Sid Meier's Civilization VI

Sid Meier's Civilization VI

Antiquity Site and Shipwreck Changes
17 Comments
silkshadow 6 Aug, 2023 @ 1:22pm 
Is this still working?
吾乃何许人也 17 May, 2023 @ 5:49am 
谢谢,非常好用:dogmeng:
K O A L A 9 Feb, 2023 @ 10:47am 
Does this mod only allow them to be removed via a builder? I'd love to be able to just plop down a district on top of them like you can with swamps, forests, etc. Even if there's a negative (I think -1 amenities for 20 turns on normal or something is probably fair).
Fuzzle  [author] 10 Jul, 2022 @ 11:39am 
Did you start a new game?
Crazolo 24 Jun, 2022 @ 7:43am 
What do u think to ad adjacent bonus?
Fuzzle  [author] 5 Apr, 2022 @ 9:43am 
Like most other gameplay mods, this won't affect existing saved games.
Dasmowenator 5 Apr, 2022 @ 9:38am 
Will this work when I load a saved game that was created without this mod, or do I need to start a new game with this mod for it to work?
Dasmowenator 5 Apr, 2022 @ 9:36am 
This doesn't seem to be working for me... I downloaded the mod, but I still can't use my builder to clear antiquity sites
嫌疑人 8 Jan, 2022 @ 8:40pm 
thanks a lot!
??? 2 Nov, 2021 @ 5:18pm 
Antiquity sights can be a REAL pain in the ass sometimes.
alborzka 15 Mar, 2021 @ 7:21am 
This is a great idea for harvesting! Although I’d like to see a *negative* affect for harvesting — we shouldn’t destroy archaeological sites in real life, so neither should we in the game. But we also don’t want them standing in the way, so we could just give a negative affect once (ie costs -20 culture) when removing it? Might make my own fix for this, but still thanks for the mod!
Dovakim 8 Jan, 2021 @ 9:25pm 
TY. Can we produce toursim form antiquity site itself? and preserve it from enemy archeologists BTW?
inahut 25 Nov, 2020 @ 4:48pm 
Yes, your mod's solution hits the spot. TY.
Fuzzle  [author] 22 Nov, 2020 @ 12:09pm 
I didn't want it to be a huge bonus, just enough to make it worth a little bit before you get around to harvesting. I also found it annoying that you couldn't do anything with antiquity sites until you collected the artifact.
How does this interact with Antiquity Sites spawning below existing districts?
inahut 21 Nov, 2020 @ 1:01pm 
Great concept; yield of 1 culture and ability to harvest with builder--just right! Thank you.
jemalomlcs 21 Nov, 2020 @ 12:29am 
I think maybe more cultural and science yield would make sense, but else great idea