Space Engineers

Space Engineers

Taleden's Inventory Manager (Unofficial) Updated 2025
303 kommentarer
Cal_Matar 2. maj kl. 12:54 
I have been having an issue with this script lately. It started with stuttering on the server and ends with full blown rubber banding. I wasn't sure what the issue was so completely blew away the server, VM and all, and started over with a completely new setup. Added this script and the Simulation Speed and Main Thread Load started dropping/spiking respectively. I shut off the PM for this script and the Simulation Speed has leveled off to 1 with very little variance while the Main Thread Load changes as the need arises while I play with smooth transitions not spiking all over the place. I am not sure what changed as I have had this running before and it worked great until about 3 or so months ago, maybe a little longer. I was thinking of looking into it but thought I would let you since you know the script.
jaknivek 12. apr. kl. 21:37 
hello, I use tim on all my grids however im running into a problem with some modded block components where the modded block also adds new components that the tim seems to not be recognizing the new components name in the [tim] tag in the container name. how do i find the proper way to enter the component name tag in the tim tag so tim will recognize it?
Davoke 1. apr. kl. 12:50 
Hey has anyone had TIM just not use assemblers? The rule is still just [tim auto] in every assembler you have on the grid, right?
Engineer Chad 26. feb. kl. 17:17 
Thank you XReelZ. :) I'm glad Tim is back he's been missed for a long time in out builds. :) I wish I was in a position to to donate To give you more reasons to keep time alive and working flawlessly. :) Thanks again. :)
XReelZ  [ophavsmand] 1. feb. kl. 8:13 
@Engineer Chad and @PIBM,
I did not change anything from the original behavior of the panels.
Here is the original guide of how TIM is used:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=546909551

here is a video tutorials of the script:
https://www.youtube.com/watch?v=htnJJ2SzvFE
https://www.youtube.com/watch?v=Uyg97FuNWsY

both are really old but basics should work the same.

For panel spanning there is strict rule that all panels must be the same type, please check that. Also only the top-left Panel should be tagged.

For Debug panels this should do the trick - "[TIM DEBUG]"

Cheers!
PIBM 28. jan. kl. 9:06 
I tried naming the top left panel in a set of 3 with [TIM INVEN:Component SPAN:3:1] yet the next 2 are not updated. Any idea ?
Engineer Chad 28. jan. kl. 8:33 
How do I add Tim to the debug screen like the original? Or is that still a thing? Thanks for this mod and for your time. :)
XReelZ  [ophavsmand] 11. jan. kl. 3:18 
@yankeevader
I have stated previously in the comments few years back when I fixed the script, that I will do my best to keep it alive as long as I can and will update it when I have the time. I don't really have the time for active development with my work/family schedule. So far anyone is more than welcome to jump in with additions to it as long as they don't stray too far from the initial intention of the script. It is a community driven development and so far I have posted everything needed for anyone to fork and tinker with it. If you want to propose some updates and can keep them updated, you can do it in the github repo as a PR and I will take a look and merge them to the script.
yankeevader 7. jan. kl. 11:07 
@XReelZ - I took my update down and forked the github repository.
would you be interested in a dynamic update system or allowing me to have a public facing one?

currently for personal use I have been looking into creating a companion mod and modifying the script,
since mods can read api data and write to the Custom Data field of a programmable block,
a companion mod could get the ore/ingot mappings, item types, crafting/production recipes as well as vanilla and mod-specific item definitions.
Then dynamically generate a compact configuration and inject it into the Custom Data field for the script to access. this would allow compatibility with alot of mods without the need to hardcode those compatibilities. such as the better stone products mod.
yankeevader 7. jan. kl. 10:32 
@XReelZ after deleted the script from the backend and resubbed it works fine. im just a derp and must have had a fairly old version. sorry for the confusion
yankeevader 7. jan. kl. 10:26 
cool thanks, will try it out again
XReelZ  [ophavsmand] 7. jan. kl. 4:48 
@yankeevader
P.S.
If you want to contribute you can check the Github Repo and suggest changes as a PR there and I will gladly review them :steamhappy:
XReelZ  [ophavsmand] 7. jan. kl. 4:45 
Hello @yankeevader,
I am not sure what are you reffering to, but all the quotas are updated for this latest patch, I cannot see NATO_5p56x45mm ammo in the current script anywhere to be referrenced as usable item. Also LargeCalibreAmmo and MediumCalibreAmmo are from Warfare update and were added to the script on 14 February 2022. There is some residue code that I intend to remove when I get the chance, but otherwise so far I have tested with several different scenarios and it is working fine.

Please make sure you have subscribed to the correct TIM and not the old one.
Cheers!
babamonk09 19. dec. 2024 kl. 18:47 
I've had an issue where it doesn't want to work anymore, maybe because I make my base really big, but I logged off one night with it working, then 2-3 months later I logged back in and I think it was working alright, the issue came when I make by station much bigger (making a mothership vessel) and I noticed that the script suddenly stopped working. I tried using cycle=2 and cycle=11 in the arguments part, but it didn't work, and it seems to get stuck on Step 7. Any ideas on how to fix this?
Pontiac  [ophavsmand] 13. dec. 2024 kl. 21:36 
Could be that the names were changed slightly, same to back when the ammo and guns were changed considerably. I'll have a look next time in the game to see if I can dig out what the item names are and if the script is considering those to be sorted and crafted.
Young Cub 8. dec. 2024 kl. 19:03 
Heyo, got it working for the most part and super happy with it, bases inventory has never looked so good, thank you @XReelZ for continuing your support for this mod! I did have a weird issue where the quota got stuck on anything that could not be made in the assemblers component tab i. No ammo and no canvas for some reason. I didn't try hand tools but removing those two options got it working again. The debug LCD didn't say why this was happening, just what items it was and looking through the guide had no mention, anyone have a similar issue? I am running some mods but none really stick out as potentially breaking this considering it works when just on components.
XReelZ  [ophavsmand] 28. okt. 2024 kl. 9:32 
You have to play on server that has scripts enabled or if you play solo your save game also has to have scripts enabled, then after you build programmable block you go to "Edit" and then "Browse scripts" if you subscribed during a play session you can either click "refresh" button on the upper left corner or restart the game. TIM should appear with the steam icon on its lower left corner.
Cheers!
Basti 28. okt. 2024 kl. 5:03 
Am I just stupid or does this require some DLC? Build a Programmable block, no matter what I do I just cannot find anything anywhere, just the scripts that are there by default, like the clocks, symbols etc.
XReelZ  [ophavsmand] 21. okt. 2024 kl. 9:49 
@phoenix
Try Tim Quotas Extractor attached to the discussions. If it can extract quotas for the ores, TIM should be able to process them, but I cannot guarantee that it will for sure.
Let me know if it works ;)
megabyte264 20. okt. 2024 kl. 18:33 
I think another programmable block on a docked ship inserted that into the Custom data. deleting it fixed it for me. Thanks!
XReelZ  [ophavsmand] 20. okt. 2024 kl. 8:57 
@phoenix
Couldn't quite catch the question. Is Compressed Ores some mod ?
phoenix 20. okt. 2024 kl. 7:27 
@XReelZ does it recognised TBH - Compressed Ores?
XReelZ  [ophavsmand] 20. okt. 2024 kl. 5:33 
Check Programmable Block "Custom Data". I have checked the script in new clean world and it is working fine with latest update. Try new custom world without any other mods loaded and check if the issue persists. I have put the string "shared data" in Custom Data inside the panel and I also get output as "Unrecognized argument: 'shared data'"
megabyte264 19. okt. 2024 kl. 10:19 
I keep getting an error. "Unrecognized argument: 'shared data'"
NyxEline 17. jan. 2024 kl. 8:53 
hello. tim doesnt like assemblers its works only with just 1 Anyfix ? :)
Stoicus 25. nov. 2023 kl. 8:16 
/Missile200mm,0,0%,,Position0100_Missile200mm
/NATO_25x184mm,0,0%,,Position0080_NATO_25x184mmMagazine
/AutomaticRifleGun_Mag_20rd,0,0%,,Position0040_AutomaticRifleGun_Mag_20rd
/ElitePistolMagazine,0,0%,,Position0030_ElitePistolMagazine
/FullAutoPistolMagazine,0,0%,,Position0020_FullAutoPistolMagazine
/PreciseAutomaticRifleGun_Mag_5rd,0,0%,,Position0060_PreciseAutomaticRifleGun_Mag_5rd
/RapidFireAutomaticRifleGun_Mag_50rd,0,0%,,Position0050_RapidFireAutomaticRifleGun_Mag_50rd
/SemiAutoPistolMagazine,0,0%,,Position0010_SemiAutoPistolMagazine
/UltimateAutomaticRifleGun_Mag_30rd,0,0%,,Position0070_UltimateAutomaticRifleGun_Mag_30rd
/LargeCalibreAmmo,0,0%,,Position0120_LargeCalibreAmmo
/MediumCalibreAmmo,0,0%,,Position0110_MediumCalibreAmmo
/AutocannonClip,0,0%,,Position0090_AutocannonClip
/LargeRailgunAmmo,0,0%,,Position0140_LargeRailgunAmmo
/SmallRailgunAmmo,0,0%,,Position0130_SmallRailgunAmmo
That is again from XReelZ's excelent TimQuotasExtractor.
Cheers!
Stoicus 25. nov. 2023 kl. 8:16 
Hello. Getting back in the game I've noticed that TIM was having issues managing the production quota, apparently it is due to changes in the blueprint names for the ammos, I guess due to the new fireworks. Anyway, changing the AmmoMagazine Type section seems to have resolved, because the comment got to big I will post it following this one.
Klaus_Ferrano 21. juni 2023 kl. 0:42 
Does the script still work?
MT519 20. maj 2023 kl. 10:56 
really needs a once over/update. great script just to many bugs popping up
gerokzule 20. apr. 2023 kl. 14:05 
my quotas keep resetting after i edit them any ideas why?
leoli6 24. mar. 2023 kl. 5:56 
station_mode argument error also?
kinngrimm 7. mar. 2023 kl. 13:46 
I tested this on a mobile base with 40ish assemblers 20 large cargo containers and 30 refineries.
While it did some things exceptionally well like inventory/refinery management. I had regualarly issues with filled up assemblers and as i use it in multiplayer my PB got smoked regularly in the end. I think the customization options on defining inventories what goes in what and how much is awsome, but may also be its downfall as the complexity may not be good for multiplayer at least. It also didnt help that at some point my faction members just stomped mewith ressoruces and flooded all containers to the brink. That was when this script pretty much left me alone in the dark. Maybe i could have figured it out, but after putting several days only into this script and getting it to work, rereading a seemingly partially outdated guid i sadly give up.
Grrys 9. feb. 2023 kl. 19:44 
station mode argument error?
Tyrope 31. dec. 2022 kl. 11:30 
On my base I have an Industrial Hydrogen Tank, but the script refuses to use it.

Block name: Base.Tank.Hydrogen[TIM gascontainerobject/hydrogenbottle]
It's currently at 0.00/750.0L; so there is space for a bottle, since those only take 120L

TIM DEBUG Display:
> Doing step 4
Scanning tags...
Unrecognized or ambiguous item: gascontainerobject/hydrogenbottle
> Doing step 9
Processing remaining item requests...
No place to put 3 GasContainerObject/HydrogenBottle, containers may be full
XReelZ  [ophavsmand] 3. nov. 2022 kl. 0:22 
Hi @neoyarus,
Sorry for the late reply, I am really overwhelmed by my schedule lately.
I have not tested this functionality and I don't really know what could be the issue.

I have to say that I will keep TIM alive as long as I can with the updates from Keen Software, but I have no intention and time to add or change anything in the script.

If any of you guys want to participate and help update the script you can send me a message and we can arrange something, or you can fork it in Github and upload new and improved version.
It is open source, so I don't mind.

Cheers :steamhappy:
neoyarus 21. okt. 2022 kl. 11:50 
Specifically this seems to be an issue when refining platinum. It put only 10 per refinery per cycle, and that runs out way before the next one
neoyarus 20. okt. 2022 kl. 11:04 
When set to a slower speed (run every 5000 ms), the script seems to put too little ore in the refineriries so they stay empty most of the time
three7s69 22. sep. 2022 kl. 8:48 
@XReelZ Found the issue to be P.E.B.C.A.C!

Never mind. :steamfacepalm:
XReelZ  [ophavsmand] 22. sep. 2022 kl. 5:32 
Hi @TheFrozenTitan [Ger] 18+,
Try it on a clean world without any mods and check if it behaves the same ;)
XReelZ  [ophavsmand] 22. sep. 2022 kl. 5:31 
Hi @three7s69,
Can you be more specific, what is the issue with the current version ?
three7s69 21. sep. 2022 kl. 19:38 
Could we get this mod updated for the current version of the game?
XEN 4. aug. 2022 kl. 1:45 
Its back? :O
TheFrozenTitan 1. aug. 2022 kl. 18:39 
i have a question so everything works good just the panels dont want to show me ore or components it dont recognice it only if i tipe debug that works but the others not what should i do or is that a bug ???
Jezrian 26. juli 2022 kl. 0:21 
dga8705 and Redwolf07 make sure the custom data of the PB with the script in it is empty. I had the same issue cleared it and it worked fine
Redwolf07 16. juli 2022 kl. 16:02 
Im having the same message as dga87 and cannot understand why. Yes my base is a station but that should not make a difference. It has been working for a while then all of a sudden it just stopped
dga8705 15. juli 2022 kl. 7:45 
Gives me a error of unrecognized argument, 'Station_mode;' and won't run. Can it not run on a station grid for some reason?
howardxu23 14. juli 2022 kl. 8:45 
for some reason the script's auto assemblers are refusing to produce to the quota limit, I have [TIM AUTO] tagged on them, there is space and resources all connected properly and there is power, but for some reason the script refuses to do anything
SirFlutternutz 4. juli 2022 kl. 16:51 
Does this work with modded assemblers? I'm trying to run it with Industrial Overhaul and I'm having no luck.