Barotrauma

Barotrauma

[Rani] Katana
27 Comments
ThePerverted Derpstrom 28 Sep, 2024 @ 5:46am 
:nuke::rep2: cool :2017catheart::cookiehappy:
✙bartekgaw2✙  [author] 6 Nov, 2023 @ 6:47am 
@Love is The Fuel of The Universe
If you are refering "blade mod" to "Blade Job" then i'm not sure, the mod for it self has own weapons which is more better than my mod offers with stats wise and tied to job/proffesion talent tree.

About your question with "weapons seem similar...", mod creator of Blade job stated that his inspirations and statistic were taken from this mod
ThePerverted Derpstrom 24 Oct, 2023 @ 7:38am 
hmmmmm, is this compatible with Blade mod? im only asking because the weapons seem similar... specifically hardened katana and poisoned physicorium katana as well as phys katana... weird, did he use your Katana to make his mod? i gotta research this because i think Blade or Force Warrior mod got stolen and reposted by another guy too XD it's like Thiefception. (i assume)
✙bartekgaw2✙  [author] 19 Apr, 2022 @ 1:17pm 
@kylenegaard Medical fabricator is only meant for Physicorium Katanas to allow them to be poisoned after being crafted in normal fabricator. I've check in-game if the recipes shows up in normal fabricator and i have not found any issues.
kylenegaard 19 Apr, 2022 @ 11:51am 
A little bug, but may be on my part since I am on an ongoing save when it got updated with the Hardened Katana, it doesn't show up in the fabricator or medical fabricator, but purely probably on my part.
KingOfSalt 18 Apr, 2022 @ 7:45pm 
Thank you!
✙bartekgaw2✙  [author] 18 Apr, 2022 @ 12:37pm 
@KingOfSalt The issue has been fixed
KingOfSalt 18 Apr, 2022 @ 7:29am 
Actually I just checked and all the Katana's quality modifier is now unaffected by the gunsmith talent.
KingOfSalt 18 Apr, 2022 @ 7:19am 
First, thanks for a great mod.
I do have a problem however with the quality.
I have crafted a Domentonite Katana but can't get it in Masterwork quality even with weapons 100+ and the +1 talent. Is that a bug or a feature?
kylenegaard 17 Apr, 2022 @ 4:52pm 
Awesome:steamthumbsup:
✙bartekgaw2✙  [author] 17 Apr, 2022 @ 4:36pm 
@kylenegaard I belive that Katanas are already effected by security talent and by 500 skill level to achive 30% of weapon's damage and the Depleted Katana has been added too
kylenegaard 14 Apr, 2022 @ 12:20am 
Maybe we could possibly have a Katanna made from Depleted Uranium? Since there are "Hardened" depleted uranium wrenches, screw drivers, knifes, and crowbars, for the Mechanic Talent skill tree. Also apparently, getting things to 3rd level "Masterwork" quality can be only done through certain talents of each class affecting certain things such as Weapons skill, and Mechanic skill.
✙bartekgaw2✙  [author] 14 Jan, 2022 @ 12:47am 
@shana I've found the issue with the quallity. The fix will be in the next patch
✙bartekgaw2✙  [author] 23 Dec, 2021 @ 9:42pm 
@kylenegaard
-there were plans for expanding the arsenal but me and other people while modding unstable version before it went into public, we've encountered an error which do not allow us to overwrite files for game's job but only add a new one. My idea was to add a class which is a related to a security but for assistant to allow them to choose to be "weebo ninjas" or a clown.

-Looks like you've already tested the quality. Also you can read a change logs for this mod which is located right under update/upload date. i do put details there every time i do make a change, it contains that said update about quality. My previous question was related if there is a hard cap for items with too high level crafting requirments.
kylenegaard 23 Dec, 2021 @ 12:40pm 
Alright, it seems it works, just tested the regular katanna with no issues, and I thought of a cool idea if you wanted to expand on it, since there is hardened tools, made with depleted uranium bars, maybe there could be a hardened Katanna? which does radiation damage like those tools @✙bartekgaw2✙
kylenegaard 23 Dec, 2021 @ 12:22pm 
and also, the game has item quality now, such as good, excellent, and masterwork(10% damage, 20%, 30% increase respectively), according to your skill level, I don't think this mod has embraced that new feature?
kylenegaard 23 Dec, 2021 @ 12:19pm 
Alright, I'll do so, because I really like melee weapons in this game, and this mod really embraces that!
✙bartekgaw2✙  [author] 23 Dec, 2021 @ 12:40am 
@kylenegaard
Not sure but i think it won't corupt the save as this mod is not a core mod

I belive that it is safe to add and even remove the mod on already exsisting save but do me a favor and make a backup save before doing it
kylenegaard 22 Dec, 2021 @ 6:28am 
Is this able to be added to games that are ongoing?
✙bartekgaw2✙  [author] 15 Dec, 2021 @ 9:59pm 
@shana
Do you mean 30% atack from the quality?
shana 15 Dec, 2021 @ 7:10pm 
Hello,No master LV?
✙bartekgaw2✙  [author] 28 Oct, 2021 @ 3:30pm 
ayyyy, 3k subs
Taj the King 16 Aug, 2021 @ 2:44am 
Hi there, I use your mod as a rp prop in my server. I don't know if it is possible at all or not, but I think it would supper fucking cool if the katana were able to deflect bullets. Mayhaps it doesn't actually have to, but if it looks like the wielder does it would be really cool.

I am not a modder but I think it would be like adding a edited version mudraptor shell mechanics to the katana with a chance of 100% bulldamage block or something + arm animations when shot at.

I don't expect anything of you more than this beautiful mod you have gifted to the community, thought it was worth a shot anyway. Thank you for your contribution to enriching the Barotrauma experience.
Boingo 18 Mar, 2021 @ 2:02pm 
:secretweapon_hoi:
✙bartekgaw2✙  [author] 24 Feb, 2021 @ 2:01pm 
@Leeky
i haven't it updated after cave update.
Maybe they've changed few things.
you craft poisoned version in medical fabricator, the one that you make drugs for your incompetent crew members
Jake 24 Feb, 2021 @ 7:38am 
although i have no idea how to make the poisoned ones
Jake 24 Feb, 2021 @ 7:38am 
best mod