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Edit: So, I tried it and it blew up. I think I figured out what might be the issue... I'm running at 120 fps. Will test and hopefully confirm hypothesis.
Basically ive managed to get a rotor head attached to 2 rotors but for some reason it doesn't stay a subgid wen detached (Basically it cant break the speed limit even though ive set up the glitched rotors)
Is this an issue you've encountered because i have no idea what to do.
also, is it possible to have multiple and stagger them>
Turrets usually don't target 300 m/s projectiles, or try to target but in a glitchy way like they're drunk. I'm not sure why.
Sometimes there is clang. Firing another projectile usually clears the phantom torque and restores order.
The gun has exploded several times. It is safe to fire while moving, but should not be fired while turning or while damaged. Design your ship so not much of real value is lost when the gun explodes. It is a big explosion.
The rotor heads on the blast doors which look like they do nothing actually improve accuracy by making the gun more balanced. With default ammo and weighting it is almost perfectly accurate.
The gun can also be used as an amusement park ride / teleporter / torture device by attaching a chair and having a clanmate sit in it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2318684322
Oh yeah, and nice black magic weapon
superthrust, infinite energy, etc no longer work. Pics of the ship https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2306993340
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2306993282
Projectile mass isn't finicky. Accepts small grid heavy armor rods, which actually do damage due to the speed limit bug.
It took a minute to figure out how to replicate the wizardry of the crucial double rotor component. Using a piston on max impulse and pulling the head backwards towards the other rotor,I was able to engage it to the second rotor.
Playing around with double rotors released normal clang several times, caused a test grid to spin so fast I couldn't see, and also caused a large static grid with a prototype copycat gun attached to it to simply vanish without an obvious explosion (what?). So maybe don't build it on the same side of the asteroid as your main base in survival.