XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
388 Comments
The Big Man 11 May @ 4:05pm 
The very top of your mod descriptions should have a general synopsis of what this mod does. Then pour on the details and BS. What does this mod do?
The Big Man 11 May @ 4:04pm 
What the hell does this even do? Your mod description is horrible.
tautology 20 Dec, 2021 @ 11:09am 
I'm loving this meta-mod, thank you! Not sure if this is the right place to ask, but I've noticed the x-com row Shields Up perk for my Dragoons is only providing +1 ablative armor despite having a Mk2 gremlin. Am I misunderstanding this perk, or is something buggy?
Friday 16 Dec, 2021 @ 7:06am 
I will be able to enjoy this thanks to you
samgrimshaw27 15 Dec, 2021 @ 1:57pm 
hope you can fix soon as in chosen stronghold and cant be done with only 4 ppl lol no fire no overwatch no reload just like i have no wep on
samgrimshaw27 15 Dec, 2021 @ 1:42pm 
coil hunter rifle cant fire ?
Ezequiel32 11 Dec, 2021 @ 4:39pm 
Thank you so much for making this
Larsen 8 Dec, 2021 @ 12:09pm 
the shield settings you have in xcomshields.ini dont seem to effect templar shields
Aks 5 Dec, 2021 @ 11:22pm 
"Added a 20 Aim bonus to Ballistic Shields via Template Master. This should only apply to their bash attacks, not to your primary weapon or anything else."
Yoo-hoo, it was almost impossible to hit them.
Haite 30 Nov, 2021 @ 10:33am 
Is ModJam changing Reaper's abilities? I was using in conjunction with Proficient Reaper, and it was messing with Reaper's squaddie abilities. But not sure if Mod Jam or Frost Legion Tweaks, but for sure one of the two.
samgrimshaw27 20 Nov, 2021 @ 5:29am 
a weird one but all my dudes are being promoted to max after 1 mission
Cloak 18 Nov, 2021 @ 9:33pm 
Hi, are you planning on add into mod jam some of the weapon packs from the workshop like Resistance Firearms or cod weapons?
Because some of the guns aren't showing up even if i researched the tech. :(
4rrakis 13 Nov, 2021 @ 4:31pm 
Minor cosmetic bug with the Coil Shorty: It uses the same 3d model as the Mag Shorty.
=[NK]= Col. Jack O'Neil 31 Oct, 2021 @ 2:49pm 
Yeah i was going through your list and clicked on the submods as well, but I'll go through them again and unsubscribe from them.
Sgt. Hobo 31 Oct, 2021 @ 7:54am 
@Col. Jack O'Neil You don't need all sunrequirements. You can also check out my collection in the description. Should have everything needed for mod jam. Minus lwotc of course.
Sgt. Hobo 31 Oct, 2021 @ 7:52am 
@Marana Always use the latest version of lwotc. So which as of today is dev28.2.
=[NK]= Col. Jack O'Neil 31 Oct, 2021 @ 4:36am 
One thing that confuses me, do we need all teh required sub mods for the sub mods and their required sub mods for this to work?

So https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2075485843 has a bunch of required mods, and clicking on them brings up even more required mods, and then there's one or two of those mods that have a requirement
RpgBlaster 16 Oct, 2021 @ 3:10am 
Should i use this Mod with 1.0 beta 4.1 (full release - stable)?
Aks 29 Sep, 2021 @ 1:30am 
Where Mod Jam's roster mods right now?
4rrakis 27 Sep, 2021 @ 12:47pm 
@Vortiene: Mod Jam changes configs of other mods to make them compatible with LWotC (Long War of the Chosen - the WotC version of Long War 2), as well as with each other, like making the corpse and autopsy of mod A required for a weapon of mod B. You can find those changes listed in the discussion section, where Kiruka provided change notes for all modified mods.
Vortiene 27 Sep, 2021 @ 12:39pm 
Is this Mod just combining a bunch of mods, or is it doing something by itself? Configuring mods?? Very unclear.
a_m_llano 27 Sep, 2021 @ 8:36am 
The Thermal Sub-Armor is stanalone like hollow point rounds or mod-dependant.
4rrakis 21 Sep, 2021 @ 2:38pm 
@Hreulfgar: Take a look at Kiruka's workshop page, you'll find more classes prepped and ready for LWotC there: Agent, Arsonist, Heavy, Akimbo, Hoplite, Crasher, Keeper, Stormrider, Warden and the Shadow Ops class pack with eight more classes. Together with base LWotC classes, Playable Aliens and Mec Troopers (also on Kiruka's workshop) you'll have more than 50 classes to choose from.
Hreulfgar 21 Sep, 2021 @ 2:14pm 
How many new classes can be added in Modjam? Seeing a ton of enemy mods but only one class (immolator) as far as I can see.
a_m_llano 19 Sep, 2021 @ 12:22pm 
Kiruka, thank you for your job again.

Bye.
SPIRIT-117 18 Sep, 2021 @ 9:59am 
Using LWOTC (not the latest release version, June 2021 version) +this along with many otherrs.

Having a weird issue with Iridar's rocket launcher mod (not the disposable one). I can equip and fire rockets just fine, but my soldiers cannot pass rockets between each other. any ideas how to fix that?
4rrakis 17 Sep, 2021 @ 3:32am 
Use the most recent dev build.
FAT WANZER 17 Sep, 2021 @ 1:45am 
help pls for modjam do we use the dev build 28.1 or the stable build?
tchuanque 13 Sep, 2021 @ 11:10pm 
The no long watch bug is from 'Ability To Slot Reassignment' mod. There is a solution: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2133397762/3048360012553485872/
tchuanque 13 Sep, 2021 @ 9:06pm 
@headdy only the old disposable rockets mod.
headdy 13 Sep, 2021 @ 9:03pm 
Does this only work with the old disposable rockets mod? Or does it work with the new one as well?
tchuanque 11 Sep, 2021 @ 5:53pm 
I use all roster mod in the list but I find that long watch ability is malfunction. After unlock long watch ability, sharpshooter can't overwatch or long watch.
Jess 4 Sep, 2021 @ 6:13am 
Any plans for the Augmentations mod?
samgrimshaw27 30 Aug, 2021 @ 12:43pm 
ye kinda lol and mod jam just has every thing lol so i forgot haha
geh4th 27 Aug, 2021 @ 3:13pm 
@samgrimshaw27:

You're posting in the wrong mod's comments; Mod Jam does not include the Stormrider.

That said, it sounds like you are missing required dependancy mods.
samgrimshaw27 24 Aug, 2021 @ 7:41am 
erm my storm rider has like 6 skills overall intended or not ?
predator_3 20 Aug, 2021 @ 6:44am 
It was unfortunate but not unexpected.
geh4th 17 Aug, 2021 @ 7:41am 
@predator_3:
Seeing as the WotC Samurai mod is not a part of the Mod Jam list of 'roster mods', isn't one of Kiruka's solo classes for LWOTC, and isn't even a class adjusted for LWOTC at all (without .ini hackery)...the answer is No, Mod Jam is not "to blame" for your problem. In fact, Mod Jam nothing to do with your issue at all, except that you are likely creating a mod conflict by using mods not designed to work together in the first place.
predator_3 15 Aug, 2021 @ 6:54pm 
The problem with the mod WotC Samurai Class. I'm having an issue where my samurai cannot attack (the attack option does not show up even if I am right next to an enemy). All of the other abilities, including the ones added by the Katanas, show up properly. By trial and error, I came to the conclusion that this mod is to blame.
Wet Dog Squad 11 Aug, 2021 @ 7:21pm 
Are the configs for Disposable Rocket Launcher compatible with the new version?
Sgt. Hobo 8 Aug, 2021 @ 2:19pm 
Yeah Joe, ignore the aml warning. This counts for any requirement that is covered by another mod.
Joe Marotta 29 Jul, 2021 @ 2:55pm 
really looking to try this! it looks like true primary secondaries is compatible and recommended. when i remove original primary secondaries i get AML message for missing dependencies for several other mods that are listed as compatible. should i ignore the AML messages?
geh4th 29 Jul, 2021 @ 8:18am 
@thenumba1hitman: You'll probably need to provide a bit more info than that, for anyone to be able to help you.

First off, are you using LWOTC? If so, which version?
thenumba1hitman 28 Jul, 2021 @ 2:58pm 
any reason why when i have this mod and all the req mods activated that my game crashes on mission start up? would love to use this mod just cant
HashiY 28 Jul, 2021 @ 1:40pm 
me every time mod jam gets an update -> :)
Lt. Bob 24 Jul, 2021 @ 2:35pm 
@Kiruka The update and an un/re sub fixed my issue. Thanks!
Lt. Bob 24 Jul, 2021 @ 9:26am 
My Advent Sniper rifle (HarbingerRifle) suddenly disappeared after this latest update. None of my other mods have updated but now my sniper's hands are empty and it calls out an error with HarbingerRifle data.
When I search all files for HarbingerRifle I only see ones modified last month, none recently, so maybe a file is missing or an old file slipped into the latest update?
Any help would be appreciated. Thanks, and keep up the great work!
Kiruka  [author] 23 Jul, 2021 @ 10:30am 
@DokkaebiHerself Mod Jam itself doesn't make that change. One of the roster mods might but I don't know.

@Dondreon Yep, I've been following that mod's development. I want to add it, but I'm not sure when I'll get to it. Need to revisit some of my existing changes first, there are some things that aren't working that I need to make work before I add more roster mods.
Mrvecz 22 Jul, 2021 @ 4:14am 
Ah yes, that mod.
It will require some tuning for LW2 and the biggest one i expect is to completely change how magnetic grenade works because in LW2, undodgeable kick from cover is wayyyyyyy too harsh.
Magnetic grenade should just work like codex bomb and disable weapons and require reload.
Done 22 Jul, 2021 @ 3:06am 
Hey Kiruka!

Did you see the new Claus mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2552974509

I really love the look of these advent troopers, I really want to play this with mod jam, but I'm a dummie who has no idea how modding xcom 2 works :(

I can only have full confidence and hope that you will put them in mod jam, and no need to rush anything! I am happy with you working on your own pace.

Many thanks for a great long war experience!