 2024 kl. 8:00 
@Big Brain Tedjam intentionally disables the loot indicators.
Big Brain Time Thanos 17. dec. 2024 kl. 6:33 
I'm using this along with ted jam and I can't see loot indicators but everything else seems to be fine. Any ideas how to fix this issue?
Loginnathan 26. nov. 2024 kl. 6:26 
Yeah, I managed to figure out what was the issue. I had the regular version of this mod installed at the same time.
RustyDios  [ophavsmand] 26. nov. 2024 kl. 5:52 
This mods internal name is "WOTCLootIndicator_Extended"
I don't know of any mods that are incompatible that are not already listed in the description.
Loginnathan 26. nov. 2024 kl. 0:46 
There is a mod that mentions a incompatibility with a "WOTC Loot Indicator" mod, but it doesn't tell me what mod it is specifically
RustyDios  [ophavsmand] 7. nov. 2024 kl. 16:41 
Ranting is okay as long as it is constructive and not not abusive :)

There's a lot of things that control the visibility and alpha channel, it's almost too much to want to tinker with it as it takes into the current teams, the perk in use, the camera position, the target camera, if the unit is peaking around cover or not, distance between the unit selected and everything else, possible targets, friendly or enemy ...

... and then it splits all that across the Unit Flag itself, the overall Unit Flag Manager, the visibilty manager, and the various xcomgamestate_unit's affected.

Then we hit issues with things like Gotcha Again (Redux) which most people use, that overrides and changes the Flag Manager to do all of it's things.

So it's not an easy thing to adjust is what I'm getting at :) but it is a valid point to note for future investigation.
Moofrog 7. nov. 2024 kl. 16:28 
Yeah its a base game issue. Is it possible to change rules for visibility and the alpha-channel fade somehow? Gonna have to dig further into that config file :trolol:
Moofrog 7. nov. 2024 kl. 16:18 
@RustyDios Sorry about my rant. I just noticed myself its the same but slightly different maybe its just text size. You are not to blame. Its just weird experience with "superseding". You definately have more customisation options available and doing great work.

PS: I will see if units on the ground have the same issue with their hp bar being shown on other levels as well. Thats what I mean. You have units standing on the bridge and units standing below/beneath that bridge on the ground. And their HP bars have the same colour and same priority. I should have made a screenshot.
RustyDios  [ophavsmand] 7. nov. 2024 kl. 15:57 
I'm very sorry you had a bad experience with this mod.
I'm unsure of what you mean by "clipping through the bridge", the Unit Flags use the same rules for visibility and alpha-channel fade as Additional Icons. Nothing is changed in that area.

I know that MCM would be a much-loved feature but it simply can't do what this mod allows you to do by config. I'm sorry that editing a text file is too much of a pain for you, or that the comments and instructions were unclear.
Alakhai 9. okt. 2024 kl. 11:09 
Thanks so much! It is all there, now I have to lern, how to use it. Many thanks :)
EvilBob22 9. okt. 2024 kl. 11:08 
One word of caution: if Rusty updates the mod, any changes you made will get overwritten and have to be redone. There is a way to save your changes, basically by creating a super-simple mod for just your computer. See this guide: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2820842366
EvilBob22 9. okt. 2024 kl. 11:04 
XComWOTCLootIndicator_Extended.ini is the one you'll want to look at. It's in <steam install location>\steamapps\workshop\content\268500\2285967646\Config, or you can right-click the mod in AML and select "Open in Explorer".
Alakhai 9. okt. 2024 kl. 11:01 
Guys, what is the name and location of *ini file to configure this mod?
Alakhai 9. okt. 2024 kl. 10:30 
Thanks, any idea in which one? Sorry, I'm new to this.
Stukov81-T.TV 9. okt. 2024 kl. 10:24 
in the ini files
Alakhai 9. okt. 2024 kl. 10:02 
Hi, how do I config this mod? I don't have an option in in game MOD SETTINGS
EvilBob22 23. sep. 2024 kl. 23:17 
@Dillasso See my post 6 before yours. :)
Dillasso 23. sep. 2024 kl. 22:40 
Hi. Thank you for this amazing mod. Been using it since come out. But sometimes I have an issue where some random unit flag got stuck in the middle of my screen. like a sticker you know. Chosen unit flag being most consistent got stuck after I killed one of them. Less often it was VIP flag got stuck at the edge of the screen while I was scrolling the map. Sometimes it was one of my unit on the field got stuck. I can't find a fix tho. Please help.
Gerishnakov 16. sep. 2024 kl. 5:54 
I suspected as much. Cheers for the confirmation!
RustyDios  [ophavsmand] 15. sep. 2024 kl. 18:58 
Tedjam disables them in its config
Gerishnakov 15. sep. 2024 kl. 12:10 
Anyone else using Tedjam and seemingly no longer able to see loot previews?