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Also, sleep bar sometimes visible when driving and sometimes not visible.
When using the file @ DayZ Expansion Core in your mod, @ DayZ Expansion Core. cannot be loaded.
If using another 0ucore_preload.pbo in the game, errors will occur and cannot be treated
How to solve it
Looking forward to your answer.thank you~
I have the core and dephelper installed.
If yes is that only a server side mod?
SCRIPT (E): NULL pointer to instance
Class: 'ActionTargetsCursor'
Function: 'SetMultipleItemAction'
Stack trace:
scripts/5_Mission/gui\actiontargetscursor.c:1191
scripts/5_Mission/gui\actiontargetscursor.c:194
scripts/5_Mission/gui\actiontargetscursor.c:216
scripts/5_Mission/gui\actiontargetscursor.c:329
scripts/5_Mission/gui\ingamehud.c:1295
MyMODS/sFramework/scripts/5_Mission/gui\ingame\hud\ingamehud.c:16
MyMODS/sGunplay/scripts/5_Mission/gui\crosshair\ingamehud.c:22
StalkerHUD/Scripts/5_Mission/ingamehud.c:366
scripts/4_World/entities\manbase\playerbase.c:3745
A this moment the config looks like this "ProtectionSuit = GasMask = 50 = 1" 50 being the protection value (my custom value) and the 1 being a config for not being able to use consumables while wearing the "GasMask".
The idea is an addition of another parameter like this, perhaps another " = 1" behind the others, that would make the item to require a "filter item" attached to "GasMask item" to work.
Not sure it's possible, maybe I'm totally lost, have no idea what I'm talking about, and should never comment on the Interwebz ever again, but this is what I, for one, would love to the config to look like and work. Luv me sum customization and You for keeping this Mod alive, there's nothing like this!