Total War: WARHAMMER II

Total War: WARHAMMER II

Nanu's Skaven Tweaks
186 Comments
einfachKEX 18 Dec, 2024 @ 2:30pm 
Please Port to WH3 <3
Seether 9 Mar, 2024 @ 12:49pm 
The Mounts for Skaven Legendary Lords mod is just what I've been trying to find for Total Warhammer 3.. desperate to get my Warlock Engineers back on bikes like I had in the second game but not having much luck.

A version of this for number 3 would be very much appreciated.
BankWorker 21 Jul, 2023 @ 12:57am 
PLEASE port this to warhammer 3!
Lomineheck 21 Apr, 2023 @ 9:14pm 
PLEASE port this to warhammer 3!
Autumnchain 4 Jan, 2023 @ 10:33pm 
This mod is great and it would be triple great if it got into TWW3.
lwhのsama 27 Dec, 2022 @ 11:36am 
make this mod for TTW3,please:steamthumbsup:
12 Dec, 2022 @ 8:35am 
Thank you, the mod you made brought me a lot of fun
CaptainKampfkeks 14 Oct, 2022 @ 10:00am 
To make them more threatening as the AI, obviously.
Jeeze 14 Oct, 2022 @ 8:13am 
why do you need an easy mode for the most OP and overtuned faction in the game?
Deviant 13 Sep, 2022 @ 11:09pm 
WH3?
CaptainKampfkeks 9 Aug, 2022 @ 9:29am 
I seem to remember a mod that made you have to fight an underground battle when you want to destroy an undercity. I thought it'd be this one, but it's not quite. Would that be a possible addition / option for this mod? Because I'd like it even more to have to actually destroy an undercity, instead of just throwing money at the undercity and drown it in gold, only for an army to surface and stand there, menacingly.
HughJanus69 5 Jul, 2022 @ 6:23am 
any idea what kind of mod could work but completely disable skaven death globe mortars? I have the ROR version and regular poison ones, but no death ones any more. I got this before using this mod but have no idea what it could be. :(
Tuti 4 Jul, 2022 @ 6:24pm 
Even tho I've disabled it through the Mod Configuration Tool, the "vermintide" ability still happens on every battle I fight. What should I do to disable it?
Dez The Dapper Bocchi 29 Jan, 2022 @ 9:28pm 
My lord, I thank thee sir.
Sam 29 Jan, 2022 @ 5:26pm 
Did the update fix the spells not working when casted?
unless specifically stated 29 Jan, 2022 @ 2:58pm 
Thanks for the update!
Ender 26 Jan, 2022 @ 3:06am 
Really hope this mod gets fixed as i was really looking forward to using it
Dez The Dapper Bocchi 31 Dec, 2021 @ 7:49pm 
Check thread or below file size.
ph34rthe1337 31 Dec, 2021 @ 7:48pm 
abandoned?
Pyrodysseus 31 Dec, 2021 @ 3:19pm 
can confirm went 1 mod at a time spells still not working
Searph 30 Dec, 2021 @ 1:34am 
unfortunately I do not Hawk. Sorry for the late response the thread never updated me lol. I myself only run SFO and some of the various sub mods for it with a few exceptions like this one.
HazardHawk 28 Dec, 2021 @ 12:27pm 
coalserpent, any chance you have a copy of Mounts for Skaven Legendary Lords laying around? I dont care if it is outdated and can fix that breaking it down to a minimalist mod with only the files needing changing in the package so it works with anything.
Searph 28 Dec, 2021 @ 7:09am 
to answer your question Jon yes and no. you need this and the SFO version "nanus skaven tweaks SFO the last kiss". You will also need "nanus skaven tweaks patch". If you don't have all three then it will very likely crash on you. And should you make it past the start menu the game will then definitely crash on you. Take it from me I learned the hard way.

So yes Jon this mod does work and is fully compatible with SFO the last kiss update. With the caveat that it is only compatible with SFO the last kiss update and you also need the SFO version of this mod and the patch version as well. This mod is dead. It has not received an update for over a year at this point. So if you have any other question just ask me in this thread instead. I have a lot of experience with this mod and how it is supposed to work.
Jon 19 Dec, 2021 @ 11:54am 
Is this compatible with SFO's The Last Kiss update?
EzUNreal 16 Dec, 2021 @ 4:07pm 
Can someone explain pls I'm retarded, in mod configuration tools all the options are not ticked by default. But the description says they are Enabled by default. So should I tick these options or not, to enable their features?
绅士宝贝训练师 3 Dec, 2021 @ 11:42am 
我尝试做了一个补丁
解决战斗中不能使用技能
I tried to make a patch
Solving skills cannot be used in combat

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2612834232
Ghillie_Flower 30 Nov, 2021 @ 2:04am 
@sloppyjoppy Just came to the same conclusion myself. Can confirm as well that spells are locked on all my legendary lords
SloppyJoppy 25 Nov, 2021 @ 9:43am 
so for those who wanna try this out, like i wanted to just now, its horribly bricked atm, the mod looks super fucking cool and this makes me sad but casting spells literally dosnt work, just did a disable 1 mod at a time to find out why ikit and others couldnt cast their spells and when i took this off it now works fine, as an example i took a screenshot^with it, the spell insta cancels when you click the ground with the spell at where you wanna place it
https://steamuserimages-a.akamaihd.net/ugc/1824516889250301585/6D86ACA7CE8F95BAC0642C392AFD47D0BD4ED417/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

do i want to use this badass mod if nanu gets the time and want to fix it (its his free time with no pay after all). hell fucking yeah
Neone8786 23 Nov, 2021 @ 11:03pm 
I've seen people complaining about this mod but it looks too good to pass up. @Nanu have you seen any issues? It looks fantastic by the description of it! The changes to undercities are perfect
Dez The Dapper Bocchi 14 Nov, 2021 @ 7:32pm 
I've used No degredation for quite a few campaigns just fine with the actual degredation, could've been breaking other stuff technically, but this mod itself breaks shit nowadays.
thehunterofcb 14 Nov, 2021 @ 6:39pm 
Well fuck, I'd love to use this, but this seems to interfere with the persistent summons mod, I assume because of the summons routing part. And I'd love to use the individual mods, but of course those aren't be updated anymore. Why did you consider it better to remove the modularity for one compilation? The compilation isn't a bad idea, but not updating the seperate mods forces people to use features they don't want. Kind of annoying.
HazardHawk 3 Nov, 2021 @ 3:35am 
This mod has some serious script errors. Removed it and my Kaedrin's launcher no longer takes three and a half minutes to load, my Ogre Mercenary camps started triggering again when you bring a unit to rest upon the blue inner circle, and the settlements which were caught unable to upgrade in slot expansion mods now upgrade again. Any chance you would upload the Mounts for Skaven Legendary Lords as a standalone again?
УВАЖАЕМЫЙ ПАРТНЁP 16 Oct, 2021 @ 6:44am 
This mod breaks scripts somehow, making dilemmas and quests stop appearing
Kraker 4 Oct, 2021 @ 9:26pm 
Thx pal also is your mod patch work in english version ?
reallyhairydave 14 Sep, 2021 @ 7:42am 
+1 on praising the great work here and hoping for an update soon
Mr. Tarzan 8 Sep, 2021 @ 5:28am 
@LWH
+1
lwhのsama 7 Sep, 2021 @ 10:49pm 
You are so amazing,Nanu!
nab 29 Aug, 2021 @ 8:24am 
Praying to the Horned Rat for an update.
Dez The Dapper Bocchi 17 Aug, 2021 @ 1:53pm 
It's very sad to see such a comprehensive and amazing mod not be updated for the current version. If you don't have the time I'll understand completely, and if so it'd be nice if someone could link an update if there is one. I will be looking for one myself though of course!
CaptainKampfkeks 15 Aug, 2021 @ 3:38pm 
I hope this mod will get updated soon. It's among the best skaven mods out there.
Nordlund 15 Aug, 2021 @ 4:52am 
i wonder if you can add so warlords and the Skaven Chieftain would be able to use blood horror mounts?
beehive 8 Aug, 2021 @ 3:19pm 
This mod disables spells. Avoid till fixed.
hola 3 Aug, 2021 @ 6:30pm 
if anyone can't cast spells use mod configuration tools to disabel "vermintide", but ofc that would remove the vermintide ability
Vermyn 1 Aug, 2021 @ 9:04am 
I can't seem to cast spells when I play with this mod on, it's most unfortunate since the Skaven are like, my favourite, and now I can't enjoy them as much as I did without this mod :c
please fix if possible!!!
yayakami 18 Jul, 2021 @ 10:52am 
The true vermintide disables spells once the menace below ability is initially off cool down. Spells can be used as long as they are cast before the initial cool down.
LICE 15 Jul, 2021 @ 1:35pm 
update?
Mr. Tarzan 24 Jun, 2021 @ 7:29pm 
I wonder if it would be possible to disable the cost of removing an undercity. It seemed weird to me from the beginning when they introduced this that you would pay an arbitrary sum and make them magically disappear. This makes sense that you would fight them, so the cost is meaningless
Reece 18 Jun, 2021 @ 11:40am 
Seems kinda weird that Eshin starts with a undercity in Karaz-a-Karak instead of Mordheim
You're Friend 17 Jun, 2021 @ 2:52pm 
@Captain Nyet, agreed the globadiers are super strong, but I personally like them super strong so rather than be nerfed personally I would love to see their upkeep cost increased and make them a higher tier unit for recruitment.
You're Friend 16 Jun, 2021 @ 12:26am 
Niiiiice mod. Map props, without breaking the balance this mod breathes a ton of fresh life into the skaven, and it also gives a really good reason to bring clanrats over skavenslaves for once lol. One issue I had was a bug where events would sometimes "lag" where they got delayed by like 1 or 2 turns, making some things like the ocean encounters mostly never work, but that was the only issue I found on my end.