XCOM 2
[WOTC] Grenade Launchers Tweaks
12 kommentarer
Red110 28. apr. 2021 kl. 12:00 
This mod affects the LWOTC Beam Grenade Launcher?
Shardasso® 2. dec. 2020 kl. 7:29 
Ok, maybe i have a bug because I can't make the Grenade Launcher.
Hotl3looded  [ophavsmand] 2. dec. 2020 kl. 5:07 
Shardasso® It should show in the weapon tab of Engineering Bay.
Shardasso® 1. dec. 2020 kl. 8:07 
I use XCOM2 Alternative Mod Launcher but after i search the Andromedon Autopsy, I don't have the Schematic. Is that on research or anywhere else?
Kawapatch 16. nov. 2020 kl. 17:22 
@nelVlesis The issue with that is it would make the salvo ability pointless, requiring to come up with and make a new salvo ability. A bit too complicated and involved for a simple tweak mod imo, but definitely an interesting idea for a separate grenade launcher mod!
neIVIesis 16. nov. 2020 kl. 15:49 
@Hotl3looded

An idea is to not have them increase radius per tier, but instead have each grenade launcher shoot more than 1 grenade per turn. So reduce the action cost as they improve.

Tier 1 - throws 1 grenade that cost 1 action turn ending
Tier 2 - throws 1 grenade that cost 1 action - not turn ending - but only used 1 grenade per turn (can shoot after, can run, hunker down, etc)
tier 3 - throws 1 grenade, 1 turn, any action after (can used second action to throw another grenade)
Hotl3looded  [ophavsmand] 16. nov. 2020 kl. 6:57 
Update:
- All grenade launchers grant +1 to explosion radius (no more scaling based on item tier)
- Beam grenade launcher is now available from the start when using Debug Mode
Kawapatch 16. nov. 2020 kl. 5:18 
@Hotl3looded Yeah that's exactly what I went with in my config edits! I didn't realise earlier that tier 2 grenades in Superior Explosives also have a range increase until I dived into the configs since it wasn't listed in the description. I thought range increases went: 0 -> 0 -> 1, when it's actually 0 -> 1 -> 2 for your grenades, so the nerf to early-mid game grenadiers wasn't as harsh as I thought. In any case, just that simple edit makes this mod perfect for me! Thanks for giving me some of your time haha
Hotl3looded  [ophavsmand] 16. nov. 2020 kl. 5:06 
@Patchvision well for my reasoning... I think increasing the explosion radius of a grenade through a launcher makes little sense.. but that is my personal opinion and I know that games aren't meant to be 100% realistic.

Also, when playing with Superior Explosives, I found that the radius of explosion was getting a little bit silly with tier 3 grenades and launchers..

On the other hand, I agree that it makes the launchers a little bit underwhelming.. Maybe the better compromise would be to grant them +1 explosion range across all tiers (no scaling with tiers).
Kawapatch 16. nov. 2020 kl. 4:55 
@Hotl3looded Yeah no worries! I was just skimming through the workshop for new mods and was a bit confused/curious on the changes and wanted to hear your reasoning. I don't like the new targeting method either so I wanted to know what was gained in return. Cheers for the quick reply!
Hotl3looded  [ophavsmand] 16. nov. 2020 kl. 4:49 
@Patchvision yes I forgot to mention that beam launcher gets +1 throw range compared to mg launcher.

These are my personal tweaks and I am aware that most people play with Beam Launcher for the new targeting method.

The changes in this mod are mainly done through configs so if you don't like what it does you can either delete the parts you don't like in the config files or ignore the mod.
Kawapatch 16. nov. 2020 kl. 4:41 
Interesting changes, but some don't make sense. You've removed the beam grenade launcher's only unique quality... in place of what? The mod itself doesn't do any damage or range increases, so have you added extra stats or no? Cause it's pretty pointless without any benefits. I'm assuming you've simply forgotten to list changes in the description.

Also, based on your description in your Superior Explosives mod, the extra range bonus only gets applied to tier 3 grenades. Wouldn't that make early to mid game grenadiers quite pointless by restricting increased grenade radius to the end game?

Just a bit curious is all, don't want to come off as passive aggressive lol