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My mod is completely Un-Updated / Outupdated, so do what you want, and good game ! :)
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_starbase_1" }
class = shipclass_starbase
required_component_set = "power_core_SE"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
build_block_radius = 20
formation_priority = 1
icon_frame = 1
icon = ship_size_military_station
}
https://stellaris.paradoxwikis.com/Ship_modding
When it comes to customization, you can simple add a few lines of code on the starbase.txt to be able to change the slots as you so desire.
Another useless starbase mod nobody needs.
What this game FINALLY needs is a mod (because Paradox is too stupid for that) that allows you to customize your starbase armament.
I can't take care of this mod currently, the content of the game has changed, you have to make changes that you have to study beforehand to do so. You are free to modify my mod and do what you want, I am not an expert in Stellaris modding, you just have to do the same thing as me when I made this mod, I had studied the files of the game and uploaded other mods similar to mine to make my own mod, do like me, make your own mod using mine and compare other mods. If I had succeeded, you can also do it, you just have to spend a little time...
Normal, I haven't updated this mod for a long time, I haven't played Stellaris for quite a while.
Temporary hotfix until the original mod gets updated. Still need to check if the ui is working as intended, but the main issue with multiple starbases have be fixed.
Decrease it to 0.1% and let Systems give +15% instead would be better. (For reference, Systems give 10% in current vanilla.)
I don't know, I dont know this mod.
@MYSTERIO
Thanks.
StarbaseSlots is way better for PvP.
I'll think about your suggestion. Right now I don't have too much time, but I would later improve this mod or would make a new one, without removing this one.
It's very difficult to keep everyone happy :
- Some ask me to add 1 thousand slots (I'm exaggerating but they ask for a lot more).
- And others ask me to reduce it.
- And still others ask me to increase weapon slots
- ... etc.
So, I'll see what I can do... A little later.
I'll keep you posted.
I just want to say, that I appreciate what you are doing here. This is a great and simple mod.
1) I really appreciate that the mod does not add modules, there are plenty of mods that do this, and overlap would be less useful.
2) I actually think you went too far with slots lol. I think you should reduce it by half, but maybe add an ascension perk that adds the (now reduced) additional slots back to full.
Regardless, this is a really nice mod, and I appreciate your work.
lolic_lol, 60 is overkill man. No one needs that many.
The whole thing is about having at least 35 of each, but with the improovements variety. The game lasts a long time you know, so 35 is the most reasonable amount, especially if you are a one planet man. The problem with it is that the AI has to be able to do the same as the player. Otherwise it's no fun.