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Ilmoita käännösongelmasta
If you would have just looked a couple of messages lower. the author stated this: "Expect a re-release of sorts a few months from now"
And people wonder why modders won't answer comments or stop publishing mods.
Until then!
Im having the same conflict, did you ever find out which mod was the culprit?
If you compare them with other sword & pistol infantry in the game like the Free Company Militia or the Sartosan Militia, these units have a reload time of around 8 seconds. Maybe you could try this out without reducing their dmg.
Gonna put them back to their old damage numbers, and reduce ammo, though I'll probably keep their damage as AP as to differentiate between slingers. I'll test around this benchmark, see if it's any more sensible. Ty for taking time to comment btw!
Let me know if you've got any more balancing ideas on other aspects of the mod.
Maybe you might want to look over these guys again, they really feel like cheating. If you ask me, even 10 less AP would leave them strong for the early game.
Strong alternative missile units are fine, but mere clan rats with pistols completely outdamaging ikits greatest inventions is pure heresy. These guys do twice the dmg of ratling gunners and are cheaper. I mean there is a reason why ratling guns only have 32 entities. ^^
But honestly now, Clan Moulder aside...every skaven end game army or doom stack looks exactly the same and is already OP in the base game. Adding more OP units of the same level as the vanilla units just gives diversity in gameplay...how does it make Skaven more OP? There is already next to no counter to offensive ambush weapon team doomstacks from vanilla.
This is to mitigate people asking me why I've added more guns to the gun faction.
I´m also using the Skatterclaw Catapult mod, which is already overkill, but who cares. ^^
Warpstone Golems
Using the Tomb King Ushabti as a base, color it and the decayed plague monk head a dark grey-ish, have it pulse green instead of blue, and it have warpstone mounted on its back along with it using some sort of warpstone weaponry as well.
I think there may be a bug with Ikit's Forbidden Workshop, the third upgrade for muskets, flensing rounds, is saying I require the level 3 workshop upgrade, I'm currently at level 4 for the workshop so i'm unable to unlock that upgrade for the muskets.
I did upgrade from 2 to 4 in a oner so maybe thats the cause.