Space Engineers

Space Engineers

Rebalanced 35mm Inky Works Cannon HE-MP-T
21 Comments
V L A X  [author] 28 Jan, 2024 @ 7:23pm 
I'm not really sure what the cause is anymore, the base mod these are based on has gotten pretty broken with updates over time.
TheRebornAce 28 Jan, 2024 @ 2:58pm 
seems there's another ammo related issue. when you first build the gun, it works fine and loads ammo (though i have to use Isys Inventory Manager for it to force load ammo) Regardless ammo can be used and the gun can be used as normal. However, once i exit and save, the gun cannot load in ammo whatsoever when i load up the game again. I can take out the ammo and move it into a cargo container, confirming that my conveyor system is still connected. But putting ammo back into it is not possible. checking with IIM, and it says it cant move the ammo as there is no route to it. so i have to grind it all down and build a brand new one if i wish to use during that session. i hope this can be resolved.
V L A X  [author] 29 Oct, 2023 @ 8:21pm 
@Maya update pushed.
V L A X  [author] 29 Oct, 2023 @ 8:15pm 
I'm working on that now - came back to SE after a while and noticed some stupidity with it.
Maya 11 Aug, 2023 @ 3:22am 
If you can't get the magazines to work correctly what about changing it to individual rounds and greatly reducing their volume?
V L A X  [author] 9 Aug, 2023 @ 5:53pm 
I never thought of that! Hmm. I just modify/rebalance and sometimes attempt fixing things to suit my needs.
WindUpHero7 8 Aug, 2023 @ 11:41pm 
Seems like a lot of the oddities with these guns comes from them inheriting from the rocket launcher. Maybe rockets can't actually have magazines, or maybe the railgun framework is structured to consume an entire ammo item per reload
V L A X  [author] 8 Aug, 2023 @ 7:31pm 
Also had a weird bug with Railgun framework weapons that happens intermittently - might've been my PC.
V L A X  [author] 8 Aug, 2023 @ 7:30pm 
I tried making it use actual magazines but it didn't work out - the original was similar behavior.
WindUpHero7 8 Aug, 2023 @ 1:07am 
Seems to be consuming an entire magazine per shot
Pufferfish 120 9 May, 2023 @ 12:01am 
Ok
V L A X  [author] 7 May, 2023 @ 4:44pm 
if it doesnt have WC as a dependency, its not WC
Maya 7 May, 2023 @ 6:53am 
Reject Weaponcore, embrace relatively vanilla combat
Pufferfish 120 7 May, 2023 @ 6:43am 
Weaponcore?
Maya 2 Dec, 2022 @ 7:13pm 
I could find a mod that has ammo that can be crafted at the basic assembler, though I dont know how helpful that would be
V L A X  [author] 2 Dec, 2022 @ 4:45pm 
Perhaps there's a mod that adds a special restricted ammo assembler?
V L A X  [author] 2 Dec, 2022 @ 4:44pm 
At a glance of game .sbc I didn't see how items could be added to basic assembler. However it looks like very few in-game weapon ammos can be made at one to begin with either
Maya 2 Dec, 2022 @ 1:34pm 
Best I can think of would be to look at how other ammo is made in the basic assembler instead of the full size one, that said I have no experience making mods for SE, only using them
V L A X  [author] 2 Dec, 2022 @ 10:35am 
Not quite sure how to implement that
Maya 30 Nov, 2022 @ 3:09pm 
Would be nice if the ammo could be made in a basic assembler
V L A X  [author] 9 Feb, 2022 @ 10:15pm 
Updated with 10rn magazine, updated cost to reflect such, and 600HP penetration. A premium autocannon compared to vanilla.