Total War: WARHAMMER II

Total War: WARHAMMER II

CBE | Cinematic Battle Effects Thicker Dust
23 Comments
Railgun  [author] 2 Apr, 2021 @ 10:45am 
@Boyar
Every CBE mods are compatible with SFO except Proper Effects Addon, but you have an alternate compatible version of this particular submod. ;)
Boyar 2 Apr, 2021 @ 10:43am 
SFO compatable?
Railgun  [author] 24 Feb, 2021 @ 4:57am 
@piercebuster
Yes unfortunately, that's also not works perfectly fine, because of a vanilla issue related on how terrain types work with map and their related effects, more details here . I haven't found any way to fix that for now and it's probably not fixable easily or not at all.

I can probably improve performances, but for that I must work on the vfx xmls themself and I don't have the time and motivation for now. And the performance impact will probably remain quite important, so I don't know if it really worth to take time for that.
I would probably have edited the vfx to have a coherent color dust if bounded terrains effects was not a mess.

Anyway, you have a lighter dust version of the mod in this ressources package . But that always have a noticable impact on performances. ;)
piercebuster 23 Feb, 2021 @ 10:07pm 
The good news: This mod works well.
The bad news: This mod works too well.

Expect a noticeable (4-10) fps drop with this mod on.
Railgun  [author] 15 Dec, 2020 @ 4:42pm 
@The Grande' Poobaa
Feel free to do what you want with that. ;)
Kapetansky 15 Dec, 2020 @ 4:33pm 
Do you want me to upload it for you?
Kapetansky 15 Dec, 2020 @ 4:33pm 
I appreciate this bro, perfect FPS now.
Railgun  [author] 15 Dec, 2020 @ 2:49pm 
@The Grande' Poobaa
I took a deeper look and in fact their effects are not related to dust at all. It's more like something to simulate a light cloud effect where the horses walk, I don't know exactly what is the idea but I think it's that.

So I changed my mind. I don't want to remove it for now, I will try rework that when I can, however I have something for you.
If you prefere to remove it, or if you don't want to use Thicker Dust with the new effect later, here you have a file that disable this effect [drive.google.com].
Simply drop it into your game data folder and enjoy :
by default : " ...\Steam\steamapps\common\Total War WARHAMMER II\data "

(delete it of your game data folder to uninstall it)
Kapetansky 14 Dec, 2020 @ 6:10pm 
Thank you, can you remove the idle standing dust or whatever from unit as well please?
Railgun  [author] 14 Dec, 2020 @ 4:58pm 
Ok after looked a bit into the tables, I will probably fix the incorrect dust effects on some flying units through the CBE Proper Effects Addon to keep the compatibility of this mod.
Because that really annoying me.
Railgun  [author] 14 Dec, 2020 @ 4:37pm 
@The Grande' Poobaa
I will look but yes probably, the only way to remove the dust effect of flying knights is probably to edit "battle entities tables" or a junction related table that is commonly use in most gameplay mods.

Another thing, if you ask yourself why the dust is white in desert, it's because it use snow effects, terrains related effects is a nightmare in warhammer 2 because of that :
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1226038468/1771511442693720797/
Kapetansky 14 Dec, 2020 @ 4:26pm 
Check out the flying knights unit for Brettonia, I don't think anyone can do anything about that tbh. I just turned on the no dust mod with your mod and it removed the units creating dust for no reason, but the one for the flying knights or whatever are still there.
Railgun  [author] 14 Dec, 2020 @ 4:18pm 
@The Grande' Poobaa
Honestly I didn't saw any dust from flying units, are you sure it's not coming from another mod ?
Railgun  [author] 14 Dec, 2020 @ 4:00pm 
@The Grande' Poobaa
Ok but it's here in vanilla too, I can't do anything for that, other than completely remove footstep and maybe walking effects.
For flying units it's maybe related to monstrous infantry settings. I will take a look if I can reduce a bit more that, or creat their own effects (but if I do that the mod become incompatible with nearly everything).

This submod is very simple I didn't really rework anything, only increse some frequency effects. Maybe in the futur I will rework that in more deph and edit every vfx, but for the final difference and all the issues related to the terrain types in warhammer 2 I don't know if it's really worth the time.

You have here all of my changes [docs.google.com], with the vanilla values too, for now if you want to use this mod, I recommand you to download PFM or RPFM and tweak them like you want.
Kapetansky 14 Dec, 2020 @ 3:25pm 
https://cdn.discordapp.com/attachments/714827909268766724/788184555978358825/unknown.png This is a tiny thing but it eats up a lot of FPS for no reason. I just checked again and even FLYING units are creating dirt and dust when they are stationary.
Kapetansky 14 Dec, 2020 @ 3:17pm 
Add me as a friend and I'll show you.
Railgun  [author] 14 Dec, 2020 @ 3:13pm 
@The Grande' Poobaa
Ok sorry I misunderstood.
I took a look in game on Zombies and Swordsmen, and for me nothing really different than vanilla, that is coherent with the mod settings because I didn't tweak the footsteps, and only increased walking effect frequency from 0.06 to 0.15 (what's remains really low, for the same reason of what you said).
Keep in mind that dust depends of terrains, but if you have exemple in the same circumstance I could take a look to them.
Kapetansky 14 Dec, 2020 @ 2:08pm 
@Railgun, if you enable your regular trio of cinematic battle effects mods and zoom in on any infantry unit you'll see a CONSTANT cloud of dust, that isn't there in the base game. I'm saying if you remove that constant cloud of dust when they aren't even moving you'll have a massive fps increase and it looks way better. It doesn't make sense that stationary units are kicking up dust.
Railgun  [author] 14 Dec, 2020 @ 6:59am 
@The Grande' Poobaa
What do you mean by standing ?
If you don't want dust changes don't use this mod. You can use any other Cinematic Battle Effects mods without this one with no issues, if it's your question.
However if you want a lighter dust version of the mod, you can find it into this ressources package . I will update it in some days.
Kapetansky 13 Dec, 2020 @ 1:31pm 
Can you make a version of the normal mod without the dust? I notice that units that are standing still create dust and it destroys FPS, if you could make a no movement dust version it would do a lot of good for people with not the greatest PC's.
Caius.Bingerus® 13 Dec, 2020 @ 5:40am 
Thank you for clarifying that!
Railgun  [author] 13 Dec, 2020 @ 3:22am 
@Caius.Bingerus®
Hi, yes dust changes have been moved here, they are no longer contained into the main mod. ;)
Caius.Bingerus® 13 Dec, 2020 @ 1:48am 
Hey railgun, is this mod necessary or is the effect still included in your vanilla combat effects mod 3.6? I am just curious. Thank you!