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I'm happy say that many modded enemies showed up.
I understand, they're hardcoded however.
But i wish I could play Bradford mission with my soldiers intead of the "other ones"
Yes, soldiers that die and are replaced are not included under this implementation. Apologies.
Basically, the three replacement soldiers were randomised while the fifth soldier brought in for the next mission was from my character pool.
Yes, that is a known issue unfortunately. The Sparks use a different base which conflicts with the current import implementation. I will make a warning note in the description.
One bug i've found: When given a SPARK unit it takes on a name from my char pool but is invisible and can't be moved, which makes it impossible to finish a mission.
I don't have any mods that interact with SPARK so i assume this mod is the sole cause
Yeah, I'm fairly certain the Bradford missions are hardcoded with the soldiers they use. Meaning, this mod works because I'm highjacking the randomization functionality. The Bradford mission don't leverage the randomization functionality.
Too bad it doesn't change the story missions soldiers. I've tried to mod BFTP and ICFTS via XComTQL in the TLP folder and that doesn't work at all. Weapons and class changes do work though for some odd reason.
Not Bradford's Flashbacks, but the randomly generated resistance operations -
Yes, I cannot solve for duplicates unfortunately. You can use the 'custom resistance operations' mod to select unique classes (and therefore receive unique soldiers for those classes), or increase your character pool so that duplication is less likely!
ty
This is specifically related to the Resistance Archive missions and does not influence the campaign or recruiting.
@carloslasa2009
You got it
@THE BLACKOUT
Tight!
This does not apply to skirmish's. The Skirmish+ Mod would address that, however!
@Heliumblade
You're welcome!
@Skarsatai 2.0
I'm not sure I understand the question?
@Flashstriker
haha
@tastiger841
:)
@steven777
Thanks very much!
@Carbonated Lettuce
You're welcome, I agree