Stellaris

Stellaris

Dark necroid ships [3.8]
16 Comments
ChipopHQ 12 Jan, 2023 @ 2:42pm 
Can you try to resurrect the Dark Plantoid Shipsets mod?
Eyleus 20 May, 2022 @ 3:35am 
@Sin. They're human beings with their own lives. They don't exist to mod for your pleasure.
Sin 7 Jun, 2021 @ 6:13pm 
Dead mod...? :(

Whats with authors starting something and leaving it to die?
zerggodmaster 28 May, 2021 @ 6:36pm 
@apeiron i don't think star eaters have a shipset specific
Fat Idiot Thanos 10 May, 2021 @ 3:21pm 
3.0?

this doesn't have the textures for the star eaters
Popo Bigles 18 Mar, 2021 @ 1:36pm 
soysoysoysoysoysoysoysoysoysoysoysoysoysoysoysoysoysoysoysoy.....
Rhaeven 7 Mar, 2021 @ 7:09am 
Anyone getting an issue with the Necroid Matter Decompressor? The textures aren't rendering and all I see is a "cardboard box" with different colours (x+x-z+z-y+)
Cumunist 26 Feb, 2021 @ 10:45am 
now they really look like necrons
SteveCleave 1 Feb, 2021 @ 11:50pm 
In your planet entities file I noticed you had a recolor for the necroid ecumenopolis as well that wasn't displaying in game. But in the file the name was set to name = "necroid_01_city_planet_entity"

I was able to fix it by channging it to necroid_10_city_planet_entity and the proper darker necroid retexture was applied, in case anyone wishes to fix it for themselves as well.
𝓐𝓫𝓪𝓭𝓾𝓻  [author] 29 Nov, 2020 @ 5:25am 
@nivlac107 I think it is...
nivlac107 28 Nov, 2020 @ 12:11pm 
NSC2 Compatible?
LittlePleb 22 Nov, 2020 @ 5:59am 
I was wrong. I was so wrong.
seven 19 Nov, 2020 @ 7:05pm 
NECRONS
Rhaeven 19 Nov, 2020 @ 12:45pm 
Ah I see, thank you!
𝓐𝓫𝓪𝓭𝓾𝓻  [author] 19 Nov, 2020 @ 11:48am 
No, the green tint is hard in modified textures. Best when used with green primary color.
Rhaeven 19 Nov, 2020 @ 11:25am 
Thank you for creating it! :)
Small question though, is the green tint/highlight based on the primary/secondary flag colour, and as such, is it changeable?