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just to know if you will port this mod and the one with Imrik and his legendary dragons ?
Oh thx for the great mod
@everyone
what is the current condition of this mod? I may update the sfo submod for it but need to know about it first.
They are not factions, but lords. Go into the different links to see for which factions
Thank you for testing this and sorry for the late response.
I think it is possible to tell the ai to never get the skill, thus fixing the problem in the campaign. I will have to look into this if it actually works.
Hello again, I had some spare time so I booted up a new campaign as Ungrim Ironfist to test out if the crash persists in campaign. Using "CJ's Campaign Configuration" mod to force everyone in the game to max level plus more skillpoints, I rushed Red Eye mountain and initiated a fight with Lukyan, confirmed equipped with his bodyguard mount, only for the game to crash yet again.
I have no idea what could be causing this other than some strange engine bug or limitation similar to the other aforementioned Iron Brotherhood mod? No idea how one would fix this barring removal, otherwise I suppose one would have to simply avoid having Lukyan in their games at all as a potential enemy for long term campaigns, for fear of him and his squad deleting reality.
Still, thank you for responding and once again thank you for your mod work regardless!
It is not on your end, as I too can replicate it, and I have absolutely no idea what cold be causing this. Hopefully it is only in custom battle and not in campaign, but I would like for someone to test this as my own time is quite limited right now.
@Airborne Seals
No worries, happy everything worked out well
Unfortunately, I seem to have recently come across a strange issue, at least pertaining to Lukyan. After messing around in Custom Battles, I replicated what I think the issue is. The game is fine when I play as him in any form, but it seems that if the AI tries to use him with his "bodyguard mount" upgrade, the game crashes before it finishes loading.
Has anyone else had this issue, or knows if it affects campaign encounters with a high level "bodyguarded" Lukyan if the AI controls them? Wondering if it is a weird mod issue on my end, or if it is a consistent bug (similar to what I heard plagues the Iron brotherhood dwarf mod perhaps?).
Sorry to bother.
Both the script spawning him for Tehenhauin and using the campaign editor works for me. Can you describe what happens when you try both of these things?
One issue though, Zac'tox does not appear in any campaigns.
Thanks for the kind words, I'm glad you enjoyed my work
Good job, mate.
Yes I have but I don't have any planed at the moment
I think it should work just fine, will update as soon as I can
Yeah they don't have defeat traits. To be honest I don't know how to make defeat traits but it might be time to put the effort into learning it
Glad you have enjoyed the mod though
I personally does not use SFO, but there is a SFO submod made by Reg. Use that and if it still does not work write it over there so he can look into it
The name is just text, and doesn't actually do anything. Fore an example, it could just say that it buffs Greatswords, but it really buffs Empire Knights. So it is not there that the problem lies.
Also, it works perfectly fine for me, so try to re-download the mod.
And where you using any other mods, as the conflict may lie there.
Yes that is intentional. It is there so that Tanek can't have free Kharibdyss
In the future
@Flamboyant Schemer61
The more lords the merrier
I was always looking for more lords on the workshop, as I loved having as many unique characters as possible. Then I decided to make my own lords to give other people more lords to play with, as they might be searching for it the way I did.
And thank you for the kind words
I have lost the motivation to mod a bit. Trying to update old mods before I make any new ones, but I have of some interesting ideas for those factions that might happen in the future
@RexJayden
Actually a easy fix when you know what to do. And it was probably quite needed
Will you make more for Bretonnia, Vampire Coast, Tomb Kings, Norsca, Dwarves or Wood Elves too? They seem to be the most in need of more variety.
I actually have plans on making them save-game compatible, just need to get a little bit better at scripting first
Yes thay are in tha faction and the AI can recruit them
Glad you liked the idé, and that was how I was thinking as well, but it might take a while before it happens
I actually have a plan to make a mod which gives the Empire a Ulric unique landmark, from where they can recruit some type of skin wolves that are not ROR