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Exception ticking Rennie (at (154, 0, 145)): System.InvalidCastException: Specified cast is not valid.
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
at Verse.TickList.Tick () [0x0015c] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
The current problem is the bullets is broken (idk if there is other problems)
I followed your tip, patched the names, the bullets are not spawning on the edge of the map anymore but I got a new exception https://pastebin.com/iteE7bke
Do you guys have another tip ?
Seems like invalid value in somewhere because of casting error
I'm not a modder :D
Because I'm not going to bother with it.
@Mildly Adequate
As I've just decided to stop supporting the CE patch, this will remain unfixed until somebody decides to adopt this / make their own SNS: AOTC CE patch.
For anyone who wants their armor to have bulk and capacity increased as well as the toxic sensitivity buffs you can use the Character Editor mod to put the values in. The only thing you need to note is that the character editor does not like putting in negative values so you need to copy and paste them from another armor such as cataphract armor.
I will definitely fix the turret height with the next major update; which will be a while. A weapon rebalance will also probably come with that.
I will definitely fix the turret height with the next major update; which will be a while.
Can you make a recording of your issue, and upload it to Youtube or some other video sharing site so I can see exactly what's going on? I'll also need to know all of the mods you're using, to make sure that there isn't a mod conflict going on between SNS AOTC: CE and another mod.
at Verse.HediffWithComps.PostTick () [0x00024] in <c36f9493c9844ddaa7fb5c788416098f>:0
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.Verse.Pawn_HealthTracker.HealthTick_Patch1(Verse.Pawn_HealthTracker)
Verse.Log:Error(String, Boolean)
After the error is thrown it removes the arm entirely.
(2/2)
Exception ticking hediff (SNS_Hediff_BionicArm_GenIV right shoulder ticksSinceCreation=429) for pawn Ami. Removing hediff...
Exception: System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.Verb_MeleeAttackCE.TryCastShot () [0x00535] in <818ae093499a4140b0159bf9e706c495>:0
at (wrapper dynamic-method) Verse.Verb.Verse.Verb.TryCastNextBurstShot_Patch1(Verse.Verb)
at Verse.Verb.VerbTick () [0x00034] in <c36f9493c9844ddaa7fb5c788416098f>:0
at (wrapper dynamic-method) Verse.VerbTracker.Verse.VerbTracker.VerbsTick_Patch0(Verse.VerbTracker)
(1/2)
I'll have a look at this eventually, and make sure the turrets are working properly.
You need to re-build the turrets if they were already built.