Space Engineers

Space Engineers

Tohil
107 Comments
Chad The Menace 27 Oct, 2024 @ 3:26pm 
I can't find any ore anywhere, how can you tell from the surface and how deep are they? I have a 1k range ore detector and still no ore
King Matt 👑 13 Apr, 2023 @ 6:13am 
We play with AQD Deeper ores so all the base spawns are already altered to be as deep as 1km. I like that it doesn't touch modded planets as I place them far away from the home planets.

After a day of trial and error I am actually quite satisfied settling here - very easy to scout resources and plenty of ice for fuel. Thanks for all the responses and providing this planet!

I see you make a lot of awesome planets - I also use Orlunda on my world. Luna almost made it but since all my other gas giants use crushing death I didnt want to confuse people.
Major Jon  [author] 12 Apr, 2023 @ 1:33pm 
the ore veins aren't very deep, that would probably suck for the gameplay. There's just no stone there, so starting off with a starter ship and just a survival kit is gonna be kinda hard.
King Matt 👑 12 Apr, 2023 @ 11:11am 
Fair enough! Thank you for the information.

Is the spoiler information accurate? I settled 500m below the surface and couldnt detect any ores for 1.5km. Came to the surface and have already found many
Major Jon  [author] 12 Apr, 2023 @ 11:05am 
King Matt 👑 12 Apr, 2023 @ 9:51am 
https://imgur.com/a/B6keRHC

Should it appear differently than this?
Major Jon  [author] 12 Apr, 2023 @ 9:15am 
what surface stone? I only used snow and ice textures for everything on the surface. Rock should only start appearing like 100 m down or so.
King Matt 👑 12 Apr, 2023 @ 7:31am 
Nice planet! I have one suggestion now that I have been using this on my server for a while -
Any way to make the "surface stone" more bluish than stone-colored? It seems odd to mine what looks to be rock and get ice. If it had a more bluish tint I think it would be less confusing.

If not that, could the surface stone yield a small amount of stone, kind of like how the dirt works on most planets but perhaps less yield?

Thanks for creating this and sharing it with the community!
Major Jon  [author] 27 Nov, 2022 @ 12:34pm 
sure :D
theScriptHD 27 Nov, 2022 @ 2:01am 
Hi, is it okay to use this planet on my upcoming server with modified oremaps? of course, with credits and link to the original mod + unlisted. :)
kitsu.eb 27 Mar, 2022 @ 8:01am 
I don't know, but I just remembered that I never had this problem with Better Stone, only IO?
Major Jon  [author] 26 Mar, 2022 @ 6:59pm 
aah, so that's the problem, I guess IO just add so many custom voxels that you reach the limit quite fast. Do you know what's the limit right now?
kitsu.eb 26 Mar, 2022 @ 9:11am 
The rocky ice is a Space Engineers bug, vote for a fix here (copied from Ares system for IO): support.keenswh.com/spaceengineers/pc/topic/22619-increase-custom-voxels-limit
That said this moon looks great, even with the stone texture!
The snowy rocks are cool, the snow falling into the sky, and when I landed next to a crashed ship there are giant ice spikes sticking out of the crater - very cool!
DRAKCORE 9 Mar, 2022 @ 9:58am 
Got it to work, seems Teel with the water mod is causing issues.
DRAKCORE 9 Mar, 2022 @ 5:08am 
Yeh, same for me, everything is just the stone texture but all of it is ice. Other planets are not affected. Don't have the IO.
TheSpaceXplorer 6 Mar, 2022 @ 2:46pm 
ah yes, I do have io installed, that probably is the cause
Major Jon  [author] 6 Mar, 2022 @ 1:56pm 
probably something that changes ores, industrial overhaul maybe? the easiest way to figure that out would be to remove them all and add them back in one by one.
TheSpaceXplorer 6 Mar, 2022 @ 9:49am 
hmm perhaps, tho whioch mod would cause this
Major Jon  [author] 6 Mar, 2022 @ 8:46am 
A mod conflict maybe?
TheSpaceXplorer 6 Mar, 2022 @ 6:28am 
somehow all the ice turned into stone texture? any idea what might be the cause?
shumbalion 5 Feb, 2022 @ 4:32pm 
Gota agree there its a very well made one :D Ill just assume I'm having some kind of rendering issues lol
Major Jon  [author] 5 Feb, 2022 @ 3:44pm 
no idea honestly, but this planet is probably the one that works best at all sizes in terms of looks. I just said it's for 19 km because of the ore map.
shumbalion 5 Feb, 2022 @ 2:40pm 
19km is just not rendering right for me I doubled to 38km and its far better. Not sure if that's just me having rendering issues at the recommended size but the difference is clear. The surface gets messy for some reason at lower values. It may be as I have a lot of other planets loaded?
Bodyboarder2528 16 Nov, 2021 @ 4:21pm 
ok cheers
Major Jon  [author] 16 Nov, 2021 @ 4:05pm 
No, everything updates automatically, only the gravity won't, but that's not so important.
Bodyboarder2528 16 Nov, 2021 @ 4:03pm 
for these updates i need to delete and re add the planet dont i?
Synirr 10 Nov, 2021 @ 7:10am 
And thank you for allowing us to reupload
Synirr 10 Nov, 2021 @ 7:10am 
Sounds good no worries
Major Jon  [author] 6 Nov, 2021 @ 2:57pm 
Sure :D
Btw I am currently working on updating this planet, will take me another week or two though.
Synirr 6 Nov, 2021 @ 2:53pm 
Hey Major Jon it is Synirr again. I was wondering if we could reupload this for the Sigma Draconis Server? We would give recognition in our Draconis Planets mod. Please let me know at your earliest convenience
Erebus Hunter 26 Oct, 2021 @ 6:16pm 
"-Ice: bruh"

i dont know why, but this one statement pleases me
Rhasmoth 19 May, 2021 @ 6:45am 
lmao, already what I'm working on testing.
Major Jon  [author] 19 May, 2021 @ 4:31am 
oh yeah that makes sense. You can always increase the hillsparams range and decrease the contrast in the heightmap so the terrain stays the same.
Rhasmoth 18 May, 2021 @ 11:20pm 
I might be a bit overcautious because of my own personal reasons, but I wanted to clarify I wasn't saying you did anything particularly wrong about altering HillParams... Just that altering them has definitely allowed for deeper layers to generate. Still my favorite custom world so far, else I wouldn't have spent three weeks trying to tinker with it. :)
Rhasmoth 18 May, 2021 @ 9:28pm 
I got a 4th pair of eyes on it, and they pointed me in the right direction. I couldn't let it go, because the earthlike was generating layers far deeper, and the material fragments just seemed... wrong. Anyway, it seems you altered the HillParams to get the right surface smoothness you achieved? It seems that the different min and max were causing some kind of subterranean twisting that was obliterating layers as they got closer to the center. Gonna see if there's anything I can do to compensate.
Rhasmoth 18 May, 2021 @ 2:28pm 
Planets kilometers thick, and they give you 500m to work with... Go figure...
Major Jon  [author] 18 May, 2021 @ 2:11pm 
I tried it now, seems like the game doesn't allow you to go as far down as you want and will spawn the default stuff below a certain depth. The only way you can get around this is to make the ice sheet thinner, say 50 m instead of 500 m. Then stuff will spawn below it.
Rhasmoth 18 May, 2021 @ 1:57pm 
Brand new world with only my copy of Tohil active on it. At this point I'm fairly certain I've added the next layer correctly, but something somewhere within the Tohil files is overriding it... PlateGlassArmour suggested maybe there's a script you used somewhere that could override it? I told him I wouldn't even know how a script within an .xml would function, to even start looking for something like that. But, if you try to add another layer beneath your current two and test it yourself, I'm pretty sure you'll run into the same weirdness. If not, I can only imagine something's wrong with my installation or something peculiar like that. Still wouldn't explain why I can edit other planets, though.
Major Jon  [author] 18 May, 2021 @ 1:54pm 
hmm, not sure why that could be. Maybe this mod is still enabled and overriding your copy?
Rhasmoth 18 May, 2021 @ 1:42pm 
Yeah, the emphasis is on the should... The initial attempt was a file I had worked on while struggling with narcolepsy, so at the time I thought the depth was where it started, but I did hyper-thicken my attempts over the last two weeks just to see if the speckles changed in shape or size. As it stands, nothing appears below the second layer except the default subsurface material, and any other layer I've added speckled in. I've ruled out plug-ins as a potential issue, since I have them all disabled and the More Stone Types Earthlike still spawns with plenty of additional layers. And again, I've just added
<Layer Material="Grass" Depth="20"/> or
<Layer Material="TohilSnow02" Depth="30"/> and none of it appears.
Major Jon  [author] 18 May, 2021 @ 1:35pm 
Well that should work, even though you're trying to spawn in dolomite twice. It will just be 510 meters thick then. The depth is always from the layer above, not from the surface. If you want all of your layers to be 10 meters thick, you should set the depth to 10 on all of them. If you can spawn in the voxel with voxel hands, you can also do it in the planets file.
Rhasmoth 18 May, 2021 @ 1:20pm 
Oh and yeah I did place these things below the two subsurface entries in all 9 rules.
Rhasmoth 18 May, 2021 @ 1:16pm 
Here's a small part of what I did for the initial attempt...
<!-- Surface Material -->
<Layer Material="IceEuropa2" Depth="5"/>
<Layer Material="TohilIce03" Depth="450"/>
<!-- Subsurface Stone Layers -->
<Layer Material="TritonBlend" Depth="550"/>
<Layer Material="Stone_Dolomite" Depth="560"/>
<Layer Material="TritonBlend" Depth="565"/>
<Layer Material="TohilIce03" Depth="568"/>
<Layer Material="Stone_Shale" Depth="570"/>
<Layer Material="TritonBlend" Depth="575"/>
<Layer Material="Stone_Limestone" Depth="580"/>

I then shortened the list for testing, using some of the More Stone Types or vanilla materials, both within my own mod or with a fresh duplicate of Tohil without any other mod additions:
<Layer Material="IceEuropa2" Depth="5"/>
<Layer Material="TohilIce03" Depth="250"/>
<Layer Material="Stone_Dolomite" Depth="5"/>
<Layer Material="Stone_Dolomite" Depth="505"/>
Major Jon  [author] 18 May, 2021 @ 1:07pm 
under <ComplexMaterials> you can find three MaterialGroups: Flats1,Flats2&Cracks. Each one has several rules for different slopes and height. All of these rules (9 total) contain two layers, the thin one on the top (like 5m of snow for example), and a much thicker one below (always TohilIce03 with a thickness of several hundred meters). Below that is always the defaultsubsurfacematerial stone_02.
If you want more layers of stone, you have to add them below the two already existing layers in every rule in every materialgroup.
E.g.
<Layer Material="TohilSnow02" Depth="3"/>
<Layer Material="TohilIce03" Depth="500"/>
<Layer Material="Stone_01" Depth="50"/>
<Layer Material="Stone_02" Depth="50"/>
<Layer Material="Stone_03" Depth="50"/>

They won't always be at the same depth, since the surface is uneven.
Rhasmoth 18 May, 2021 @ 12:54pm 
Been looking for help on the planet modding Discord, but hoping you have some insight... I've been trying to add layers of different stone beneath the ice for weeks now, and at best I keep running into small dots of the new layers scattered randomly. I've even tried making a new copy of Tohil, and just adding another layer of TohilSnow02 or any other vanilla voxel beneath the ice, and it will only appear in speckles. I've wondered if it's the lack of a custom material table section, or maybe something to do with the way your slopes are? I'm really grasping at threads at this point.
Major Jon  [author] 29 Apr, 2021 @ 12:41pm 
Sure :D
TheWorld 29 Apr, 2021 @ 12:13pm 
@Major Jon
Hi there. Can you please grant me your permission so i could reupload this mod with using procedural ore generator created ore maps?
All the credits to your original mod will surely be added and the reuploaded mod will be kept as unlisted (for usage in our private server).
commie._.tears 26 Mar, 2021 @ 11:49am 
Does this planet have ice?
XRyanC179X 14 Mar, 2021 @ 8:21pm 
Hey great mod! Just wondering if you would port this to xbox?
Rhasmoth 23 Jan, 2021 @ 2:30pm 
Perfectly fine. :) For what it's worth, keeping you in the loop was more an informative thing, not so much bringing you on the project. Essentially, modifying Tohil to incorporate other modded ore types and potentially weather changes. I also intend on using Tohil at a much larger size than originally intended. Having your go-ahead to alter at will is wonderful, thank you. Tohil is the only ice planet I've seen on the workshop that has a really unique feel to it, for me... I think it's the ice spikes in the valleys, heheh.