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After a day of trial and error I am actually quite satisfied settling here - very easy to scout resources and plenty of ice for fuel. Thanks for all the responses and providing this planet!
I see you make a lot of awesome planets - I also use Orlunda on my world. Luna almost made it but since all my other gas giants use crushing death I didnt want to confuse people.
Is the spoiler information accurate? I settled 500m below the surface and couldnt detect any ores for 1.5km. Came to the surface and have already found many
https://support.keenswh.com/spaceengineers/pc/topic/22619-increase-custom-voxels-limit#comment-61764
Should it appear differently than this?
Any way to make the "surface stone" more bluish than stone-colored? It seems odd to mine what looks to be rock and get ice. If it had a more bluish tint I think it would be less confusing.
If not that, could the surface stone yield a small amount of stone, kind of like how the dirt works on most planets but perhaps less yield?
Thanks for creating this and sharing it with the community!
That said this moon looks great, even with the stone texture!
The snowy rocks are cool, the snow falling into the sky, and when I landed next to a crashed ship there are giant ice spikes sticking out of the crater - very cool!
Btw I am currently working on updating this planet, will take me another week or two though.
i dont know why, but this one statement pleases me
<Layer Material="Grass" Depth="20"/> or
<Layer Material="TohilSnow02" Depth="30"/> and none of it appears.
<!-- Surface Material -->
<Layer Material="IceEuropa2" Depth="5"/>
<Layer Material="TohilIce03" Depth="450"/>
<!-- Subsurface Stone Layers -->
<Layer Material="TritonBlend" Depth="550"/>
<Layer Material="Stone_Dolomite" Depth="560"/>
<Layer Material="TritonBlend" Depth="565"/>
<Layer Material="TohilIce03" Depth="568"/>
<Layer Material="Stone_Shale" Depth="570"/>
<Layer Material="TritonBlend" Depth="575"/>
<Layer Material="Stone_Limestone" Depth="580"/>
I then shortened the list for testing, using some of the More Stone Types or vanilla materials, both within my own mod or with a fresh duplicate of Tohil without any other mod additions:
<Layer Material="IceEuropa2" Depth="5"/>
<Layer Material="TohilIce03" Depth="250"/>
<Layer Material="Stone_Dolomite" Depth="5"/>
<Layer Material="Stone_Dolomite" Depth="505"/>
If you want more layers of stone, you have to add them below the two already existing layers in every rule in every materialgroup.
E.g.
<Layer Material="TohilSnow02" Depth="3"/>
<Layer Material="TohilIce03" Depth="500"/>
<Layer Material="Stone_01" Depth="50"/>
<Layer Material="Stone_02" Depth="50"/>
<Layer Material="Stone_03" Depth="50"/>
They won't always be at the same depth, since the surface is uneven.
Hi there. Can you please grant me your permission so i could reupload this mod with using procedural ore generator created ore maps?
All the credits to your original mod will surely be added and the reuploaded mod will be kept as unlisted (for usage in our private server).