Space Engineers

Space Engineers

Helios PJ-3-S Piston Jolt [superseeded]
91 Comments
Kalsofur 25 Feb, 2024 @ 7:01am 
Thank you for the confirmation. I tried another one and even making my own, it did not work. I will give it a try!
:goldvein:

Edit: So, I tried it and it blew up. I think I figured out what might be the issue... I'm running at 120 fps. Will test and hopefully confirm hypothesis.
LettuceSupreme (Nitron X) 29 Jan, 2024 @ 4:42am 
Just verifying for anyone who stops by, this one still works as of January 29th, 2024
Verrückter Wolf 1 Apr, 2023 @ 4:56am 
Work Actualy ?
Major Jon  [author] 8 May, 2022 @ 12:46pm 
The problem was probably that your projectile had fewer blocks than the grid it was connected to, it doesn't work then. But it seems you figured it out already.
Farshee_245 8 May, 2022 @ 11:48am 
*PCU
Mastershipwright 117 8 May, 2022 @ 6:49am 
NVM I my projectile was too small
Farshee_245 7 May, 2022 @ 9:16pm 
if you increase you CPU limit in setting the Jolts are less likely to explode
Mastershipwright 117 7 May, 2022 @ 7:22pm 
Ive also tried using hinges and that doesn't work either, so I have no idea what im doing wrong.
Mastershipwright 117 7 May, 2022 @ 7:19pm 
So im trying to replicate this so i can scale it up but ive run into a major issue i was wondering if you know about.

Basically ive managed to get a rotor head attached to 2 rotors but for some reason it doesn't stay a subgid wen detached (Basically it cant break the speed limit even though ive set up the glitched rotors)

Is this an issue you've encountered because i have no idea what to do.
Madnbad 23 Feb, 2022 @ 5:41am 
@vas can you turn the projectile into a station before collision to stop it? id imagine it would be crazy hard to stop with thrusters
Vas 8 Oct, 2021 @ 5:16pm 
I wonder if you could make a version of this, that fires cargo straight up to a station in orbit that catches the cargo automatically. :P Now that'd be an interesting system.
Palladin888 21 Jul, 2021 @ 4:41pm 
Now for the planet defense variant
Major Jon  [author] 19 May, 2021 @ 11:32am 
the welder is just always on, you only have to place so that it can weld up everything.
kre8or 19 May, 2021 @ 10:44am 
I have a question, I have been trying to impliment this gun onto a small ship and im trying to figure out how to switch out the controlling welder from the large block one to a small block one, which timers or sensors control welding because I can not for the life of me find it.
Jesus Christ, Son of God 31 Mar, 2021 @ 9:35am 
thank you so much
Major Jon  [author] 31 Mar, 2021 @ 1:19am 
You need to attach it to one rotor and then push/pull it over with pistons, so that you can attach it to the other rotor. It's kinda tricky and won't work all the time, but once you got it, you can just copy/paste the two rotors around to wherever you need them.
Jesus Christ, Son of God 30 Mar, 2021 @ 11:53pm 
could you explain how to get one rotor head sandwhiched between 2 rotors, i cant seem to figure it out ):
Overclock 10 Mar, 2021 @ 3:17pm 
EPIC
also, is it possible to have multiple and stagger them>
endernutt 25 Feb, 2021 @ 11:15pm 
oooOOOooh Shiny i shal make this large grid
Raugharr 21 Feb, 2021 @ 1:46pm 
@Major Jon You don't have enough subgrids until your control panel looks like a rainbow. Would you mind blessing us survival engineers with building instructions? Or is it something that we can figure out ourselves? Personally I am interested in a large grid version, it would be fun to fling various large grid projectiles at my friends. Working with subgrids is not a problem for me. And I know what's it like to not have any freetime at all, so I take no for an answer :) Anyway I salute to you, as this weapon is the work of an evil genius.
Major Jon  [author] 21 Feb, 2021 @ 8:19am 
Haven't found time to play lately, but I'll publish it next week. And yes, it can be bulit in survival. It's a pain in the ass though, so many subgrids...
Raugharr 20 Feb, 2021 @ 5:18pm 
@dyiie Would you post that here on the workshop? I tried something similar myself, but it ended up tearing itself apart after a few cycles. Also, can it be built in survival?
Major Jon  [author] 17 Feb, 2021 @ 4:52am 
There is a way to do it without self destruct. I'm building a mk2 version of this right now with 2 hinges (3x3 and 1x1) instead of two rotors. The trick is to detach both immediatly after firing and reattach them again in the next tick, that separates the projectile completely. For a large grid version you could do one large hinge and one 3x3 small hinge stacked inside of eachother. It doesn't seem to work with rotors, because you won't be able to reattach the head to both of them. Also you can try placing armor blocks all around the pistons, makes them less likely to glitch through each other.
dyiie 17 Feb, 2021 @ 4:00am 
To my last message i gotta add that when the gun fails it tears interior of ship so I had to install it on large donut-like platform.
dyiie 17 Feb, 2021 @ 3:59am 
I have created large grid version of this gun, it shoots 14 heavy armor blocks at 450 m/s and has tendency to break pistons of tear joints apart. Due to safe distance affecting large grid pistons more than small grid i had to use 5 pistons and i skipped the front rotor (didn't yet test it with it). I have to make auto destruct somehow or detach glitched rotors after every shot to not let the lord Clang take over my ship.
Luvstruckmango 28 Jan, 2021 @ 11:31am 
Actually I think I just figured it out. You're an inspiration!
Luvstruckmango 28 Jan, 2021 @ 11:27am 
Major Jon, love your design. I've been trying to learn how to do the double rotor with one head piece but can't figure it out.Could you perhaps explain to me how to get just that part to work? I'm working on something else but need to get the double rotor to work. Your help would be greatly appreciated.
PepSei 26 Jan, 2021 @ 1:14pm 
Thanks, it works now.
Major Jon  [author] 26 Jan, 2021 @ 11:11am 
It is the self destruct. Timer Block 2 starts a timer called "(Projectile) Timer", just get rid of that, it's the self destruct.
PepSei 26 Jan, 2021 @ 10:40am 
Hi, I am testing this and when I try to shot at longer ranges the round detonates before hitting the ground and does no damage. I tried to do something with the sensors but it did nothing. (I already changed the projectile timer to make sure it wasnt the self-destruct feature). Sorry for the grammar english is not my first language.
DinkleDonkleBingleBangle 14 Jan, 2021 @ 10:15am 
can you perhaps make a large grid version?
Myk08 12 Jan, 2021 @ 12:57pm 
very nice gun ! good job
TangentialThreat 10 Jan, 2021 @ 1:03am 
I have achieved the "pretty much impossible" and built a near-copy in survival on an official Keen server. The process for building this at full power is basically pure evil.

Turrets usually don't target 300 m/s projectiles, or try to target but in a glitchy way like they're drunk. I'm not sure why.

Sometimes there is clang. Firing another projectile usually clears the phantom torque and restores order.

The gun has exploded several times. It is safe to fire while moving, but should not be fired while turning or while damaged. Design your ship so not much of real value is lost when the gun explodes. It is a big explosion.

The rotor heads on the blast doors which look like they do nothing actually improve accuracy by making the gun more balanced. With default ammo and weighting it is almost perfectly accurate.

The gun can also be used as an amusement park ride / teleporter / torture device by attaching a chair and having a clanmate sit in it.
AndroBohij 3 Jan, 2021 @ 12:05pm 
From some more testing, the pitch up and stuck ship bug as well as general weird behaviour seems to be caused by the projectile travelling far past its intended range while somehow not detonating. Which I realize now is mentioned in the description.
AndroBohij 1 Jan, 2021 @ 6:35pm 
I tried this out and it works great with one caveat, occasionally firing the gun causes this bug where the ship will very slowly start pitching upwards, and at that point I am unable to turn and the thrusters don't work (as in, they visually fire but no thrust is produced, even in natural gravity the ship sits where it was). After a random amount of time or firing the gun the bug ends.
Hijal 12 Dec, 2020 @ 6:05pm 
Powerful little gun! I threw something together with a double barrel version of your design. Wanted to give you thanks and acknowledgment for your wonderful work :-)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2318684322
Raugharr 5 Dec, 2020 @ 3:10pm 
I know that this is not exactly survival friendly, but is it even possible? If yes, would you please make a guide?
Firestorm🗿 3 Dec, 2020 @ 3:05pm 
For some reason when I read the title I was immediately reminded of Kitchen Gun
Septimus 3 Dec, 2020 @ 9:44am 
What about this gorgeous ship in the screenshots ? :3
Oh yeah, and nice black magic weapon
Night Raider 2 Dec, 2020 @ 10:27pm 
so if i may ask can you make something like this but made to escape 1.20g
RapidElevator6291 2 Dec, 2020 @ 6:57pm 
I have a ship I am working on, DM me if you are interested in collaboration. I used to have a lot of experience with clang and supergridding but sadly I've taken 2 year break and my methods for
superthrust, infinite energy, etc no longer work. Pics of the ship https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2306993340
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2306993282
UNITGX48 2 Dec, 2020 @ 5:05pm 
Aktully, I've been tinkering with a piston gun design recently as well. And I am entirely willing to tell you that the double body rotor is actually very easy to make in survival. In fact its probably easier to build than the piston assembly.
Johnny Autokill 2 Dec, 2020 @ 8:44am 
I love new "builder-made" weapons & this is a nice one! I'm going to put this in my creative map to see how it works, play around with ammo types ect... This going to be fun, thank you!
Rextron 30 Nov, 2020 @ 7:39pm 
Clang him self made this. lol idk how you can make this stuff work I had an idea like this but 10 hours of nothing but explosions and i gave up. can't wait to use it :D:selike:
TangentialThreat 30 Nov, 2020 @ 4:37pm 
Works as advertised.

Projectile mass isn't finicky. Accepts small grid heavy armor rods, which actually do damage due to the speed limit bug.

It took a minute to figure out how to replicate the wizardry of the crucial double rotor component. Using a piston on max impulse and pulling the head backwards towards the other rotor,I was able to engage it to the second rotor.

Playing around with double rotors released normal clang several times, caused a test grid to spin so fast I couldn't see, and also caused a large static grid with a prototype copycat gun attached to it to simply vanish without an obvious explosion (what?). So maybe don't build it on the same side of the asteroid as your main base in survival.
zattez 30 Nov, 2020 @ 2:35pm 
Managed to get it to work while having weapon core installed tweaking the timer block settings and then clang decided to explode all things. But it worked.
Knapp 30 Nov, 2020 @ 8:26am 
I love designs that exploit flaws in the game. Nicely done.
Indrasil 30 Nov, 2020 @ 4:49am 
I had most of these explode on themselves. My ship was stationary and in space. What do you think causes the issue?
oguz-su-azrailin arkadaşı 30 Nov, 2020 @ 1:06am 
It's a beautiful and wonderful production.
α¯\_(ツ)_/¯Ω 29 Nov, 2020 @ 9:34pm 
sweet