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Kiruka [Autor] 1. Apr. 2021 um 17:09
m.r.g.b.138 The movement action might be coming from Roving Chemist. Canister abilities don't qualify for Quickburn at least with default configs.
m.r.g.b.138 1. Apr. 2021 um 16:50
Hotshot (Quickburn) only gives a movement action, it's not free like Quickburn on a Technical. Why would that be?
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Is that what you mean?
I'll have to go back and test this a bit more if it's Mod Jam or something else
Unfortunately, annoyingly weak class, and not a great fun to play. First reaction on missed flamethrower shot: "Whhaattt!...".
Also there's a bug: using Blast Canister does not have any animation nor sound. hp points just silently subtracted from the enemy.
And why does even half-cover block the attack? Full cover, I can understand, but half? THAT is strange.
I love the premise of the class, it's super fun when it works; it just works too rarely to be worth the effort. Nothing beats blasting the enemies of humanity with napalm and watch them succumb to a slow and agonizing death. I've invested 50+ AP into one Arsonist now with Killzone, we'll see if that changes something, but that is a gigantic investement for it to be just... usable.
The damage is okay, I think, with it applying burn but it would be nice to see a perk that guranteed that the burn status would last for more than one DoT instance, atleast 2.
The third is cover and hit %. So many other AoE attacks in this game is guaranteed; why not this? Even with flanking, sitting on the thing you wanna roast it can miss, with Gotcha Again (I think that's the name of the mod) showing an 80% hit chance, and another strange thing is that if you aim for an enemy at the end of the indicator, that drop to 8%! That's worse than a shotgun at the same range!
You need a mod that makes chemthrowers built one by one instead of relying on squad upgrades, because they are not part of the LwottC research/upgrade system. I recommend taking a look at Mod Jam.
Also if you have A Better Barracks Arsenal for LWOTC, the class can equip the ADVENT Acid launcher from that isntead of a canister.
In addition, why can the flamethrower miss? And why is the miss chance not shown when aiming it?
Many of the ability are very vague so ive ended up lost af. Is there a guide somewhere?
Is the basic attack supposed to be able to miss?
What does the blind status effect do? No such status effect exists in Lwotc/base game.
One of the attacks pushes back enemy's "9 meters".. Ive never heard that terminology be used in this game, I thought tiles were the only distance determining factor? also are all attacks, including special canister attacks like 'pressure bast' negated if the target is in cover? Etc.
From what little i can gather, This class seems like it will be very weak outside of specific scenarios like, (lost, chryssalids, and characters that can take multiple actions a turn.
For the moment, my arsonists just stay at the barracks ^^
Hopefully the skilltree gets adjusted and they get given some form of mobility or range extension, like a one-turn proc that extends the flamethrower ranger or makes it ignore cover, cause at this point I'd rather have any other class over an arsonist, all my arsonists are being rerolled even though I really like the theme of the class.