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https://pastebin.com/86434YxN
Unfortunately, I can't help you to avoid this crash. I tried 2.0 compatibility mod (by Alchyr) to see if it fixes the crash, but it didn't. So you should either wait for the authors to update Ascension Reborn mod, or disable it.
java.lang.ArrayIndexOutOfBoundsException: 5
at TheDT.screens.DragonStatusScreen.updateButtons(DragonStatusScreen.java:228) ~[DTMod.jar:?]
at TheDT.screens.DragonStatusScreen.update(DragonStatusScreen.java:126) ~[DTMod.jar:?]
at TheDT.patches.DragonStatusScreenPatch$DragonGrowthRoom.update(DragonStatusScreenPatch.java:164) ~[DTMod.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
11:21:24.168 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at TheDT.patches.MultitaskPatch$DragonWeakPatch.Insert(MultitaskPatch.java:17) ~[DTMod.jar:?]
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.update(ApplyPowerAction.java:209) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
This crash happened when I killed the Graft Worm enemy. That enemy has an effect that causes it to inflict 2 Weak and 2 Frail to the player on death, which I suspect is what caused the crash (as the Weak part is mentioned in the log).
If you encounter an enemy who always attacks the player, please report so I can fix it.
Thanks.
Still though, these are pretty minor gripes. I've been trying a bunch of different character mods recently and this is one of my favorites! (Also, the art is pretty adorable- especially the card art)
배부른 소리인건 알지만, 나중에라도 메인캐릭터와 용의 일러스트만 좀더 새련되게 바뀌면 더 좋을거같네요 :D
1. 이 모드와 '필요한 아이템'에 있는 세 모드를 모두 구독하세요.
2. https://steamhost.cn/newshub/app/646570/view/5279863989739079331 여기에 나와있는 것 처럼 게임 시작시에 'With Mods 플레이'라는 옵션을 선택한 후 실행하세요.
(바로가기를 통해 실행하면 이 선택창이 안뜨니까 스팀에서 직접 실행하세요.)
3. ModTheSpire라는 창이 뜨는데, BaseMod, StSLib, The Dragon Tamer 모두 다 체크하고 Play를 누르시면 됩니다.
바쁘신거 알지만, 가능하면
전용 포션/이벤트/무색카드까지 만들어주신다면
더욱 컨텐츠가 알차고 풍부해지지 않을까 싶어요!
@TriplePlay Thanks for the report. The crash occured in macOS because they removed support for something called JavaFX. I'm pretty sure I fixed it, but unfortunately I can't test it.
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoClassDefFoundError: javafx/util/Pair
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.NoClassDefFoundError: javafx/util/Pair
at TheDT.actions.ExhaustRandomStatusAction.update(ExhaustRandomStatusAction.java:31)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
There's some miscellaneous stuff like resonance form and reckless flurry practically being snecko eye exclusive, calculated defense probably being too good of a hard counter for the heart, and I often find myself wishing for the aggro switch to jump from 0 to 0 (or +1 to +1 which would be a micro buff) instead of 0 to +1, but it's mostly whatever.
PS: Idk if it's just me, but I've yet to meet the requirements for any tier 3 evolution, lmfao.
I already feel like tweaking things here and there, especially bonding and how many relics ignore the dragon, but the unique power fantasy you get out of this duo is quite enjoyable.
The UI really appeals to me
I considered implementing them anyway, but then I have to draw more dragons, figure out nice bonuses they get, how to make the evolve screen not awkward after you slay the heart, etc. I don't think it's worth it.
But maaaaaybe I can change my mind in the future.