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As for the chain, I suppose one could get the blocks from the previous puzzle to climb on to unstuck the chain if they are not good at climbing. Other than that I could perhaps change the chain properties to not be as sticky, but there is no guarantee that'll work. I've seen it get stuck on the bottom ring plenty of times and is easy to unstuck. I've only ever seen it get stuck on the top one once for only one chain. The other chain was still able to open the vault.
Also, once our group got in the first section of the temple, with the chains on the wall and the balance, we set it off twice but afterwards couldn't get it to go off again. Is this section only able to be triggered once through?
it'll be very fun to play if at a normal light environment.Good map already spend hours on it.One last puzzle to solve,some hints pls.
SoundBible.com
Mike Koenig,Benboncan,Flemur,Marianne Gagnon,Lisa Redfern
FreeSound.org
DSOAdigital,Dheming,Reitanna,Yummy9987,Bini_trns,Vdm.r,Geraeusch,Tjoppie
Oniwe,Klankbleeld,Gkillhour,Metaepitome,Uagadugu,InspectorJ,Derjuli,Otterbahn
Cylon8472,Lollosound,Sclolex,Esistnichtsoernst,ERH,JenniferSJF,Michalwa2003
Uminari,YleArkisto,Timbre,TomchikRec,Breviceps,Michael,DB,Deleted_User_6515881
Mmaruska,Ramonmineiro,BigManJoe,Bajko
Free Unity Assets
Rad-Coders (Low Poly:Foliage)
PolyMount (LowPoly Vegetation Season Pack Lite)
Broken Vector (Low Poly Tree Pack)
Team Hushkal Studios (KBH Toon Skeleton)
Nikolai Fedorov (Machete)
1. There are some minor issues with triggered music playing or stopping which mostly happens when all the players are not in the same area.
2. There is also an issue with restarting the level where not everything in the level resets. The best thing to do is not to restart the game and try to complete the game. There is more than one path to get to the temple. If you must restart the level, first restart the level, then completely exit and load the level anew.
Please let me know if you find any game breaking bugs...