XCOM 2
Arsonist Class For LWOTC
45 Comments
Wasp6 5 May @ 8:04pm 
Is it possible to unequip the blast canister so I can use the psionic reaper? Using the main modlist for LWOTC btw
Langollion 14 May, 2024 @ 11:46am 
@ Soulfire72, look at the Post from 01. Aprl 2021:

Kiruka [Autor] 1. Apr. 2021 um 17:09
m.r.g.b.138 The movement action might be coming from Roving Chemist. Canister abilities don't qualify for Quickburn at least with default configs.

m.r.g.b.138 1. Apr. 2021 um 16:50
Hotshot (Quickburn) only gives a movement action, it's not free like Quickburn on a Technical. Why would that be?

---

Is that what you mean?
Soulfire72 4 Apr, 2024 @ 5:44pm 
Playing Mod Jam LWOTC - just got my Arsonist to Gunnery Sergeant and the Hotshot ability's Quickburn doesn't work. I've tested chemthrower attacks with a Superior Xenolator and the Fumigate ability - both actions are not triggering the free action from Quickburn. Is this a known issue?
I'll have to go back and test this a bit more if it's Mod Jam or something else
Blackjack [®…®] 30 Sep, 2023 @ 2:17pm 
Added a discussion for anyone who's interested in changing the stats of the chem thrower to make it better.
hottt3 21 Aug, 2023 @ 3:47am 
Thanks for your work!
Unfortunately, annoyingly weak class, and not a great fun to play. First reaction on missed flamethrower shot: "Whhaattt!...".
Also there's a bug: using Blast Canister does not have any animation nor sound. hp points just silently subtracted from the enemy.
La Hiena 11 Jul, 2023 @ 9:51pm 
I hate that the canister uses the button 2 instead of the overwatch. It's really annoying
4rrakis 30 Jun, 2023 @ 3:47pm 
To clarify: Shadow Ops does disable classes from LW classes and perks pack, not from LWotC. But if you still don't want to use it you will have to edit this mods' XComClassData.ini config file to replace perks that require Shadow Ops.
The Great Azbell 30 Jun, 2023 @ 3:24pm 
Is there a way to use this without having the shadow ops perks pack? I don't like how those disable the LW classes.
xf100t 22 Jun, 2023 @ 10:38am 
Yeah, I figured out the chemthrower suppression thing. The class still sucks. DOT of 2-3 damage just blows, assuming you can get more than one shot in. The only way this class makes any sense is if when you shoot, your shots go through all cover, all the time, 100%. Anything less and this class is pretty worthless at commander difficulty and higher. Taking this class will sabotage the rest of your team. There are other flamethrower classes out there, the one for the SPARK is pretty good, I just wish they worked for LWOTC.
Mak 5 Jun, 2023 @ 2:04am 
Tip. If you want to guarantee that enemies in cover get set on fire, use chemthrower supression. It won't dodirect damage (until the target moves at least) but it will apply burn to every enemy in the cone.
TheCainPack 25 Nov, 2022 @ 1:42pm 
I don't care if it is a subpar class, I love the niche. Be a thousand times better if there were a proper Hank Hill voice pack to go along with it though, hearing my arsonists scream "taste the meat, not the heat!" as they set the aliens ablaze would be simply amazing.
Bilge-Soup Head 5 Nov, 2022 @ 4:07pm 
cont.

And why does even half-cover block the attack? Full cover, I can understand, but half? THAT is strange.

I love the premise of the class, it's super fun when it works; it just works too rarely to be worth the effort. Nothing beats blasting the enemies of humanity with napalm and watch them succumb to a slow and agonizing death. I've invested 50+ AP into one Arsonist now with Killzone, we'll see if that changes something, but that is a gigantic investement for it to be just... usable.
Bilge-Soup Head 5 Nov, 2022 @ 4:07pm 
Sadly I must echo the sentiment of many other players here. This feels incredibly weak; low range even with mods applied to the chemthrower. I get that it's a flamethrower, it's not gonna be a sniper but this class is really only usable on a unit with very, very high mobility.

The damage is okay, I think, with it applying burn but it would be nice to see a perk that guranteed that the burn status would last for more than one DoT instance, atleast 2.

The third is cover and hit %. So many other AoE attacks in this game is guaranteed; why not this? Even with flanking, sitting on the thing you wanna roast it can miss, with Gotcha Again (I think that's the name of the mod) showing an 80% hit chance, and another strange thing is that if you aim for an enemy at the end of the indicator, that drop to 8%! That's worse than a shotgun at the same range!
4rrakis 28 Sep, 2022 @ 1:32am 
No problem. Make sure to read the description and the first post of the various discussion threads to know what the mod does.
nick_scalzo85 28 Sep, 2022 @ 1:10am 
@4rrakis thanks for the heads up on how to fix this btw. Thought the links were just bold font.
nick_scalzo85 27 Sep, 2022 @ 8:46pm 
Wait never mind just saw the hotlink lol.
nick_scalzo85 27 Sep, 2022 @ 8:45pm 
I mean I've heard the name but can't find anything in the workshop discussions, unless I'm searching the wrong spots.
nick_scalzo85 27 Sep, 2022 @ 8:42pm 
@4rrakis What is mod jam?
4rrakis 27 Sep, 2022 @ 12:36am 
@nick_scalzo85
You need a mod that makes chemthrowers built one by one instead of relying on squad upgrades, because they are not part of the LwottC research/upgrade system. I recommend taking a look at Mod Jam.
nick_scalzo85 27 Sep, 2022 @ 12:21am 
Quick question, does anyone know how to craft the chemthrowers? I can get the first default one and the first squad upgrade. Can't seem to get the next two upgrades even through I researched the magnetic and plasma weapons. Can't figure out if it's an error on my end or a mod conflict with LWOTC.
Aduna 13 Sep, 2022 @ 3:11am 
I love the concept, but I struggled with this class in it's current balance. Tactically, there is a very high risk to get close enough to use the flamethrower, and when you take the risk, it's just underwhelming. Cover obstructs, it can miss, it can make it hard for your other team members get on on a target you shot due to fire squares, hard for you to flame a target if other team members are around it as well, it's dangerous to set in over watch as you don't know which way it will ultimately fire, as it could fire towards your own team, or obstruct your path for the next turn. These are fun challenges, but the pay off for overcoming them struggles to keep up with throwing a well place grenade. This is a cool mod, I just think the balance just needs a few more minor tweaks to make it shine.
Kenshin 28 Jul, 2022 @ 2:01am 
Great mod, but I can't seem to get the flamethrower to work properly. Firstly, squid abilities do not appear, and secondly, when I still load the mission, the first use of the main weapon causes the game to freeze, that is, I can switch between units, but I cannot end turn in any way.
Mak 30 Jun, 2022 @ 8:09am 
I find that supression with this class is particularly effective. Any enemy in the cone of fire will be affected even in high cover. It won't do direct damage but will likely set them on fire, rendering them unable to shoot back and potentially trigger panic with the apropriate ability.

Also if you have A Better Barracks Arsenal for LWOTC, the class can equip the ADVENT Acid launcher from that isntead of a canister.
RaptorMother 22 Jun, 2022 @ 2:27am 
it does feel very fun to use, but I'm going to echo everyone else's feelings that it's quite weak.

In addition, why can the flamethrower miss? And why is the miss chance not shown when aiming it?
Violen 3 Apr, 2022 @ 5:26pm 
Cant seem to find the original class and the link in your description is getting blocked so i guess il direct my questions here.
Many of the ability are very vague so ive ended up lost af. Is there a guide somewhere?
Is the basic attack supposed to be able to miss?
What does the blind status effect do? No such status effect exists in Lwotc/base game.
One of the attacks pushes back enemy's "9 meters".. Ive never heard that terminology be used in this game, I thought tiles were the only distance determining factor? also are all attacks, including special canister attacks like 'pressure bast' negated if the target is in cover? Etc.
From what little i can gather, This class seems like it will be very weak outside of specific scenarios like, (lost, chryssalids, and characters that can take multiple actions a turn.
Aiolia 4 Mar, 2022 @ 6:24am 
The fact that cover stops arsonist's flamethrower is totally counter-intuitive. It could be a single tweak that will make this class useable. Giving run and gun could be overpowered, as flamethrower damage multiple ennemies and can panic/disorient them.
For the moment, my arsonists just stay at the barracks ^^
Reaper The Hedgehog 8 Feb, 2022 @ 8:42am 
I'm gonna agree with the guy before me, this class turned out to be pretty underwhelming compared to everything else, the range on the flamethrower is really tiny even with upgrades, and by the time the arsonist gets in range and has a free action to fire, the fight is more or less over, not to mention that you need the right angle to hit things with the flamethrower since most cover kinda stops it. By far the most under-performing class in my run.

Hopefully the skilltree gets adjusted and they get given some form of mobility or range extension, like a one-turn proc that extends the flamethrower ranger or makes it ignore cover, cause at this point I'd rather have any other class over an arsonist, all my arsonists are being rerolled even though I really like the theme of the class.
Rewasder 8 Feb, 2022 @ 5:27am 
I feel like the arsonist is missing either run and gun or the skill that allows flamers to ignore low cover at squaddie. He just does nothing, the damage in the flamer is low because it's aoe, but its limitations make it hard to ever hit more than one, and that's being lucky. He can even reach a group from concealment. It'd be great with those skills tho.
Shokwat 29 Dec, 2021 @ 8:42am 
I am playing with the new Mod Jam, LWOTC, and all the class packs (IE Heavy, Stormrider, Akimbo, etc). I think I have narrowed a CTD issue to the Arsonist class, possibly specific to one mission type but I have not been able to verify yet. Just FYI.
Phantasmagoria 21 Dec, 2021 @ 7:36pm 
Holy shit I feel like I've downloaded half the workshop downloading all these classes
Larsen 24 Nov, 2021 @ 6:10am 
Is there a way to add the overwatch cone targeting from "Akimbo Class For LWOTC" to this class, so i dont overwatch and a enemy runs near my other units and this class just flame em all to death?
Ishlav 13 Oct, 2021 @ 1:26pm 
Hello I'm using it on LWOTC and sometimes when I try to use the bitterfrost canister it displays an animation like if it was blue fire but sometimes it doesn't, it just does the animation that it's going to burn something but with invisible fire, at the end if it hits it does chill the opponents and does damage but it's way cooler when you see them get frozen. Would there be any reason? I think it doesn't make a sound also.
juhamac 3 Aug, 2021 @ 12:07am 
Let's correct that last muppet: it has and continues to work with LWOTC. See the mod author's Mod Jam for more LWOTC goodies.
Terradive 28 Jun, 2021 @ 3:01am 
This mod doesn't seem to work with LWOTC or one of the underlying mods has changed.
m.r.g.b.138 1 Apr, 2021 @ 10:05am 
I may have used the canister, you are probably right. Thank you again.
Kiruka  [author] 1 Apr, 2021 @ 8:09am 
m.r.g.b.138 The movement action might be coming from Roving Chemist. Canister abilities don't qualify for Quickburn at least with default configs.
m.r.g.b.138 1 Apr, 2021 @ 7:50am 
Hotshot (Quickburn) only gives a movement action, it's not free like Quickburn on a Technical. Why would that be?
samgrimshaw27 14 Jan, 2021 @ 10:46am 
nope it hasent but cheers for leting me no on dev build 23 so it aint a mod good to no
Kiruka  [author] 14 Jan, 2021 @ 9:26am 
@samgrimshaw27 Yesterday a new build of LWOTC got released that should fix that issue.
samgrimshaw27 14 Jan, 2021 @ 8:59am 
off topic iv got all the class mods and i sdoubt its urs that do it but some advent are missing bodys any clue ?
samgrimshaw27 14 Jan, 2021 @ 8:54am 
ok ty
Kiruka  [author] 14 Jan, 2021 @ 8:39am 
@samgrimshaw27 This mod doesn't do anything to canisters themselves. Take a look in Immolator + Chemthrower abilities comments and maybe see if anyone has had a similar issue.
samgrimshaw27 14 Jan, 2021 @ 8:30am 
canisters do nothing lol what am i missing ?
Kiruka  [author] 12 Dec, 2020 @ 12:47pm 
@Emperor Mollune Veilis Emouran It doesn't need to be RPGO compatible. I'm pretty sure all of the Arsonist's abilities, at least in the main tree, are already represented in RPGO in some form or another (minus the new ability, Hotshot, which is just Quickburn + Fine Control anyway).
Emperor Mollune Veilis Emouran 12 Dec, 2020 @ 12:36pm 
not rpgo compatible is it?