Total War: WARHAMMER II

Total War: WARHAMMER II

Lore Series: Hertz Province Patrols - Update 2.33
488 Comments
mr.napop 15 Aug, 2023 @ 5:18am 
Fantastic mod, just a heads up - not compatible with cost based armies and seems to crash after entering lord/hero skill tree right on the beginning of the turn, so wait a bit for patrols to finish moving.
Lizy_Sticks 18 Sep, 2022 @ 4:30pm 
tho mod dosent work of OVN Lost factions mod races
Mathayus 13 Aug, 2022 @ 9:46am 
Hello! Sorry to say that right now the patrol is affecting Bretonnia peaaent economy, even though you say it should be just the UI :(
DisturbingLackOfFaith 2 Aug, 2022 @ 2:59am 
It it possible to make patrols immune to attrition? In provinces which cause attrition to the race (e.g. mountains for the empire), patrols will eventually get whittled down to nothing.
truejin104 16 Jul, 2022 @ 6:19am 
Hello
I have a question about using the mode.
We don't have to pay for the unit maintenance
Is it right to pay for the monarch's maintenance?

Or is it right that there is no maintenance fee for both?
Deeyourelf 10 Jul, 2022 @ 3:18pm 
Lord I hope this is made for warhammer 3
Tofu 20 Apr, 2022 @ 7:25am 
Is there one for Ovn?
lwhのsama 30 Mar, 2022 @ 10:00pm 
available for OVN lost factions?
Tanaka 1 Feb, 2022 @ 11:58pm 
This is great thanks for making. Do the patrols show up as reinforcements in battles?
Anahonda 12 Jan, 2022 @ 9:39am 
Thank you for the update!
Can't wait to start a new campaign with this mod :lunar2020hearteyesrabbit:
Michael {United Critics} 25 Dec, 2021 @ 12:05am 
Hello, you think this can be done so it works for all the factions from OvN mod?
Thanks :)
=[NK]= Col. Jack O'Neil 19 Dec, 2021 @ 1:37pm 
No problem! It's all hertz's hard work! :)
Jon 19 Dec, 2021 @ 11:45am 
Ty for the SFO variant @[NK]
Solaire 3 Dec, 2021 @ 9:47pm 
Judging by the comments Im guessing this works fine regardless of its last update being several months ago?
=[NK]= Col. Jack O'Neil 3 Dec, 2021 @ 6:54am 
Currently I've just reduced most of the patrols by , to hopefully balance it a bit more with SFO
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2670811003
5.JgKp | Nevarin 26 Oct, 2021 @ 11:45am 
I recruited Karl Franz and now he is listed in one of the Patrols. But i cant see him. Releasing this Patrol causes him to to the next one. I cant recruit him at all. But the Game thinks he is. ;)

Now he is in my Main Army but listed as Hero and he just isnt there. Just in the Overview.
=[NK]= Col. Jack O'Neil 21 Oct, 2021 @ 8:40pm 
I've edited your script numbers so tyeres roughly 1 or 2 less in the patrols, which is a little better balanced with SFO.

Do you mind if i publish it with you credited and this as a requirement?
sleepyHase 14 Oct, 2021 @ 5:59am 
skaven food upkeep fix for when playing with sfo: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2627642699
:)
Ser Boo Hamster 11 Oct, 2021 @ 1:20pm 
Absolutely priceless. Awesome mod!!!
taracanino 30 Sep, 2021 @ 7:49am 
I'm playing with Nakai with several mods but this mod seems to cause a crash (turns 13-45) after the end turn ends
Leaf 18 Sep, 2021 @ 10:37pm 
is there no other way for the peasant system of brettonia not inckude the units in the patrol?
Big Sneeze 13 Sep, 2021 @ 12:38am 
@archy
I have been running both + 100 other mods while playing as Cataph's TEB faction, I'm near turn 150 with no big errors so far. Try using Kaedrin's MM and DX 11 mode.
arghy 6 Sep, 2021 @ 2:52pm 
Anyone getting a conflict with this and the thunderbarge mod? It's a save corruption bug where the game just freezes.
Lymon 23 Aug, 2021 @ 7:28pm 
Hey there, any intentions to update the mod? Thank you for the work
Big Sneeze 21 Aug, 2021 @ 3:21am 
The patrol in Zhufbar keeps walking into Eastern Sylvania and then de-spawning (presumably because it detected it's not supposed to be there?)
企鹅 15 Aug, 2021 @ 12:22am 
no free
Lexour 14 Aug, 2021 @ 2:31am 
please keep updating this mode. i really hope to use it also in warhammer III
Quinnigoal Montoya 2 Aug, 2021 @ 10:55am 
still safe to use and works
Creek Crawler 1 Aug, 2021 @ 8:47pm 
Any new updates? I kinda like this kind of new challenges
PremierVader 29 Jul, 2021 @ 3:51pm 
Hey does this mod need an update? Is it safe to use now?
Anax 22 Jul, 2021 @ 12:58am 
update please
GrimRose0w0[TTV] 18 Jul, 2021 @ 4:35pm 
Update for S&F? This mod is one of the best things that has ever happened to this game.
mikelangelo70 18 Jul, 2021 @ 12:13am 
update please
FullAutoAttack 16 Jul, 2021 @ 1:38pm 
Does this mod need an update?
Blackthorn 14 Jul, 2021 @ 3:47pm 
Best, most interesting mod out there hands down. Please for the love of god keep maintaining this otherwise I will cry manly blood tears.

You are a god sir!
romavictor 11 Jul, 2021 @ 3:49pm 
Interesting that CA implemented "patrols" having a chance to ambush an enemy from the Sanctums for Lizardmen.
=[NK]= Col. Jack O'Neil 6 Jul, 2021 @ 4:01pm 
I just find this mod is amazing
=[NK]= Col. Jack O'Neil 6 Jul, 2021 @ 4:01pm 
Yeah, well I'll see how the smaller patrols go. Also I may use the vanilla garrison sfo mod.
♋ Zero Two 6 Jul, 2021 @ 3:36pm 
@=[NK]= Col. Jack O'Neil
Depends, I was with one save with this mod and SFO, since SFO progressions is slowsly than Radious patrols give an nice defense in beginning.. but like others ppl said this fk bretonnians
at least for me others bretonnians factions they didnt reach mid game well cuz u got stuckked bc milicia things in beginning so basically you cant recruit milicia troops.
Self Helpless 6 Jul, 2021 @ 7:59am 
This is the single best mod for this game. Much love <3
=[NK]= Col. Jack O'Neil 26 Jun, 2021 @ 10:10am 
Do you guys find this makes sfo too easy? I'm not seeing anywhere near as many armies attacking me. Not sure if the garrisons are wiping them out.

But I love this mod too damn much to try without it 😂
Unter_Null 26 Jun, 2021 @ 9:10am 
Not compatible with Custom Lord creation. the Lords are fine, but you cant create a custom hero as this mod conflicts with something related to heroes.
Paulina 24 Jun, 2021 @ 7:42pm 
Only gripe with this is when using SFO with unit caps, when the province patrol spawns they take some of the unit caps. Hence you can't recruit those unit in your actual armies.
♋ Zero Two 13 Jun, 2021 @ 2:42am 
My patrol battle against beastmen and lost after that detects the ambush EVERY TURN but I already walk where detect and never pops an battle with this ambush arms is this normal?
I tried an new save game to see if patrol really fck bretonnia and yes... after first turn before spawn patrol you basically cannot recruit any troops or if u recruit they wont will repleanish after an battle, that really sucks bretonnia in beggining
Swinky 12 Jun, 2021 @ 7:19am 
is this compatible with custom factions, or OVN, or do i need submods
=[NK]= Col. Jack O'Neil 11 Jun, 2021 @ 4:20am 
Yes it works fine with SFO
♋ Zero Two 11 Jun, 2021 @ 4:01am 
@pgbojko according with description 5.
can we play this mod with SFO?
Your Best Friend 9 Jun, 2021 @ 10:05am 
Hey there, I'm just leaving this comment to let you know that I made a compilation of some of the best mods I could find to make Total Warhammer 2 a better game over all, and this was one of them! Thanks to you and everyone else involved in making this awesome community-made content for a wonderful game, I hope you like the showcase!
Coco the Freak 28 May, 2021 @ 3:09pm 
Nice Mod BUT heavyly blockades/hinders Empire-Events (Reikland etc.).
As the patrouling armys make their move in the beginning of the players turn, it delays Empire-Events, often for multiple turns.
Sometimes an event spawns an army for you, that you have to use to defend another empire factions province but the event broke down to just spawning the army and "forgetting" the event-window.... so you get the army as "real army", not a temporarily one, but one you have to pay for and that doesnt despawn after the fight...
thats the main issue i noticed, while playing with this mod
Nighon 19 May, 2021 @ 7:42am 
How many turns do i have to wait after capturing whole province to spawn patrol?