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Rapporter et oversættelsesproblem
Cool, glad you got it working
Thanks a lot, i indeed had 2 of those problems (remove -regenerateinis, and delete XComEngine.ini)
Finally my UI momds work! (fixed Cost Based Ability Colors too)
Have a look at this, whole page is worth a read
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_the_game_is_not_loading_mods.21
I'd clear your user config. files for one.
even when i unsub from all mods except this one + community highlander + Alien Hunters comm highlander
no matter how many times i reload or restart
Is there a log file somewhere so i can try to see why ?
This mod does change *enemy* shield colour to match their health colour by default (or blue for frosty shields), but by default it leaves XCOM shields orange. The position of the shield pip bar remains the same.
Sorry, my bad!
Image 11 of 16, above, shows how shields have always been displayed for me with this mod, is that not how it looks for you?
Check around in the .ini, there's a lot of configuration possibilities in there.
Shields come from "Delta Strike Redux" mod.
I also have "Gotcha Again Redux" installed.
Thanks!
2.There is no way to easily change the colour of xcom, advent, lost or resistance/civilians... but through the highlander you can change the colours of the faction teams.
1- Is there a way to show the soldier's class icon instead of the default Xcom icon?
e.g. show the Ranger class icon (skull) instead of the current icon.
2- I know I can toggle the color of the names to match the team color, but is there a way to change the team color itself?
e.g. Advent's team color is red, can I change that?
Some raiders factions appear with a 'friendly blue" health bar
Still targetable, killable, and definitely hostile but... friendly UI lol
Just for you know
Thanks for the great mod
ESTI_ICON_SIZE = 42 ; ICON SIZE FOR STATUS ICONS
im having a problem with status icon https://imgur.com/a/bug-NOID8RB
they are way bigger than the other icon and dont know how to fix it.
the unit flag just gets somehow quite literally burned into the visual system, it doesn't even register as a flag anymore. mostly seems to happen with chosen.
the only known true fix so far is fresh load.
I do have one question, though: in tactical mode, I sometimes encounter an issue where a unit’s health bar gets stuck on the screen and stays visible even when I move the camera — almost like a burn-in effect.
Reloading the save clears it (so it’s only a minor inconvenience rather than a serious issue), but I was wondering if there’s any way to fix it.
It looks weird for the dodge icon because the arrow itself has more deadspace around it, but it's still a 32x32pixel square.. with a 5pixel buffer to the text ...
I kind of hate implementing MCM options... yes it's great as a player feature.. but it sucks as modding experience. Just time consuming and unfun to do.... maybe one day, but it's not going to be any time soon, don't want to get your hopes up.
There's options in the configs of this to turn off the armour pip and display it as numbers.
Funnily enough the bars length does have a maximum size, where it will keep dividing instead of growing.. but there's also options in the config to display "one solid bar as a percentile" (just like another similar mod).
The default setup of this mod is great for a 'general' play, I feel the configs are extensive enough that you should be able to tweak it to however you want things to display honestly.
There was a much older vanilla UI bug that got fixed in WotC that did something similar. Pretty sure there's a mod by Robojumper that fixed it, vanilla only though.
I don't know of any mods that are incompatible that are not already listed in the description.
There's a lot of things that control the visibility and alpha channel, it's almost too much to want to tinker with it as it takes into the current teams, the perk in use, the camera position, the target camera, if the unit is peaking around cover or not, distance between the unit selected and everything else, possible targets, friendly or enemy ...
... and then it splits all that across the Unit Flag itself, the overall Unit Flag Manager, the visibilty manager, and the various xcomgamestate_unit's affected.
Then we hit issues with things like Gotcha Again (Redux) which most people use, that overrides and changes the Flag Manager to do all of it's things.
So it's not an easy thing to adjust is what I'm getting at :) but it is a valid point to note for future investigation.
PS: I will see if units on the ground have the same issue with their hp bar being shown on other levels as well. Thats what I mean. You have units standing on the bridge and units standing below/beneath that bridge on the ground. And their HP bars have the same colour and same priority. I should have made a screenshot.
I'm unsure of what you mean by "clipping through the bridge", the Unit Flags use the same rules for visibility and alpha-channel fade as Additional Icons. Nothing is changed in that area.
I know that MCM would be a much-loved feature but it simply can't do what this mod allows you to do by config. I'm sorry that editing a text file is too much of a pain for you, or that the comments and instructions were unclear.