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Fixed by prop_joe
Likely a bug.
Is it unable to pick up only the reinforcing army's units, the original army's units, or both?
I believe that's up to prop_joe, assuming your talking about his mod. Post there and ask for it!
It depends on how much the other mods change. If they're only editing the top row of the skill tree (like to add gyrocopter mounts) then it should be compatible.
Try it and find out, but the answer is no
Unfortunately i just started, and the scripts seems very complicated to me rn.
I think the major thing about SFO compatibility submods is balancing unit stats, costs, upkeep, what buildings they are recruited from, and what unit sets they are part of (and therefore the technologies/skills they benefit from).
That's all done just editing the db tables. These are the main ones, but I haven't looked at SFO's dwarfs under-the-hood, so you might need to change a bit more:
main_unit
land_unit
building_to_unit_junction
unit_set_to_unit_junction
The script included in this mod, you shouldn't touch at all. But there might be dwarf-related scripts in SFO that this unit needs to be added to, that's unclear to me.
This mod does not do that. But thank you.
In any case, very good work on your mods and the search for old school unity is fun!
Dwarf Players: HE IS THE MESSIAH!
I disagree.
They're still in this mod, moved to a dwarf engineer skill.
It was a larger bug that locked all abilities, and speaking of bugs....
Updated, all bugs fixed! It is now, dare I say it, perfect! Thanks prop_joe!
It's set up like that, only I didn't update the tooltips.