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The change is actually in ModJam, likely for long war, if it's not that overwriting it then you are going to want to look for it in the config of true primary secondaries.
The ModJam overwrite is in... Config/True Primary Secondaries/XCom TruePrimarySecondaries.ini
And the base config for TruePrimarySecondaries is in.. Config/XCom TruePrimarySecondaries.ini (The bottom most one in the config list if you are using the AML)
This service being rendered I am now off to update the LWOTC thread in the actual TruePrimarySecondaries steam page
It has me wondering if maybe the way TPS modifies things is conflicting, but like I said no clue. I'm kinda tempted to just change pistol weights to 0 for the moment, but what I'd ideally like would be for having a pistol in the primary slot giving a mobility bonus, like an SMG does, but thats outside the scope of this mod. Right *now* I just want to get it to the point where they are not causing encumbrance in primary/secondary.
if there is further info I can provide, just let me know I'll do my best
Where would I find the settings file with the item weights? As far as I know LWOTC has like 50 ish config files, and utility slots is the main reason I found this mod.
"By default, the ability's icon is not visible in tactical, but the correct Mobility value will be. The Mobility value you see in the armory does NOT take this mod into consideration, do not be fooled by it. Making the correct Mobility value show in the armory is not something that is going to be possible at this time."
it's not the screen of armory, i have screenshot for this issue
https://imgur.com/a/NGF86Fr
my grenadier's mobility is 15-4, at the very first turn, mod works well, so it shows 15
after fire any of grenade, weight applys normally...
Got me wondering though, could this also work for the pistol only slot?
Thanks for your reply!
No, SMG will keep their mobility bonus.
OPTC means On Post Templates Created.
""IgnoreSlotWeight", which is applied to all "Soldier" character templates using OPTC."
What is "OPTC?"