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The reason I think this is a good idea is that the upkeep penalties scale up pretty damn quick, even when your army is still within a province or region that you own, sometimes making it near impossible to attack anyone because your money would drain so quick that it is unfeasable to actually send your army out. Something that could take the edge off a bit would help immensely.
Thanks for all the work you do!
How does it work in its current form with the latest updqte?
Also this does not seem to take underways into consideration, Making an army's Cost 40 to 50% more even tho they are just one underway jump away.
Baring all that, I feel like the Cost increases are a little to steep, I was getting 20% higher upkeep even tho i was right next to my Territory.
Still tho, For the high elfs this is perfect, Made there vortex campaign alot more interesting then it otherwise is.
This is planned but will be quite a bit of work to work and be optimized. So will be included with the next update, along with raiding stance and worldroots support, next to some general balancing
The dynamic upkeep should be based on the nearest developed settlement, so low level settlements give higher upkeep penalties and high level ones give upkeep reductions based on how close you are to them.
I think this would fit the idea behind this mod and penalise fast expansions more, which make sense.
It's best to return the additional upkeep for creating a new Army. The fact is that the mod removes penalties for the Army.
Love the mod :)
Would it be possible to include increased costs that kick in when the number of armies gets too high or is far greater than the number of provincial capitals controlled?
Yeah that waaaaaaayy too high. I think a minimum and a maximum value would be more fitting as well.
That sounds impossible to pay for lol 😅😆
If it helps though, I am using Radious and they work. There are some small balance factors, but, they're minor enough to not upset the game. They actually make it, hmmm, more dynamic! lol :D
But yet again, your mods are insanely good, especially this one. Will new races follow tho?
Some form of investment to stop players just grabbing an isolated and underdeveloped settlement for the buff would make this mod even more meaningful!
this mod is a very brilliant idea, but it is not compatible with:
Wulfrik: Wanderer of the Sea - Updated!
Black Ark for Lokhir Fellheart - Updated!
Alberic: Lord of the Seas - Updated!
and make their additional unique lords hordes disappear.
Is it possible to make them compatible? many thanks.