XCOM 2
[WOTC] Rebuild Soldier
58 Comments
CronosWolfbane 11 May @ 2:52am 
The mod does not seem to be working correctly with LWOTC. I build the GTS but i only see 4 slots 2 for rookie training and 2 for officers. however when i go to train rookies the last slot will sometimes show up but when i go to put a squadie in there the retraining just gives them a random class.
Sol Silvrash 29 Apr @ 12:33am 
hey Tesla,
Just wanted to drop a quick note..

I'm currently working on a mod which selects special types of soldiers specified in the .ini file... It borrows heavily the source code of this mod...
Let me know if you're cool with me releasing this... Happy to credit and link everything properly...

Good day and Thank you...
Haydern 9 Nov, 2024 @ 7:20am 
@RustyDios You said to Krimi that template is different, but i have 2 tipes of heroes (regular version + proficiency version), if i remove the exclusions for heroes, i shouldnt break something, right?
RustyDios 25 Apr, 2024 @ 8:55am 
no, because the base template is different
Krimi 25 Apr, 2024 @ 8:13am 
Thank you for the mod. Can you reclass a normal class to hero class? For example a Ranger to Reaper?
RustyDios 21 Apr, 2024 @ 10:28am 
LW2 as in vanilla pre-wotc? - no, not really
LW2 as in LWotC? -this should work fine
Hawkmoon 21 Apr, 2024 @ 8:23am 
can we make a mod like this for lw2?
trakshun 30 Mar, 2024 @ 2:06pm 
yeah dont be an idiot and use this with Amalgamtion like me
CaptainSnafu 18 Nov, 2023 @ 11:16am 
"If you have already built any of these facilities, you will need to destroy and rebuild the facility to get the new slot (TIP: use console commands)"

Which console commands i should use ?
asdron 4 Nov, 2023 @ 6:42pm 
The mod doesn't work with LWOTC for me. I retrain a soldier, time passes, a message appears that the training is completed, the class remains the same. In the config I prescribed retraining in the GTS, if this affects anything.
TeslaRage  [author] 17 Jun, 2022 @ 8:11pm 
I will consider it. Thanks for the insight.
素手残缘 17 Jun, 2022 @ 5:52pm 
Now i use this mod in LWOTC. At the training center, the number of days required for retraining abilities increases by rank. So I think this mod would be more balanced if it also used this method.
TeslaRage  [author] 17 Jun, 2022 @ 4:30pm 
I could do that, but I think the mod is fine as it is.
素手残缘 17 Jun, 2022 @ 4:26pm 
Cool mod! I think the number of training days should increase according to rank, what do you think of this improvement?
khumak 8 Mar, 2022 @ 9:06pm 
Great mod. I always found it frustrating how many rookies I would end up promoting randomly via missions before I could get my GTS up and running to train specific classes. Now I can just let my initial troops bond with whoever they want and then fix their classes later so I don't have stupid match ups like 2 specialists bonded together or something.
Gas Town War Boy 18 Nov, 2021 @ 8:03pm 
thx
TeslaRage  [author] 18 Nov, 2021 @ 7:35pm 
I suggest changing the configuration once before starting a new campaign. If you change mid campaign I have no idea how the mod would behave (old man cannot remember the codes he wrote months ago).
Gas Town War Boy 18 Nov, 2021 @ 7:33pm 
ah nvm i looked throught the files is training facility, I also found how to change so sorry for asking before checking xd
Gas Town War Boy 18 Nov, 2021 @ 7:31pm 
is the base facility use the GTS or trainign center? BC I want to know If I decide to change it to one or the other also you happen to have guide somewhere on how to do that?
Aks 2 Nov, 2021 @ 7:37am 
@TeslaRage thx you
TeslaRage  [author] 2 Nov, 2021 @ 6:18am 
@Aks I never said it would work mid campaign tho. This is an excerpt from the mod description.

Mid-campaign installs - I have not implemented this yet due to some complications of me allowing the slot to be configurable either to GTS or Training Center. If you have not built a GTS/Training Center in your campaign, you are fine. If you have already built any of these facilities, you will need to destroy and rebuild the facility to get the new slot (TIP: use console commands)
Aks 2 Nov, 2021 @ 6:16am 
In the middle compign of LWOTC when I already have all the rooms built this mod does not work
TeslaRage  [author] 1 Nov, 2021 @ 9:06pm 
@Aks Thank you. I have updated the mod.
Aks 1 Nov, 2021 @ 7:31pm 
Russian Translsation!
Thanks for this cool mod! I made a translation, please add it!

Русский перевод!
Распакуйте в папку локализации мода (...\steamapps\workshop\content\268500\2303836344\Localization)
https://drive.google.com/open?id=1DLqNDPZDc2j7f0yKHGaJ6-_Ecn7YW2kL&authuser=axaaaid%40gmail.com&usp=drive_fs
TeslaRage  [author] 1 Nov, 2021 @ 2:10am 
@ansient Fixed but please refer to change notes also for explanation.
TeslaRage  [author] 31 Oct, 2021 @ 5:23pm 
@ansient I will take a look. Seems off to me.
ansient 30 Oct, 2021 @ 1:55pm 
When combined with showing the XP: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1285095591 , it's clear that the rebuilt soldier has extra XP and will immediately level up on the next mission. Why is this?
Nemo Jr. 7 Jul, 2021 @ 8:39am 
Thanks man. I worry too much ^^;
TeslaRage  [author] 7 Jul, 2021 @ 3:45am 
Soldier Development is in my setup too. Do not touch the config i.e. leave them as "true" :) The mod will preserve your stat gains from those mods.
Nemo Jr. 6 Jul, 2021 @ 9:33pm 
;This controls whether you want to do stats rollback or not to respect PBNCE and stat gains from covert actions
bDoStatRollBack = true
;This controls whether you want to rollback randstats
bDoRandStatRollBack = true


Hi, when you say "rollback" do you mean "re-roll"? Or just the important question: If I want to preserve the soldier's current stats, I leave these as true , right? And if they have any stat points due to RandStatAmount, those will be rerolled? Please, explain like I'm 5 if necessary.

I'm not using PBNCE but I will be using Soldier Development -- any stat gains from that would be preserved, right?
yzane 9 May, 2021 @ 2:16am 
Good for roleplay stuff too. Nice!
Theobald 15 Feb, 2021 @ 9:29am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
TeslaRage  [author] 22 Jan, 2021 @ 6:43am 
@TdizzleGod Yes, personally I use Proficiency Class Pack and this mod was extensively tested with that.
TdizzleGod 22 Jan, 2021 @ 5:56am 
does this work if you have custom classes mods installed?
TeslaRage  [author] 20 Jan, 2021 @ 3:19pm 
@druppov27
Apologies, you are going to have to ask me again in English.
If it's RPGO related, I don't play with RPGO so it will be difficult to test. Appreciate if you could give it a try and let me know.
druppov27 20 Jan, 2021 @ 7:35am 
Коректно работает с привязкой оружия к специализации в РПГО моде?
TeslaRage  [author] 4 Jan, 2021 @ 10:02pm 
Yeah that would work.
Maebalzurakin 4 Jan, 2021 @ 10:01pm 
All of my soldier classes are custom. Even the Rangers, Specialists, etc. I give them an 8th rank and take a bunch of abilities of other classes and play around with adding them. I make a lot of adjustments. With all of the perk packs there are loads of fun things to experiment with.

I just found a way to rebuild the class tree midgame for Sparks, Reapers, Skirmishers and Templars.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1370543410 added a console command to rebuild the soldier skill trees mid campaign.
TeslaRage  [author] 4 Jan, 2021 @ 8:52pm 
@Maebalzurakin I didn't make the mod to work with Sparks. Thematically it does not make sense to me. Besides, build another Spark and having more Sparks is always better. What Special Soldiers are you referring to? Custom hero classes?
Maebalzurakin 4 Jan, 2021 @ 5:57pm 
Hi TeslaRage. Great Mod, but I am using in a way slightly different than intended. I don't want to change my class, I just want to reset them.

I build a lot of custom classes with personal mods. I.E. My Ranger looks nothing like a vanilla Ranger. A lot of the time I will change around their skill trees mid campaign. Normally I would need to create a new Ranger soldier for changes to their skill tree to be in effect mid campaign, but with your mod, I can use leveled soldiers.

The only downside is that I can't respec my Sparks and Special Classes too. It would be awesome if those were added.

TeslaRage  [author] 19 Dec, 2020 @ 6:17pm 
@unpersn4 Great! Thank you for letting me know.
unpersn4 19 Dec, 2020 @ 1:03pm 
This works with LWOTC in an unmodified state
Smash 10 Dec, 2020 @ 4:40pm 
:steamhappy:
TeslaRage  [author] 4 Dec, 2020 @ 7:31pm 
@Kexx oh hey! Thank you for dropping by!
Kexx 4 Dec, 2020 @ 7:07pm 
Thanks for making this one! I know plenty of people will enjoy it! and congrats on release!
TeslaRage  [author] 3 Dec, 2020 @ 1:02am 
@Brickbat Interesting :) Thank you for letting me know.
Brickbat 3 Dec, 2020 @ 12:35am 
I've tested it with a soldier in RPGO using the Specialization Roulette option. It seems to work as intended, allowing a soldier to reroll their randomized specializations.
TeslaRage  [author] 2 Dec, 2020 @ 4:36pm 
@HATERADE You're welcome!
HATERADE 2 Dec, 2020 @ 1:45pm 
Works flawlessly, thanks for this!
Arkhangel 1 Dec, 2020 @ 7:44pm 
@Swanky: this is why i use Use My Class, since it'll just assign any CPed trooper their class. Bit SoL for non-CP guys, but it's something.