Hearts of Iron IV

Hearts of Iron IV

OWB: Fort Summers Rises (Discontinued)
83 Comments
BarrelDragons 22 Jan, 2023 @ 5:00pm 
Same crash, the Owb community seem to think that it because of the refugee mechanic that got overhaul
Sir 7DozenEggs 30 Nov, 2022 @ 5:32pm 
update for newest version of OWB? this crashes once i click start, only mods are OWB and Fort Summers
Defiant 29 Oct, 2022 @ 11:38pm 
Dang I don't think this is gonna see an update :,(
Angelblue1032 7 Oct, 2022 @ 8:57pm 
Could I possibly integrate this into OWBE+ at some point?
Japoński Anon 19 Apr, 2022 @ 5:19pm 
Would be best to streamline the focus tree a little bit by doing a on_action when you beat Lanius to grant you cores. Don't know if your using a flag for the war, but would be nice since the war can be completed in less than a year.
Mud 4 Apr, 2022 @ 10:27pm 
This mod causes desyncs in mp after every focus is completed
Great Seizure Salad 3 Apr, 2022 @ 5:13pm 
I really wanna play this mod, but every time I select fort summers as a nation, my game will load in, but then I will lose the game instantly. Is there a fix for this?
Mr Zoat 27 Mar, 2022 @ 11:09am 
It's 2279 and the Blue Rose Society are still hanging in there. I'd justify on Lanius but I can't. Could there please be a focus when you finish the upper part of the tree that lets you?
The Wild West Pyro 3 Mar, 2022 @ 9:06pm 
Also, is Magnus meant to do anything?
The Wild West Pyro 3 Mar, 2022 @ 8:53pm 
The mod currently works fine with NSB BTW
Joel's Punching Bag 2 Dec, 2021 @ 8:19pm 
Is there a way to have this but change the Cult of Lupa back to the Mesalcro Nation?
Nard Balls 20 Nov, 2021 @ 1:01pm 
I would love to see an enclave path with this, it sounds amazing.
Commander Vex  [author] 8 Aug, 2021 @ 4:12pm 
I was planning an enclave path, and if I ever get the drive to work on this mod I'll be adding one, and removing the BOS
Tiesto 77 8 Aug, 2021 @ 4:10pm 
It Would be cool if there was an Enclave Path in the focus tree with all the flavor you add to the other tree (yes BOS, i am looking at you)
Commander Vex  [author] 8 Aug, 2021 @ 2:57pm 
This mod will work with the modern version, I just hadn't updated it for the newest patch. Don't worry about it.
deathbysleep 8 Aug, 2021 @ 10:22am 
how do i make my game 1.10.7 instead of 1.10.8 or 1.10.5
Commander Vex  [author] 9 May, 2021 @ 7:44pm 
A rework of the bottom trees is planned but im burnt out of HOI 4 modding, so it'll happen but no promised release dates
Xpoaze 9 May, 2021 @ 5:31pm 
any updates planned?
Commander Vex  [author] 20 Apr, 2021 @ 3:23pm 
You go down the left path of the tree where you ally with the executives
Chairman 20 Apr, 2021 @ 3:17pm 
hoe do you keep the oligarch in power so you can do the NORAD path?
Commander Vex  [author] 17 Apr, 2021 @ 7:44pm 
Fair, I wasn't exactly thrilled with how it was implemented, but I sort of understand why it was changed.
TheKingChad 17 Apr, 2021 @ 7:28pm 
I must admit...I like this Fort Summers infinitely better then the official take on it.
Breadbook 24 Mar, 2021 @ 9:02am 
i knew where i knew those generals from,those are the generals from xenonauts!!
nice mod btw.
THE_LEGIQN 24 Mar, 2021 @ 4:16am 
nvm am just a idiot i used the wrong template
THE_LEGIQN 23 Mar, 2021 @ 8:45pm 
i love this mod but there is a bug or maybe something wrong with my computer but after i beat the cohort it took 3.600k manpower to control a non core state
Avvy 20 Mar, 2021 @ 12:57am 
Really enjoying this mod so far!
Owl 10 Mar, 2021 @ 12:48am 
Xenonauts
Commanderkyle 6 Mar, 2021 @ 2:47am 
Thanks for making OWB content! Fallout is great and its cool to see it live on still after so many years.
Codas the Painfully Average 14 Feb, 2021 @ 4:59pm 
It typically just leads to, both of us being able to push, the executives then get cut off from their one crossing and lose, and I don't really have the manpower to contend with Lanius from that point, but I still think it is doable, I can just do it better I think.
Commander Vex  [author] 14 Feb, 2021 @ 4:54pm 
Even with the buffs you can access and the extra division on spawn?
Codas the Painfully Average 14 Feb, 2021 @ 4:51pm 
The Lanius war is a lot harder now, it's going to take a lot of practice to figure out a way to beat him (especially when you ally with the useless executives), honestly good mod looking forward to seeing what you do for the enclave update.
Commander Vex  [author] 12 Feb, 2021 @ 7:16am 
New update released, some new fixes and now gave a way to remove summers most debilitating idea.
Commander Vex  [author] 3 Feb, 2021 @ 9:48am 
I've just released a update that cuts down the issue with the raids, and i'm taking feedback so I'll see about nerfing the debuff against lanius
Lostpancake 3 Feb, 2021 @ 9:00am 
I beat Lanius by spamming the offensive special order on my general and getting some encirclements, although I think the special order is a vanilla feature you need DLC for. I also let him beat his head against my lines for a while, ended up draining him of manpower so much that at the end our armies where equiv in size. It was a very fun and challenging fight but I might of got lucky with how Lanius expanded, I had a very small front with him that was well suited for encirclements (he took the guys north of me then attacked me). I got the sentry bots from the event and they did a ton of work with their massive breakthrough.

I REALLY think the author should really add a PP decision or focus to remove the malus to fighting Lanius though, maybe make it mutually exclusive to another focus that adds a little long term buff so you can choose between an easier fight or hard mode with a little reward. good mode anyway
Darktrooper119 1 Feb, 2021 @ 12:06am 
I do have to agree, trying to hold against lanius on two distinct fronts is excessively hard when you dont have much manpower or economy. how are we supposed to put up a fight?

Also, i noticed the later focuses can get rather... silly in tech unlocks, like the central tree straight giving you top level ballistic weapons. not that i necessarily mind... okay maybe a little. Maybe a little less unlocked all the techs and more just tech research bonuses. unlocking laser weapons on the brotherhood path is cool, but the other just throwing you the max level guns is a bit silly
TheKingChad 29 Jan, 2021 @ 1:58pm 
I don't see how it's viable to beat Lanius without extreme luck if the Mutual guarantee with Twin mothers isn't a thing while we have no economy/manpower, AND a severe debuff fighting Lanius. By the Time we start fighting, not only does Lanius have on average 5k spare manpower, but 2-3 times the factories. After trying to get this off the ground 5 times, i'm giving it up. The last try ended after a 3 year stalemate when I finally ran out of manpower having and being attacked by the Vault Raiders south of me.
Nekorath 22 Jan, 2021 @ 10:15pm 
Sorry for the bother, wanted to let you know that I love the mod, 1 thing I noticed is that the "Contact our neighbors" focus lacks a description, just wanted to let you know just in case you forgot to add it in.
TauXv9 20 Jan, 2021 @ 11:55pm 
so i have done over a dozen of play throughs and no matter what i do lanius can just crap out more troops then i can because i have 0 economy even after taking all the econ focuses. Can someone explain to me how i can barely hold my land how im suppose to counter push?
Commander Vex  [author] 20 Jan, 2021 @ 8:15am 
It's Meant to be a hard war against Lanius
Dean_Rokh 20 Jan, 2021 @ 6:13am 
that change has made the war pretty hard to win early on, I've played it a few times, I've had multiple times where I've had a 4 year long war, maybe add a white peace so that doesn't happen? Or give us an alliance with twin mothers or somehing?
benedu3095 17 Jan, 2021 @ 12:59pm 
Pretty neat mod, will give it a try in a save.
Commander Vex  [author] 16 Jan, 2021 @ 9:16am 
Yes, it was. It made the change after seeing Lanius struggling with fighting both Twin Mothers and Fort Summers
Dean_Rokh 16 Jan, 2021 @ 1:34am 
so, I played the mod a few days ago (Love it btw) And when I guarenteed twin mothers, they guarenteed me back, but now, it only seems to guarentee them, was this an intentional change?
Othercide Knight 12 Jan, 2021 @ 3:07pm 
take my awards!
Commander Vex  [author] 10 Jan, 2021 @ 8:55am 
It should go away when they are annexed, I will investigate and fix that.
Professor Real Estate 10 Jan, 2021 @ 4:58am 
There is no other way to get rid of the "Raids from the Executives" except going down the "Stopping the raiders" path. Even if you annex them later the debuff will still be there. Was this intended or just a misstake?
Honey Badger 8 Jan, 2021 @ 10:30am 
That's a damn shame SHC was a cool mod. @Mason We all know Bethesda can't write for shit fallout 76 and their attempt to "canonize" it being example 1 and the plot for Fallout 4 basically looking for dad again but with a crappy New Vegas 4 factions idea thrown into it.
Nostalgia critic 4 Jan, 2021 @ 4:18pm 
ah that makes sense still a good mode
Commander Vex  [author] 4 Jan, 2021 @ 1:49pm 
Indeed. I was a main force behind SHC but that mod is going to remain dead.