Stellaris

Stellaris

Sol System Dwarf Planets
37 Comments
Ciaphas Cain 19 Oct, 2024 @ 10:38am 
Same Psayme!! I love mods like this...
JayWalkin 12 Apr, 2024 @ 7:57am 
A shame this mod died. I always look to these outer worlds in my human playthroughs. And they aren't there...
Neodinson 7 Aug, 2023 @ 1:34am 
Update for 3.8!!!
Marcus Arabela 19 May, 2022 @ 7:07pm 
@Scr(A)tch

Ok, that makes sense now. I've never looked in each mod's folder to see what files each edited. I load this mod after, so your mod's changes should override those of Real Space.

Thanks for the info!
Scr(A)tch  [author] 19 May, 2022 @ 6:23pm 
@Marcus Arabela
Real Space and this mod overwrites the same files that contain Sol system, so you can and will only get one of them, depending of your mod load order.
Marcus Arabela 19 May, 2022 @ 3:46pm 
@Scr(A)tch

I use both Real Space and RS System Scale with this mod. I don't seem to have any issues, but maybe I'm not seeing the issue? What issues should I be seeing?
ThePionier 14 May, 2022 @ 9:13am 
In fact, I use both mods, because both mods make the whole thing more interesting. Pity :/
Scr(A)tch  [author] 14 May, 2022 @ 4:44am 
Note that I'm able to launch a game with RSSS alone or along my mod without problem, so if you only use the system scale and not the main RS mod, you should be fine.
Scr(A)tch  [author] 14 May, 2022 @ 4:34am 
RS and RS System Scaling are two different things. You should be able to use RSSS with my mod without any issue. But as it requires RS itself, there will be conflicts.
ThePionier 14 May, 2022 @ 3:36am 
Hello! @Scra(A)tch
As far as I know and have seen, the RS System Scaling submod is stable. This hasn't been changed in a few patches, so it probably wouldn't be a problem if you made one. That means you don't have to adapt your mod every time when RS has been updatet.
Scr(A)tch  [author] 14 May, 2022 @ 1:25am 
Updated to 3.4.2.
@ThePionier: yes, but it would require me to update it when any changes are made to RS. Considering the relative scales of both projects, and the fact this mod is much more stable, I would suggest you ask the other way round if RS modders want to integrate my cosmetic features in a submod.
ThePionier 5 Apr, 2022 @ 11:37am 
Would a compatibility patch be possible for the mod Real Space?
DatOneMinuteman 22 Dec, 2021 @ 11:25am 
0/10 Haumea isn't an egg :steamsad:
Scr(A)tch  [author] 22 Sep, 2021 @ 6:18pm 
Update will be here soon. As for mod compatibility, I won't do.
Rogueone 20 Sep, 2021 @ 5:53pm 
Update for 3.1?
ItzRaiden 23 Aug, 2021 @ 6:00am 
Would it be possible to have that capability though?
Scr(A)tch  [author] 11 Jul, 2021 @ 4:57am 
@samsockeater: I don't use this mod, but I suspect said gigastructure requires a regular planet, while gameplaywise dwarf planets are skinned asteroids.
samsockeater 8 Jul, 2021 @ 2:09pm 
how hard would it be to get this to behave well with gigastructures? dynamic core igniter and the replaced dwarf planets dislike each other
Scr(A)tch  [author] 21 May, 2021 @ 4:34pm 
I updated the mod, normalized Earth size at 18 to match 3.0.3.
Brennal 20 Apr, 2021 @ 7:12pm 
does this mod work on 3.0 I have not had any immediate issues yet
Scr(A)tch  [author] 6 Mar, 2021 @ 1:00pm 
@truelove101992 : it should. I modded all instances of the solar system I found in the game files.
Brennal 18 Feb, 2021 @ 8:12pm 
What true love said
truelove101992 17 Feb, 2021 @ 12:08am 
So is there a way to colonize the system in this version?
Scr(A)tch  [author] 10 Feb, 2021 @ 9:48am 
While the existence of Planet X is believable, its speculated orbit is far beyond the scope of the solar system as represented in Stellaris (13 to 26 times farther from the Sun than Neptune). I won't add it to this mod, and considering Paradox discarded Eris, I doubt they will add anything beyond the Kuiper belt.
bascott83 4 Jan, 2021 @ 2:59pm 
well there have been increasing articles from researchers stating that there is evidence to lead them to believe there is more than 1 planet and dwarf planets out past Pluto within the Gravity well of OUR Solar System.
8vantor8 23 Dec, 2020 @ 4:00pm 
if planet X is confermed then i think paradox will add it in in a update.
dasdasdweeqwe 20 Dec, 2020 @ 9:59am 
very nice man
dasdasdweeqwe 20 Dec, 2020 @ 9:56am 
bascott83 +++
Scr(A)tch  [author] 18 Dec, 2020 @ 11:46am 
If and when it's confirmed. Or as submob, I will think about it.
bascott83 18 Dec, 2020 @ 11:12am 
Can you add Planet Nine (Unless you consider Pluto a Planet... Then it would be Planet X).
Scr(A)tch  [author] 17 Dec, 2020 @ 10:21pm 
Alas, no. The mod has 0 impact on gameplay or balance, but it tampers with files included in the checksum.
XenoTechnian 17 Dec, 2020 @ 9:49pm 
does this work with iron man?
Scr(A)tch  [author] 17 Dec, 2020 @ 7:40pm 
RS System Scale should be perfectly fine.

Real Space itself has a custom Sol system that it will be overwritten. In this case make sure you load my mod last. Also it may have unexpected consequences.
Theminecreeper1 17 Dec, 2020 @ 5:04pm 
Does this work with Real Space System Scale?
Andora 17 Dec, 2020 @ 4:08am 
Thank you :D
Scr(A)tch  [author] 16 Dec, 2020 @ 4:58pm 
Here they are.
Andora 16 Dec, 2020 @ 4:06pm 
Can you add a few more screenshots of how the solar system looks in game?