DayZ
EntityReplacer
30 Comments
NEO 22 Apr, 2023 @ 10:40pm 
Does the mod replace things only when server start or constantly replacing, ex: admin spawn an item that's in the replace list
Jez 12 Mar, 2022 @ 12:25pm 
Great mod, thanks for this very handy to get rid of the unwanted crud on the map.
pennybelle 29 Jan, 2022 @ 5:14pm 
Error with 1.16: entityreplacer.c(657): Can't find variable 'CZ527StableStateID'

Causes server crashes. Love this mod, hope to see it transfers over <3
Dublonen und Moneten 13 Jan, 2022 @ 2:38pm 
any1 know how to play it tho?
Blake Raz al Ghul 13 Jan, 2022 @ 1:37pm 
how do we do command line thingy majiger
SRR-Viper 13 Jan, 2022 @ 1:37pm 
your description explains how to add it to a server start not a game start???
◣ ▲▼▲  [author] 13 Jan, 2022 @ 1:26pm 
It would help if people would read the description of this mod...
76561199086920825 13 Jan, 2022 @ 1:20pm 
???
salsacerena 13 Jan, 2022 @ 1:14pm 
wht da hell man
SRR-Viper 13 Jan, 2022 @ 12:52pm 
not loading :-(
Godly_ Roo 13 Jan, 2022 @ 12:46pm 
teswazyery
bburt310 13 Jan, 2022 @ 12:41pm 
cant get into the server
Diesel 13 Jan, 2022 @ 12:23pm 
i think they pulled the mod, and now this entity replacer is how we get to still use the mod? im not sure
Hookah master 13 Jan, 2022 @ 12:07pm 
I can`t load too.
NEVERADOUBT 13 Jan, 2022 @ 12:02pm 
I can not load the game as well. It says i need rag hummer armored but i think i already load everything possible.
Diesel 13 Jan, 2022 @ 12:00pm 
yeah i have the mod loaded on dayz rn and it says i dont, i cant play on my server, and when i tell it to take me to the page for rag hummer armored it takes me here
VAL 13 Jan, 2022 @ 11:58am 
bekommt der humvee schusssicheres glas oder nicht ?
Angerfist 13 Jan, 2022 @ 11:51am 
Hast du den MOD jetzt nur gelöscht um sachen zu verändern oder kommt der garnicht mehr zurück?
p.grit 13 Jan, 2022 @ 11:50am 
lol wyy i cant start my game i dont know what te hel this means i just want to play a dem game lol..
◣ ▲▼▲  [author] 13 Jan, 2022 @ 10:49am 
No, you will have to uncover them first
Cygnus 13 Jan, 2022 @ 7:57am 
will this replace vehicles currently covered with a CarCover?
◣ ▲▼▲  [author] 11 Jan, 2021 @ 4:32am 
Yes that should be fine, but for the black scrrens have a look at PotentialExpansionHeliBSFix.
General Louis 11 Jan, 2021 @ 3:46am 
Ah ok thanks.

Think this is a viable solution if I leave this on all the time and I just manually occasionally re-enable spawn events to naturally respawn vehicles? (When I see a low amount of vehicles)

I am trying to figure out a "band-aid" for these Black Screens, NaNa altitudes, and etc. with Expansion vehicles on my server, fresh vehicles seem less afliicted.
◣ ▲▼▲  [author] 10 Jan, 2021 @ 8:16pm 
It requires configuration (only the vehicle class names are required in case you want to replace with same vehicle, e.g. MyModCar1 = MyModCar1 etc.).
General Louis 10 Jan, 2021 @ 5:44pm 
Does this now require configuration to swap all vehicles on server start? or is that default and additional items require the cfg file?
◣ ▲▼▲  [author] 7 Jan, 2021 @ 2:10pm 
Update I've hinted at is now live.
◣ ▲▼▲  [author] 26 Dec, 2020 @ 6:14pm 
Yes correct. Btw, in the hopefully not-too-far future there will be a large-ish update, which will not only allow you to replace vehicles but ANY item in game (via config file) and it will transfer (if possible) attachments or replace them.
Uncle Fester 26 Dec, 2020 @ 5:27am 
This looks interesting.. so when you say it also transfers key pairings - but only if the key is not in a player's inventory. Just so I'm right the key needs to be in a tent or something... this wont work if the player logs out with it in his inventory?
◣ ▲▼▲  [author] 28 Nov, 2020 @ 3:33pm 
I might think about it. But this mod is more of a temporary solution to an idea I have, so we'll see.
Rlyeh 28 Nov, 2020 @ 10:49am 
Hey!
nice mod!
can you also bring in to transfer MuchCarKeys bindings?
for the people, not using expansion ;)