RimWorld

RimWorld

Psysword
55 Comments
OganessonG 7 Jul @ 12:27am 
work in 1.6
CTH2004 26 Jul, 2024 @ 7:24am 
okay, if it works with 1.5 (ultimately this is bacily OCD, you don't have to do it), could you make an update that just adds "1.5" to the about file, so I stop haveing errors?

Ultiamtely just a convienience/ annoyance, so not necessary.

Thanks, no matter what you choose!

edit: how did you go about makeing it have such an ability? I am looking into makeing things (especially genes) influenced by psycic ability, and this seems like it could be useful, maybe as a claw... (well, not quite this, but akin to it)

Thanks in advance!
Kasrkin 25 Jun, 2024 @ 10:26pm 
checked it out, seems to work fine so far, so i let it be. thanks anyway :)
Chefboyjc  [author] 24 Jun, 2024 @ 12:51pm 
If it doesn't already work, then go ahead
Kasrkin 24 Jun, 2024 @ 11:46am 
Hi, i wanted to ask, if it would be alright, if i pick this one up and continue it.
Harry 20 May, 2024 @ 6:12am 
1.5? :)
thailyn 8 Sep, 2023 @ 1:13pm 
Hi, the RecipeDef for Make_Bond_PsySword references BondingCore and BondingBench, which are ThingDef from the old (RimWorld 1.3 and below) Persona Bond Forge mod. The new one by StatistNo1 (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2881724503) has the same mod name (so is also found with PatchOperationFindMod) but uses instead PersonaBondForge_ThingDef_BondingCore and PersonaBondForge_ThingDef_BondingBench .

This leads to errors in the log like:
Could not resolve cross-reference to Verse.ThingDef named BondingCore (wanter=thingDefs)

I believe it would be better to reference the new ThingDefs, at least for RimWorld 1.4.
danzloblaha13 24 Jul, 2023 @ 6:04am 
Possible persona relic ?
JustTheTip 6 Nov, 2022 @ 8:10am 
Here is the paste bin of the debug log with just Harmony and Psysword mods active: https://pastebin.com/iMKUN9AX
nyX  [author] 5 Nov, 2022 @ 10:30pm 
@JustTheTip As far as i'm concerned it should work just fine with 1.4
JustTheTip 5 Nov, 2022 @ 8:57am 
I love this mod, can never do a play though without it. I've been using it in 1.4 just fine except for one quality of life bug. When paired with Harmony, visually it does not show pawns holding weapons when drafted, but they are able to use weapons. It is playable, just kinda annoying when raids happen and i cant see what the enemy pawns are wielding. Hope it get updated to 1.4 :)
Stormtrooper 27 Oct, 2022 @ 12:39pm 
1.4?...
Freg 4 Oct, 2022 @ 3:13pm 
Thank you. I'll be sure to credit you.
Chefboyjc  [author] 4 Oct, 2022 @ 1:56pm 
@Leoli Yeah thats fine, go ahead
Freg 4 Oct, 2022 @ 1:07pm 
I'm doing the coding for a pack of YGO monsters to be published soon. The effect of one weapon would translate into Rimworld best by attacking neural heat limit in a similar way as this weapon does.

Can I have permission to use the weapon's code for reference to code the weapon if I give you credit as reference?
TopKnott 28 Aug, 2022 @ 1:06pm 
Different colour variation based on selected tree from vanilla psycasts expanded.
Oldman 16 Apr, 2022 @ 7:18pm 
Suggest adding scaling to the psychic damage. The higher the psychic sensitivity, the higher the %chance to deal the psychic damage.
Torkkar 17 Dec, 2021 @ 10:12am 
a Spear/Hammer variants with bigger bonuses also a Crafting method not dependent on another mod would be nice.
Raine 30 Nov, 2021 @ 1:38pm 
my psycaster has the psyword equipped, but she isnt receiving the psychic sensitivity bonus from it. i've tried re-equipping it and drafting her, still wont work.
Drayco84 11 Nov, 2021 @ 2:10pm 
Any chance of getting a spear variant?
joseasoler 27 Sep, 2021 @ 11:43pm 
Thank you for creating this mod!

I noticed a typo in the description: "while still begin light and deadly" should use being instead of begin.
Dereck Delta 22 Sep, 2021 @ 7:44pm 
This works with Combat Extended?? O.O
Hykal 26 Aug, 2021 @ 7:16pm 
Please don't. They're ultratech weapons and shouldn't be craftable.
Torkkar 26 Aug, 2021 @ 6:20pm 
can you add in a crafting recipe cause 1 I don't like the other weapons in Ex Arse, 2 Ex Arse is taking forever to update, 3 crafting could be a tie in reward for getting a player to knight rank or higher done threw quest prompt & Techprints.
ElConvict 4 Aug, 2021 @ 12:39am 
Can you update the tags if it works with 1.3?
alex10019529 21 Jul, 2021 @ 8:43am 
i havent tried 1.3, just wonder if it work for it thank for reply :steamhappy:
Chefboyjc  [author] 20 Jul, 2021 @ 12:57pm 
@alex10019529 It should work with 1.3 already, if you notice any errors let me know
alex10019529 20 Jul, 2021 @ 12:42pm 
will it get a upgrate to 1.3 or it already is?
Mezz 9 Jun, 2021 @ 1:25am 
Thank you!
Chefboyjc  [author] 8 Jun, 2021 @ 9:49am 
@Mezz Xedos does, you can talk to him in our discord server
Mezz 8 Jun, 2021 @ 2:42am 
So who did this artwork? I'd love to commission whoever did it to retexture the monosword and plasma sword!
Oldman 24 Apr, 2021 @ 7:12pm 
Kinda think that the psychic damage should stack based on your neurolink level & that the Persona weapon deals more psychic damage than the standard. Also, you need to have neurolink level to deal the psychic damage at all (unless it's a persona weapon).
Dinonick 30 Jan, 2021 @ 5:45am 
This is great. It fits so perfectly into the base game its insane it isnt there by default
brucethemoose 9 Jan, 2021 @ 2:18pm 
Thanks!
Chefboyjc  [author] 9 Jan, 2021 @ 2:11pm 
@brucethemoose fixed
brucethemoose 9 Jan, 2021 @ 1:10pm 
A warning from the allyourbase mod: "[Psysword] causes compatibility errors by overwriting CutBase in file D:\Steam\steamapps\workshop\content\294100\2293433080\Defs\ThingDefs\MeeleUltra.xml"

Could this be patched instead of overwritten?
Hykal 1 Jan, 2021 @ 4:07pm 
@carnivore
Theres no point getting this sword without Royalty.
nigcarnivore14 1 Jan, 2021 @ 3:10pm 
is there a way to get this mod without royalty? I don't want royalty
Tyrannical_Elmo 12 Dec, 2020 @ 9:01pm 
@chefboyjc YES YES YES. THIS IS A BEAUTIFUL SWORD. BUT NOW WE MUST HAVES ONE HANDED ZEUS HAMMERS. SO THOSE NON PSYCHIC MELEE USERS CAN BE USEFUL. DUAL WIELD MECHA THOR
(T)horstum 7 Dec, 2020 @ 6:57am 
@Maartenvg for me insectoids do psychic damage and down everything in seconds.
Tokido Saya 6 Dec, 2020 @ 7:42am 
will we have a chance to craft a golden Psysword?like some mod can craft a golden psyscepter
Tyrannical_Elmo 5 Dec, 2020 @ 9:25pm 
:o can we get psy hammers?
Terry_Voldetort_2th 3 Dec, 2020 @ 1:35pm 
Hey i just saw a weird conflict. A rippier hound from alpha animals went manhunter and did psychid damage and does such a huge amount that it 2 shots colonists.
Saebbi 30 Nov, 2020 @ 3:59am 
I did some testing and i might have set the armorpenetration too high, i recommend toning it down to 1/3. I used the Forsaken patch as a template, so that's why the value is so high.
Dizzy Ioeuy 29 Nov, 2020 @ 6:51pm 
What got updated just now?
Saebbi 29 Nov, 2020 @ 11:08am 
I made a Combat Extended patch for this: https://www.dropbox.com/s/lneb6lgoljdahru/Patch_CombatExtended.xml?dl=0
Just put the file into the "Patches" folder and load the mod after CE.
The Mage Kris 24 Nov, 2020 @ 11:34pm 
Sweet weapon, what makes it hard to make CE compatible?
Rocketeer 23 Nov, 2020 @ 10:39pm 
You should make a psyknife that isnt very good at stabbing but can cause brain damage with a chance to proc per hit
MogsPOV 23 Nov, 2020 @ 5:18pm 
Really nice. The graphic is sweet. Weapons feels like a small replacement to the Mono sword.
John Cyberpunk 21 Nov, 2020 @ 1:58pm 
cool mod and guys please stop asking for mod makers to make the mod compatible for you because you wont buy the dlc. The whole concept and what makes it cool is that it works along side with the phycic powers from the dlc.