Sid Meier's Civilization V

Sid Meier's Civilization V

Ancient Building Pack 2
49 Comments
FishRaposo 7 Jun, 2020 @ 3:08am 
I have a really weird and specifc bug. For some reason this mods makes the game not load the help text for stonehenge. Any Idea on how to fix it?
connda1984 24 Oct, 2017 @ 2:57am 
So I keep seeing posts about the +-1 gold thing. What ive noticed in game is that is a building has no gold maint. you cant sell it. i know a few times ive wanted to clear out useless buildings and couldnt because they were maint free. just my 2 cents on a year old topic.
Aboltus 22 Aug, 2016 @ 3:27pm 
The Potter provides +1 gold and has a maintenance of 1 gold xD Why??
I thought the bureaucracy has been not researched in that era yet.
Korakent 3 May, 2016 @ 2:06pm 
How comes this pack is over 3x the size of the first one? (I am talking about MegaBytes)
Psychonaut4000 23 Oct, 2014 @ 12:05pm 
Not working in Vanilla. Pack 1 working fine
lichen 13 Aug, 2014 @ 7:29pm 
The potter pays for his own maintenance. He's self-sustaining!
SuperTulle 3 Jul, 2014 @ 12:43pm 
I agree with Crabby that potters +1 gold -1gold is a bit strange. I realise that most buildings should have a maintenance cost, but mechanics-wise, it would have been easier to just drop both in this case, imho.
NocturnalEye 28 Jun, 2014 @ 11:47am 
@crabby

+ 1 gold from wine. i guess that's supposed to turn profit. I dunno, the one who made the brother mod made it with 1 maintenence and +3 gold. he could have just said +2 gold
ElderDays 5 Apr, 2014 @ 4:59pm 
Thanks for all the great building mods. I play a lot of preindustrial games and it is nice to have something to build for a change.
crov :> 24 Mar, 2014 @ 9:40am 
I think it's weird that the potter give +1 gold and has 1 maintenance?
fireonfire 9 Mar, 2014 @ 8:37pm 
Thanks, that worked!
TheSubtleKiller 3 Mar, 2014 @ 11:26am 
@sir_masterblue - Ever since I posted here I've been checking back every so often, and there your icon is, green, playing Civ V, mocking me! Haha, well I lost patience, found even more mods, and have begun a new game, lesson learned, no more updating mods without backups!
sir_masterblue 3 Mar, 2014 @ 7:59am 
@TheSubtleKiller - I've been playing Civ for as long as I can remember. One of the first things I learned with mods is to always keep backups of the mods you like. ;)
TheSubtleKiller 2 Mar, 2014 @ 3:55am 
@thecrazyscotsman - Thanks for the response, I found the mod and edited the AncientPack2_Buildings.xml file, removed the <row></row> under "Building_ClassesNeededInCity" referencing the walls of babylon. Assuming that is all correct and I didn't miss anything, it still didn't seem to work. Could you let me know if there's something else I need to change? If not I will probably just have to take the hit and ditch my save. Will teach me to make backups in future...
thecrazyscotsman  [author] 1 Mar, 2014 @ 8:22pm 
@TheSubtleKiller - you could just try going into the mod and deleting the reference to Walls of Babylon - as it was the only change it may solve your problem.

@Couch - ...with +Gold% from economic buildings the +1 base gold will get better and better through the ages.
DIY Miracle 1 Mar, 2014 @ 5:15am 
What's the point of +1 base gold from the potter and 1 maintenance?
TheSubtleKiller 28 Feb, 2014 @ 5:21pm 
Hey sir_masterblue, how did you go about restoring the older version?
sir_masterblue 28 Feb, 2014 @ 4:33pm 
@thecrazyscotsman - I have the Babylon DLC. I restored your updated mod with the older version and the issue went away.
TheSubtleKiller 28 Feb, 2014 @ 1:14pm 
I have the same issue as sir_masterblue, updated the mod, now my capital has a mangled info bar: http://i.imgur.com/Tflu0Lf.jpg and I cannot access it's build queue. I had the same symptoms when I accidentally loaded my game save directly rather than via the mod menu, if that helps at all. I also checked and I do have the babylon DLC.
thecrazyscotsman  [author] 26 Feb, 2014 @ 5:32am 
@sir_masterblue - hmm... the only thing I updated was making Palisade Walls a requirement for Walls of Babylon. Do you have the Babylon DLC?
sir_masterblue 26 Feb, 2014 @ 4:07am 
I updated this mod, now I can not access my build queue. What info do you need from me?
Windows 7 x64 Ultimate, Service Pack 1. AMD FX 4100 Quad Core (slightly overclocked to 3,6 GHz). 16GB RAM. nVidia GeForce GT 520. CiV Complete Numerous mods.

This mod is the only one I updated, so I know it is the culprit.

Thanks in advance
Alex
Good Ol' Uncle Joe 26 Feb, 2014 @ 3:28am 
when you have a market, bank etc. it ill increase the amount so it doesn't then just cancel out the maintainence
Harvey ☭ 25 Feb, 2014 @ 10:42am 
What's the point in one gold and one maintanence, they cancel eachother out
:Uranium:
thecrazyscotsman  [author] 25 Feb, 2014 @ 5:20am 
@lshipp - good catch, I updated the mod.
lshipp 24 Feb, 2014 @ 6:03pm 
I think you forgot to add Palisade Wall as a build requirement for Walls of Babylon.

I'm playing a new game now with about half your mods active. Icons seem visually interesting, yields etc seem pretty balalnced so far. Didn't want you to think the only comments I was leaving in your mods were to nit and pick.
thecrazyscotsman  [author] 23 Feb, 2014 @ 3:17pm 
@fireonfire - Try deleting the Civ5ModsDatabase.db file found in My Documents\My Games\Sid Meier's Civilization 5\cache. This will "reset" your mods and redownload them all.

@Zilenan91 - Indeed, I just find them fairly unbalanced right now :)

@Alpha "Kenny" Body - actually, they're not. Doesn't really matter if they are though, as the Smelter fills the role I was looking to fill in the Ancient Era.
fireonfire 23 Feb, 2014 @ 2:46pm 
I can't find this in my mods list. I clicked the option where you can see DLC mods but that did not reveal the ancient buildings mod. What can I do aside from subscribing?
Zilenan 23 Feb, 2014 @ 1:08pm 
My logic on gold buildings being maintenance free is that the amount of money they make for your city outshines the amount of money it takes to keep them maintained. Such as the market, for example.
TableBang 23 Feb, 2014 @ 12:32pm 
You do realize that the smelter is the same thing as the forge right?
thecrazyscotsman  [author] 23 Feb, 2014 @ 9:01am 
@Vampirhoden - yes, the AI should build these as they are properly flavored.
森林浴 23 Feb, 2014 @ 5:25am 
King xReizzen, first click the subscribe button on the mods you want, then go into game, press Mods on the start menu, press accept and then cross the mods you want added (a green marker to the right shows if it is gonna be used) Then press next and the game will take you to starting a new game with the mods. You must go from the mods menu if you want to continue the save with the same mods.
Chord 23 Feb, 2014 @ 2:24am 
I don't get this.. You can get mods for Civ V? What should I do to add a mod and play it?
domagoj 22 Feb, 2014 @ 11:41pm 
i like ancient mods, but i have lot of ***** mods and this one looks like a good one:)
Harald Töpfer 22 Feb, 2014 @ 4:10pm 
Is the AI going to build these?
WaldoFoundYou87 22 Feb, 2014 @ 12:00pm 
Looks like a good mod.
Used Urine Cake Collector 22 Feb, 2014 @ 11:35am 
Potter is amazing, I came
thecrazyscotsman  [author] 21 Feb, 2014 @ 5:46am 
@Crp_Coaltown - indeed, just like the other commenters said. The +1 gold/1 maintenance cancel each other out at the beginning of the game, but as you build other buildings that add +% gold, you will get more and more gold out of it.

In fact, it never made sense to me why the gold buildings are maintenance free. I'll probably come out with a balancing mod for them adding some maintenance costs. BNW provides rivers of gold as it is.
_insertnamehere_ 20 Feb, 2014 @ 6:57pm 
@Sgt. Allen:

Pottery for the Potter
Bronze Working for the Smelter
Agriculture (the tech you start with) for the Palisade Wall, i.e. that one's available immediately.
sgtallen 20 Feb, 2014 @ 5:41pm 
research*

sgtallen 20 Feb, 2014 @ 5:41pm 
just got a question. what do you reseach to get them?
Warwick🐺 20 Feb, 2014 @ 5:02pm 
People are so used to the fact how CIv makes gold buildings maintance free.
pal.bakka 20 Feb, 2014 @ 11:15am 
Makes sense if you have wine.
sonath 20 Feb, 2014 @ 8:03am 
To: Crp_Coaltown
'''the potter gives one gold and has one Maintenance... how does that make sence?''

Looks weird in first look.
But it make sence with %Gold increase bonuses from (buildings, wonders, policies...)
Chip 20 Feb, 2014 @ 7:25am 
the potter gives one gold and has one Maintenance... how does that make sence?
Realpolitik 19 Feb, 2014 @ 7:46pm 
ok cool
thecrazyscotsman  [author] 19 Feb, 2014 @ 5:12pm 
@sgorombey - I do have some Classical era buildings planned :)
_Georgie_ 18 Feb, 2014 @ 3:09pm 
These small building mods really add to the game. Nice work.
Realpolitik 18 Feb, 2014 @ 2:46pm 
Are you going to do building add ons to the classical era like a ship yard
C. Kyle 17 Feb, 2014 @ 8:44am 
Keep up the good work on these, I love the changes and additions.