Starbound

Starbound

Kyani- Mission to the Multiverse
55 Comments
Khaviya "Basileia" Byzantinos  [author] 25 Jun @ 11:55pm 
Of course! Just don't forget to credit me and my buddy
TMBCyberman the meme dealer 25 Jun @ 8:20pm 
Am I allowed to add this race/their ship to CYOS? I really like the design
LoftyLoftyLoftyLoftyLofty 25 Apr @ 2:11am 
Just peeking in. I moved my block ids and updated the materials sheet :os_ram:
LoftyLoftyLoftyLoftyLofty 21 Apr @ 10:07am 
Okay. I'm only using 4 block IDs and right now it would be easy for me to migrate them to different numbers. I'm not sure if your mod only has 1 or 2 blocks or if it's using a lot of different blocks.

If you're using a bunch of different block IDs for building materials or stuff that players would be building with, I can just move my blocks to a new set of numbers.
Khaviya "Basileia" Byzantinos  [author] 21 Apr @ 5:42am 
I'll investigate the issue as soon as possible!
LoftyLoftyLoftyLoftyLofty 21 Apr @ 3:15am 
Hey friend, we have a block ID conflict!
https://starbounder.org/Modding:Materials:Mods

This page is where modders keep track of their material ID numbers for blocks.
I am currently using 3800, 3801, 3802, and 3803

Which material IDs does your mod use? I'd like to work together to figure out a solution that works for both of us
Khaviya "Basileia" Byzantinos  [author] 25 Mar @ 10:55pm 
It adds just a normal tenant and a guard iirc
Emerald 25 Mar @ 8:36pm 
Do you guys have a list of the themed tenants this mod adds? If it adds any?
MushiJutsu 12 Mar @ 5:33pm 
happy to help!
Khaviya "Basileia" Byzantinos  [author] 12 Mar @ 5:29am 
Thank you, I noticed that too! That needs a patch, I'll get to it as soon as I can
MushiJutsu 11 Mar @ 6:59pm 
also. some npcs are holding Perfectly Generic Items. you should probably fix that.
Emerald 7 Mar @ 5:37pm 
Does your mod add new Crops?
Does your mod add new Farm Beasts?
Does your mod add new Roles for Crew Members?
Does your mod have a wiki?
MushiJutsu 3 Mar @ 12:16pm 
@Khaviya the fin spear deals 117 damage and the hamaxe deals 164.7. i think that's a bit excessive
Khaviya "Basileia" Byzantinos  [author] 3 Mar @ 3:02am 
@MushiJutsu Nerfs? Did I buff them more than I expected? ^w^;
MushiJutsu 2 Mar @ 8:43am 
i really think the weapons need nerfs; specifically the fin spear and the tier 1 hamaxe
Khaviya "Basileia" Byzantinos  [author] 27 Feb @ 12:44pm 
Thanks for pointint this out! I'll be working on it once I get to it :3
Leonard 26 Feb @ 3:46am 
The first error can be easily fixed by changing the tenants' name from "guard_apex" to "guard_apex1". The base game already has a tenant named "guard_apex". The second error can be fixed by changing the projectile name to "physicalexplosionknockback1". The projectile name "physicalexplosionknockback" is already used by the base game. For the third error, it's a bit different. This time, the error is caused by the mod itself. Simply add a "1" after the projectile name, similar to what I mentioned above. The fourth error is the same as the second error. Simply add a "1" at the end of the name. The fifth error is the same as the third one. Simply add a "1" at the end of its projectile name. The sixth error is the same as the third and fifth: add a "1" at the end of its name. For the last error, add a "1" at the end of its name.

TL;DR

Just add a "1" or "_kyani" at the end of the tenants' name - same for the projectile names. I hope this helps.
Leonard 26 Feb @ 2:41am 
Throws multiple errors at me. [11:37:13.512] [Error] Tenant guard_apex defined twice, second time from /tenants/guard_kyani.tenant
[Error] Duplicate projectile asset typeName physicalexplosionknockback. configfile /projectiles/explosions/regularexplosion2/physicalexplosionknockback.projectile
[Error] Duplicate projectile asset typeName armageddonpodexplosion. configfile /projectiles/throwables/armageddonpodexplosion.projectile
[Error] Duplicate projectile asset typeName physicalexplosion. configfile /projectiles/explosions/elementalexplosions/physicalexplosion.projectile
[Error] Duplicate projectile asset typeName asteroidgrinderexplosion. configfile /projectiles/throwables/asteroidgrinderexplosion.projectile
[Error] Duplicate projectile asset typeName pocketinfernoexplosion. configfile /projectiles/throwables/pocketinfernoexplosion.projectile
[Error] Duplicate projectile asset typeName jumpdiggerexplosion. configfile /projectiles/throwables/jumpdiggerexplosion.projectile
Khaviya "Basileia" Byzantinos  [author] 25 Feb @ 1:51am 
@Emerald Yes, it does. As far as I know, it would impact only newly generated planets to spawn these. So a full reset is not mandatory, don't worry
Emerald 24 Feb @ 11:08pm 
So uh, what do you mean by "Start over"? Also, Does your mod have Towns/Villages?
Khaviya "Basileia" Byzantinos  [author] 14 Oct, 2024 @ 3:47am 
I'll try looking into it
Dudeknightz 13 Oct, 2024 @ 4:32pm 
Also, you can attack npcs with the spear, not sure about the other weapons
Dudeknightz 13 Oct, 2024 @ 4:30pm 
[19:28:47.613] [Error] Fatal Exception caught: (InvalidMaybeAccessException)
Khaviya "Basileia" Byzantinos  [author] 12 Oct, 2024 @ 2:29am 
@Dudeknightz
Thank you! I'll look into it! Can you provide the log?
Dudeknightz 11 Oct, 2024 @ 6:23am 
The spear's alt attack crashes the game
Khaviya "Basileia" Byzantinos  [author] 26 Dec, 2023 @ 12:09pm 
Of course. You can contact me on Discord. I'll leave the tag here (gonna update them in the mod page next time I come up with an update for my mod) - khavbasbyz
Oмεяυıп 25 Dec, 2023 @ 7:45pm 
Heya!
Someone requested to have your race supported for my Race Traits mod! I wanted to ask you if you want to give your race specific stats and bonuses?
You can check out the public stat Google sheet and comment there! Race Traits - Stats Sheet [docs.google.com]
There is also the user-friendly form you can submit as well. (This option is easier to understand and navigate.) Race Traits - Race Support Application [forms.gle]
I'd love to have your official support! I'd prefer if we can talk on Discord and not on Steam, if necessary.
Khaviya "Basileia" Byzantinos  [author] 10 Sep, 2022 @ 6:49am 
Got it, we'll be looking into that issue
Seven Seas 9 Sep, 2022 @ 12:38pm 
[16:08:07.914] [Error] Duplicate projectile asset typeName pocketinfernoexplosion. configfile /projectiles/throwables/pocketinfernoexplosion.projectile
Khaviya "Basileia" Byzantinos  [author] 14 Feb, 2022 @ 9:21am 
Thanks, we're looking into it
SimplySquamb 14 Feb, 2022 @ 7:29am 
[07:28:27.153] [Error] Exception caught loading asset: /items/armors/kyani/kyani-tier5/._kyanit5pants.legs, (AssetException) Could not read JSON asset /items/armors/kyani/kyani-tier5/._kyanit5pants.legs
Caused by: (JsonParsingException) Error parsing json: expected JSON object or array at top level at 1:1
Khaviya "Basileia" Byzantinos  [author] 14 Feb, 2022 @ 5:17am 
It should be solved now
Khaviya "Basileia" Byzantinos  [author] 14 Feb, 2022 @ 4:44am 
Thank you for informing me
Khaviya "Basileia" Byzantinos  [author] 14 Feb, 2022 @ 4:44am 
This issue I will resolve soon
SimplySquamb 14 Feb, 2022 @ 2:25am 
Ditto to PAP
PassionateAboutPonies 13 Feb, 2022 @ 7:26pm 
Since this mod updated, my Starbound now crashes when I attempt to start it, with the error logged as "[Error] Exception caught loading asset: /items/armors/kyani/kyani-tier4/._kyanit4pants.legs, (AssetException) Could not read JSON asset /items/armors/kyani/kyani-tier4/._kyanit4pants.legs" Here's the full paste: https://pastebin.com/LJGdCQFW
Darkrium  [author] 25 Jan, 2021 @ 8:34am 
Thanks for the report. I'll look into it.
ThornsofLight 25 Jan, 2021 @ 7:57am 
I started out with an inventory full of quantum masks. I really don't need that many
Darkrium  [author] 22 Dec, 2020 @ 3:49am 
Also, the head looks better a little further back like that. I made that adjustment near the beginning cause it doesn't look right when more forward.
Darkrium  [author] 22 Dec, 2020 @ 3:45am 
Thank you for the feedback. I've been nudging for some minor polish before being uploaded but I can't complain. They worked hard on this and they're really proud of it.
[Positive furry name] 22 Dec, 2020 @ 12:46am 
My my, it has been a while has it Cappu or Khaviya? I'm not here to argue but you could need a little improvement with it, the clothing (and weapon?) need a bit of shading because they look a bit flat, the head doesnt look like they're in place as well. perhaps you need some minor detail work in it ^^ (sadly i can't provide cause im trash lmao)
anyway, i wish you a good day :cozyspaceengineersc:
Better Call Saul 21 Dec, 2020 @ 9:22am 
@Tekno

Hey blind,no one forced you to write me something,I even would not be in the game but no you decided to show that you're hurt, kind and smart,but I know how to not care about your opinion I wrote to you my opinion
prove that you are really smart and don't answer this comment,I don't care anyway :sans:
Tekno 21 Dec, 2020 @ 9:15am 
@(●´ω`●)KNPO

Listen here. I'm not asking for a fight but for real, I don't want to start an argument if I were you. At least I can appreciate their hard work and their artstyle. So do us both a favor and move along. No exceptions.
Better Call Saul 21 Dec, 2020 @ 9:07am 
@tekno

Hey jerk, this is a workshop, there are buttons like like and dislike,I appreciated this mod, or are you so stupid that no one can appreciate the work? :steamsalty::steamsalty:
Tekno 21 Dec, 2020 @ 8:42am 
@(●´ω`●)KNPO

If you don't like the artstyle, then that's just you. Besides, if you don't like this mod, then move along.
Better Call Saul 21 Dec, 2020 @ 5:26am 
the style is ugly,it could have been better
I don't even have to explain to you the author, I saw the mod,I looked at it and appreciated
by the way why this mod was in the top because there are no mods really, it will also disappear if there are new downloaded mods
Khaviya "Basileia" Byzantinos  [author] 21 Dec, 2020 @ 1:32am 
Tell me why it's bad
Better Call Saul 21 Dec, 2020 @ 1:29am 
bad
Darkrium  [author] 20 Dec, 2020 @ 7:08pm 
Hey, you at least offered your help and provided some feedback.
Gort 20 Dec, 2020 @ 6:52pm 
im glad to see you guys maneged to get on the fetured page..you have been working so hard on it...wish i was more helpfull with the development tho...i felt usless