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The Empire is Reikland, The Badlands are Karaz-A-Karak or Grimgore. Bretonnia is Couironne, Ulthuan is Eataine.
These confederations are always the same. So campaign is boring and uninteresting.
I'm going to start a new campaign by applying this mod right now.
This restriction is removed when the player has enough imperium.
The player has the normal mechanic.
This helps Greenskins a lot as the minor factions help keep the dwarfs in check.
That said, I would advise playing with either this mod or other AI nerf mods. Since this mod does kick the AI in the shins a fair bit,
I hope you continue to enjoy it.
High elf factions won't be able to declare war on dark elf factions unless the faction is Tyrion, Teclis or Alith Anar or:
-A dark elf faction controls territory on Ulthuan (Every high elf faction can declare war on this one faction).
-The player is not an Order Aligned faction and they have a high enough imperium level (same requirement as unrestricting confederations).
There are also some more targeted changes to help out Malekith and Morathi.
See change notes for more details.
A new game is recommended.
The factions are Grom with only 1 army but 4 regions, and Grimgor with 1 army and plenty of regions in the Badlands...
Last time we play dark elf, wood elf and skaven, wood elf and sartosa, arabia ( mod faction and one of tomb king and we have no issue. strange things
@stembeater Glad to hear it. CTT is great. It has a good amount of support and updates almost immediately after a patch.
Can you make the army limit separate maybe? I just hate the confed mechanic as it takes out the diversity.
* Radious Mod by Team Radious
* Loreful Empires by Drunken Flamingo
* Ashaldar's Loreful Diplomacy
* Jadawins Diplomacy Rebalanced
* Diplomacy Options: Vassal, Confederate by Dresden
These are the only mods I use that might conflict but I'm unsure. Would you be able to confirm?
"The number of province capitals they control with a suitable climate (excludes some regions like Forts and Gates).
A bonus value if the AI faction does not belong to the same alignment as the player (this generally excludes order factions).
A bonus value if the player faction grows in strength. (see below)"
Dwarfs have been hit with a -1 across the board. Which means even major factions only have 1 army at the start of a campaign. If they are getting more armies it is most likely because they are conquering other territories.
Thank you!
Army Caps should apply immediately but it won't remove armies if the faction is above the cap already. Once the extra armies die it should work as per normal.