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Its not tested yet for 3.13 but I will update it in a few days.
Instead of closing borders, you declare an enemy unwelcome. This means they can still pass through, but much like closing borders, you have to MANUALLY enforce it. You can then give them a warning(event that if accepted results in the fleet going MIA) that if refused gives a war goal that is simply keep enemy fleets out of your system being the war goal. A lot more complicated to code though, I imagine. Getting the AI to use it only when appropriate would be tough(No using it when your enemy heavily outnumbers you), and it should restrict war declaration to not being able to declare while you have fleets in their system.
Stellaris has a concept of starlanes, which have fixed exists. These act as natural bottlenecks. So it's actually incomparably easier to keep borders in space than on the planet, at least as far as stellaris is concerned.
Also keep in mind that in stellaris we more or less play the government. There could only be 3 types of border crossing by any of our units. Diplomatically permitted, covert, and military invasion. That permission or rather lack of it is what the closed borders are about. And there's absolutely nothing strange about it.
Besides stellaris DOES have neutral territory. It's just that AI and players always claim most of it because pretty much any star system is worth claiming. If neutral waters were worth claiming as private they'd have all been claimed as well.
I just updated the mod. Changes were very small. Let me know if you notice any problems.
Though I wish it was updated for 3.4, but it is okay to take a break :]
@Scr(A)tch These suggestions may help if there is a good UI that doesn't require much micromanagement. If I find a good way I'll add updates to this mod.
- you set your border policy more or less freely - xenophile governments must have open borders, else closed borders will just displease xenophile faction.
- you need fortifications (FTL inhibitors) to enforce closed border policy, or foreign ships can just do what they want.
- if someone crosses a closed border, they get diplomatic penalties and the offended country gets a "Border trespassing" casus belli.
- if you close your borders while there are foreign ships within your territory, they have a few months to get out before the diplo penalties and the casus belli trigger. If there's a FTL inhibitor in the same system they go MIA like vanilla.
I've tested it and it is fine, but from my view not far enough with it's changes, as it still sticks with on/off mechanics, where it should be related toward diplomacy.
Would you mind to view on borders more in-depth?
My suggestion is, to interlink the usage of borders with diplomatic treaties and have them seen as 'guarded borders' instead, while closed borders should be taken as 'visa regime' borders.
How about that way:
Open borders + research treaty = free access for science ships
Open borders + economic treaty = free access for (modded) trader ships
Open borders + migration treaty = free access for colonizers
Open borders + defensive treaty = free access for warships
Closed borders + any treaty = vanilla game