XCOM 2
[WOTC] Raider Unit Manager
69 Comments
fredrowe234 18 Jun @ 6:11pm 
Great Mod! Thank you!
Wolfy Wet Furr 21 Oct, 2024 @ 3:20pm 
Should this normally work with LWOTC RPGO?
Dood! 24 Apr, 2024 @ 1:00pm 
I'm trying this with LWOTC and I just got the Collector sitrep but the collectors spawned alongside Advent Troopers. What might I be missing here?
NightNinja54  [author] 13 Sep, 2023 @ 6:48pm 
@SeveN
You got it
SeveN 12 Sep, 2023 @ 5:11pm 
Alright makes sense now, thank you for explanations.
NightNinja54  [author] 12 Sep, 2023 @ 4:50pm 
@SeveN
You don't need it, but this will guarantee the enemies don't spawn outside of these sitreps. These 3 factions are included because these are the three factions I had made, haha. I designed the units to be modular in that they could be standalone, or on a forces-sitrep, or in a raider faction sitrep, or as advent replacers. I did this in that different folks could use the enemies in the different ways they desired, but also wanted to build out mods like this one that would allow folks to just "subscribe" and move on if they wanted them quarantined to the raider factions. Hope that makes sense! All good questions.
SeveN 11 Sep, 2023 @ 9:45am 
Do I need your mod if I have "Multiple Sitreps 2.0: Guaranteed & Categories" set up like this : https://pastebin.com/0FchdKiY ?

All raider factions that are in eTeam_One I had manually edited and recompiled in order to swap their team, since all raider factions authors always add theirs to eTeam_Two, but I wanted a 4-way fights. It happens to include the 3 factions that your mod covers. I am also not subbed to any of the SITREP mods from those factions, given as mentioned earlier, I added their sitreps manually to the pool with Multiple Sitreps mod.

I had finished many campaigns with your mod and that sitrep setup mentioned in the beginning and never had any issues with wrong spawns, but figured I could ask. Also why does it only covers those 3 factions? Were these 3 made incorrectly? Newer and other factions does not have this issue?

I am subbed to total of 10 raider factions mods, but I never saw any of the units from them spawning in Alien team.
NightNinja54  [author] 28 Jun, 2023 @ 5:41pm 
@i.am.fruitloop
In theory, it's pretty light weight that it just adjusts a few encounter lists
i.am.fruitloop 28 Jun, 2023 @ 12:41pm 
This might of already been answered and i missed if so im sorry. However is this compatible with LWOTC ?
NightNinja54  [author] 22 Jun, 2023 @ 4:57pm 
@Ace
No, only the items stated are intrinsically supported
-[FF]-Ace_ofChaos 20 Jun, 2023 @ 11:20am 
will this work for the Combine Intervention?
NightNinja54  [author] 20 Jun, 2023 @ 8:27am 
@hassanrohkri
In theory, but I'm not sure if I set them up properly based on some related feedback.
HKR31 16 Jun, 2023 @ 9:45am 
Do all these mass effect factions work with 'Raider Bases'?
NightNinja54  [author] 8 Mar, 2023 @ 5:20pm 
@Skarsatai 2.0
Interesting, thanks for reporting!
Skarsatai 2.0 21 Feb, 2023 @ 10:09am 
Hello NightNinja54. I had a CTD with a mission from Covert Infiltration. The sabotage a monument mission. I figured out with the mod a CTD occurs after landing when you see the map and the soldiers. I did a binary search with all my alien mods. After deactivating the mod in AML and tested the crashing mission, the mission worked. After reactivating the mod the mission crashed. So it looks like that the mod seldom has problems and brings the game down. On the map there were the following sitreps: MOXC; MTF Omnicon Rho. Enemies :31. advent scout, mec phalanx, advent marksman, salarian technician,advent riot trooper, asari biotic, advanced riot lancer, prime collector drone. muton legionaire, spectre, combine soldier
NightNinja54  [author] 24 Jan, 2023 @ 7:28pm 
@A1 Steaksauce
Yep, for the sitreps listed
A1 Steaksauce 17 Jan, 2023 @ 9:09pm 
Does this mod work automatically?
NightNinja54  [author] 1 Aug, 2022 @ 4:28pm 
@Trooper
no, apologies
Nero 27 Jul, 2022 @ 4:27am 
so is there a way to modify the encounter list for this mod so that this can work with diverse aliens by force level?
NightNinja54  [author] 4 Jul, 2022 @ 11:33am 
@Colossus715
Very welcome, glad you're enjoying
Colossus715 3 Jul, 2022 @ 8:48am 
@NightNinja54

Got it. Downloaded a bunch of your other MODs too. Thank you for all of your hard work.
NightNinja54  [author] 22 Jun, 2022 @ 10:11am 
@Colossus715
Well, it's only going to work with those mods in that section. So you don't have to use those, but it won't do anything without them.

@Frizzeldian12
Hm, CAT6 should be included automatically

@Rival.Renegade
No, it does not. The raiders only have 2 team to pick from, so if you have more than one raider on a mission, its very possible their 'team' is going to overlap.

@dmc32
Glad to hear, thank you for reporting

@DarthRitz
I'm not sure
Colossus715 3 Jun, 2022 @ 8:10pm 
@NightNinja54

Silly question; do I need to download everything in the 'Included Adjustments' section above for this MOD to work? The only reason that I ask is because you don't list them as 'required companion' MODs. Thank you.
Dęąth Viper 15 Apr, 2022 @ 4:40pm 
Can you update this with the latest enemy mods pls? I got a bunch of cat6 on a mission without the sitrep
-shhfiftyfive 7 Mar, 2022 @ 12:48pm 
@rival

tip - be sure to craft the ultrasonic lures and equip 1-2 on each soldier with grenade launcher. shoot them at enemy groups to mark them so the lost will focus attacks on the enemy instead of you. you can tell an enemy is marked if they show a red down arrow debuff - in some healthbar mods.
ƦƴѵŁ 7 Mar, 2022 @ 12:09pm 
So does this work whereas traitor marines and unknown agents incursion don't work together as if they were at a band camp?

That's the problem I'm running into now. I've seen LOST not attack anyone except for me, and if I have multiple raider factions that aren't from the same modder, then some of those factions are treated as one team (unless resistance, advent, Lost show up then FFA).

I'm curious if this mod will fix some of these issues. I like to have pure chaos on the battlefield, but between Lost only going after me and not the raider factions, the game battlefield as turned into a grinder against me, lol!
dmc32 5 Mar, 2022 @ 5:52pm 
really like this mod, balances the game imo, no overcrowded site-reps and of course your factions have there own site-rep works very well in my play through's.
Crusader 27 Feb, 2022 @ 6:05am 
meaning the raider factions in general.
Crusader 26 Feb, 2022 @ 3:15pm 
does it work with LWOTC? i know that the SCP ones needed to be updated in order to work with LWOTC
NightNinja54  [author] 13 Feb, 2022 @ 11:21am 
@shhfiftyfive
Sweet!
-shhfiftyfive 10 Feb, 2022 @ 2:39am 
i went the extra mile and made a very large character pool.

tons of mass effect (soldier squadmates, dark vip enemies, vip normandy crew),
also a sprinkle of the witcher 3, some swtor, a few sets of star wars clones.

but since i am doing covert infiltration, countering dark events non-stop = willpower is the biggest difficulty factor, (along with the prototype armoury...)

so i have a lot of iridar's proficiency sparks, and geth redux troops in play to hopefully prevent complete campaign failure!
-shhfiftyfive 10 Feb, 2022 @ 2:28am 
with this collection of mods, heretic geth is my best weapon against very difficult missions!
the geth pyro attack is quite unexpected. its like a sniper rifle that also burns. loving it!
NightNinja54  [author] 9 Feb, 2022 @ 7:17pm 
@shhfiftyfive
Yes, replacing Advent with Cerberus are just reskins. The underlying code will still consider them to be Advent Units. If you add Cerberus Faction on top of that, you'll get Cerberus-Cerberus Units and Cerberus-Advent Units.

I like the idea of the Unique Dark VIPs. Cool stuff,

@Ostaluis
Check out my 'Sitrep Categories' mod. You can configure the Cerberus sitreps to be mutually exclusive so that won't break your immersion of them fighting each other.

@Ace_ofChaos
Makes sense
-[FF]-Ace_ofChaos 8 Feb, 2022 @ 4:42pm 
honestly I think its fine that terminus forces appear alongside advent cause they are mercenaries.
Ostalius 7 Feb, 2022 @ 9:38am 
Had an issue where a Sitrep mentioned Cerberus forces and Cerberus Incursion. When I started the mission both Cerberus group where attacking each other. Mission also had a reforcement thing going where Terminus, Advent, Collectors were aarriving together but all attacking each other
-shhfiftyfive 30 Jan, 2022 @ 7:53pm 
i'm also leaning into using mocx mod replacing exalt, and then making a bunch of dark vip's in my cp to fill out that mocx roster... imagine more cerberus there too... but i'm thinking more unique enemies here. saren, kai leng, illusive man, morinth...
-shhfiftyfive 30 Jan, 2022 @ 7:50pm 
uh, so what happens if

- say i use the enemy replacers (advent become cerberus/reaper, etc)
- then if i use this manager
- if i use advent raider faction will they become cerberus also, because i replaced their skins?
- if i use cerberus raider faction, would that mean i have 2 cerberus factions and the main enemies also cerberus from the skin replacers?
NightNinja54  [author] 12 Sep, 2021 @ 6:33pm 
@Sir
No, it leverages the encounter lists that are specific to these enemies
Sir Kim Cision 12 Sep, 2021 @ 4:00pm 
Can this include outside raider factions? Example, the Geth or bandit factions made by other mods.
The Magic Conch 11 Aug, 2021 @ 10:03pm 
@NightNinja54 thanks for the info! I'll look into it for sure
NightNinja54  [author] 11 Aug, 2021 @ 6:21pm 
@The Magic Conch

Yeah, if you have this mod enabled it will remove enemies like the Vorcha. They will exist only in raider or forces sitreps - even if you don't have raider or forces sitreps installed.

However, the config can be set to exclude one or more of the factions. So if you're using this for cerberus, but don't want Vorcha to be included, you can set Terminus units to be left out.
The Magic Conch 11 Aug, 2021 @ 5:38pm 
@NightNinja54 does this mod remove faction enemies even without the raider or enemy forces sitreps? I ask because I downloaded the Vorcha Stryker and Pyro but haven't seen either yet. I don't suppose there's a config file I can edit by chance?
NightNinja54  [author] 8 Aug, 2021 @ 5:26pm 
@Frizzeldian12
Which ones? I developed the factions currently to have encounter lists for spawning so that this mod could hook in. The other factions spawn units differently, so likely cannot be added unfortunately.
Dęąth Viper 8 Aug, 2021 @ 10:30am 
can you add the other 2 raider factions please?
Y. Valerunner 7 Jul, 2021 @ 6:38am 
@NightNinja54 thanks so much for the help!
NightNinja54  [author] 3 Jul, 2021 @ 12:55pm 
@Baerunner
+SpawnDistributionLists = ( ListID= MercenariesRaiderLeaders, SpawnDistribution[0]=(Template= *EnemyNameHere*, MinForceLevel = 1, MaxForceLevel = 7, MaxCharactersPerGroup = 3, SpawnWeight = 15))
+SpawnDistributionLists = ( ListID= TerminusLeaders, SpawnDistribution[0]=(Template= *EnemyNameHere*, MinForceLevel = 1, MaxForceLevel = 7, MaxCharactersPerGroup = 3, SpawnWeight = 15))
NightNinja54  [author] 26 Jun, 2021 @ 8:44am 
@Baerunner
Only have to add a single line to each enemy per encounter group. I’ll share an example later
Y. Valerunner 26 Jun, 2021 @ 4:32am 
@NightNinja54

So wipe the existing Encounter list for the units I wanna add, and copy the template from one of the Terminus units?

Or just replace the ListID from the default to "Terminus"?
NightNinja54  [author] 25 Jun, 2021 @ 4:57pm 
@Baerunner
Good call, I gotcha - you’d want to add in a line to their encounter lists. (XcomEncounterList.ini). This can be done directly in notepad. Take a look at one of the current terminus enemies. There should be lines like “terminus raider leader” or “terminus mercenary follower” in that file. You can follow that sample to add a similar line to reality’s units’ encounter-list files and they’ll populate in the terminus group instead. (This mod will take care of removing them from the rest).
Y. Valerunner 25 Jun, 2021 @ 3:26pm 
Is there a way to add more units to their respective factions? I downloaded Reality's enemies (Asari Adepts, Turian Fighters, etc.) and I was hoping to figure out how to add them to the Terminus list so they don't appear alongside ADVENT.