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Rapporter et oversættelsesproblem
I did not change anything from the original behavior of the panels.
Here is the original guide of how TIM is used:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=546909551
here is a video tutorials of the script:
https://www.youtube.com/watch?v=htnJJ2SzvFE
https://www.youtube.com/watch?v=Uyg97FuNWsY
both are really old but basics should work the same.
For panel spanning there is strict rule that all panels must be the same type, please check that. Also only the top-left Panel should be tagged.
For Debug panels this should do the trick - "[TIM DEBUG]"
Cheers!
I have stated previously in the comments few years back when I fixed the script, that I will do my best to keep it alive as long as I can and will update it when I have the time. I don't really have the time for active development with my work/family schedule. So far anyone is more than welcome to jump in with additions to it as long as they don't stray too far from the initial intention of the script. It is a community driven development and so far I have posted everything needed for anyone to fork and tinker with it. If you want to propose some updates and can keep them updated, you can do it in the github repo as a PR and I will take a look and merge them to the script.
would you be interested in a dynamic update system or allowing me to have a public facing one?
currently for personal use I have been looking into creating a companion mod and modifying the script,
since mods can read api data and write to the Custom Data field of a programmable block,
a companion mod could get the ore/ingot mappings, item types, crafting/production recipes as well as vanilla and mod-specific item definitions.
Then dynamically generate a compact configuration and inject it into the Custom Data field for the script to access. this would allow compatibility with alot of mods without the need to hardcode those compatibilities. such as the better stone products mod.
P.S.
If you want to contribute you can check the Github Repo and suggest changes as a PR there and I will gladly review them
I am not sure what are you reffering to, but all the quotas are updated for this latest patch, I cannot see NATO_5p56x45mm ammo in the current script anywhere to be referrenced as usable item. Also LargeCalibreAmmo and MediumCalibreAmmo are from Warfare update and were added to the script on 14 February 2022. There is some residue code that I intend to remove when I get the chance, but otherwise so far I have tested with several different scenarios and it is working fine.
Please make sure you have subscribed to the correct TIM and not the old one.
Cheers!
Cheers!
Try Tim Quotas Extractor attached to the discussions. If it can extract quotas for the ores, TIM should be able to process them, but I cannot guarantee that it will for sure.
Let me know if it works ;)
Couldn't quite catch the question. Is Compressed Ores some mod ?
/NATO_25x184mm,0,0%,,Position0080_NATO_25x184mmMagazine
/AutomaticRifleGun_Mag_20rd,0,0%,,Position0040_AutomaticRifleGun_Mag_20rd
/ElitePistolMagazine,0,0%,,Position0030_ElitePistolMagazine
/FullAutoPistolMagazine,0,0%,,Position0020_FullAutoPistolMagazine
/PreciseAutomaticRifleGun_Mag_5rd,0,0%,,Position0060_PreciseAutomaticRifleGun_Mag_5rd
/RapidFireAutomaticRifleGun_Mag_50rd,0,0%,,Position0050_RapidFireAutomaticRifleGun_Mag_50rd
/SemiAutoPistolMagazine,0,0%,,Position0010_SemiAutoPistolMagazine
/UltimateAutomaticRifleGun_Mag_30rd,0,0%,,Position0070_UltimateAutomaticRifleGun_Mag_30rd
/LargeCalibreAmmo,0,0%,,Position0120_LargeCalibreAmmo
/MediumCalibreAmmo,0,0%,,Position0110_MediumCalibreAmmo
/AutocannonClip,0,0%,,Position0090_AutocannonClip
/LargeRailgunAmmo,0,0%,,Position0140_LargeRailgunAmmo
/SmallRailgunAmmo,0,0%,,Position0130_SmallRailgunAmmo
That is again from XReelZ's excelent TimQuotasExtractor.
Cheers!
While it did some things exceptionally well like inventory/refinery management. I had regualarly issues with filled up assemblers and as i use it in multiplayer my PB got smoked regularly in the end. I think the customization options on defining inventories what goes in what and how much is awsome, but may also be its downfall as the complexity may not be good for multiplayer at least. It also didnt help that at some point my faction members just stomped mewith ressoruces and flooded all containers to the brink. That was when this script pretty much left me alone in the dark. Maybe i could have figured it out, but after putting several days only into this script and getting it to work, rereading a seemingly partially outdated guid i sadly give up.
Block name: Base.Tank.Hydrogen[TIM gascontainerobject/hydrogenbottle]
It's currently at 0.00/750.0L; so there is space for a bottle, since those only take 120L
TIM DEBUG Display:
> Doing step 4
Scanning tags...
Unrecognized or ambiguous item: gascontainerobject/hydrogenbottle
> Doing step 9
Processing remaining item requests...
No place to put 3 GasContainerObject/HydrogenBottle, containers may be full
Sorry for the late reply, I am really overwhelmed by my schedule lately.
I have not tested this functionality and I don't really know what could be the issue.
I have to say that I will keep TIM alive as long as I can with the updates from Keen Software, but I have no intention and time to add or change anything in the script.
If any of you guys want to participate and help update the script you can send me a message and we can arrange something, or you can fork it in Github and upload new and improved version.
It is open source, so I don't mind.
Cheers
Never mind.
Try it on a clean world without any mods and check if it behaves the same ;)
Can you be more specific, what is the issue with the current version ?