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Any chance you going to use the New CDLC and the Tanks DLC items to remove the mod requirements for this mod? its the only thing that is stopping me from downloading it right now. this looks very clean!
Not exactly sure what you are asking
class CfgWorlds
{
class GenericNames
{
class SAF2035_SouthAfricanNames
{
class FirstNames
{
johannes = "Johannes"
david = "David"
john = "John"
michael = "Michael"
};
class LastNames
{
dlamini = "Dlamini"
nkosi = "Nkosi"
jacobs = "Jacobs"
govender = "Govender"
};
};
};
};
And in the soldier config, you would put: genericNames = "SAF2035_SouthAfricanNames";
Hope this helps.
Also, I suggest changing the identityTypes property for the faces so you can have the African and European faces at the same time. I noticed that you inherited from the AAF classes, which use the "Head_Greek" face pool. You change this by putting this line in the config of each soldier: identityTypes[] = {"LanguageGRE_F","Head_NATO","Head_African","G_NATO_default"};
Quick tip about the identityTypes string, you can actually add multiple voices or face pools into this. For example, if you wanted to have LangaugeGRE_F (Altian voices) and LanguageENGB_F (British voices) together, you can do identityTypes[] = {"LanguageGRE_F","LanguageENGB_F","Head_NATO","Head_African","G_NATO_default"};
IMHO TF47 Launchers isn't needed, the RPG would be more "realistic". The gear is all over the place, maybe re-think the loadout?
All in all i really like this, much needed. Keep up the good work :D
The Puma fills the medium utility helicopter role, very similar to the Mohawk/Merlin...which means SANDF has attach chopper (Commanche), mid level transport/gunshiop chopper (Hellcat) and the Mohawk (Medium -> heavy utility chopper). This leaves a very clear gap in the small recon/gunship/transport role, whiles the hummingbird/pawnee could be considered as a candidate its not ideal.