XCOM 2
Council With A Chance of Resistance Ops
9 Comments
Falkeministeren 21 Jul, 2021 @ 10:42am 
Are you going to fix the issue with the Chosen Spawning? I am unsubbing untill it is fixed. I do love your mod though, i restart alot because i mod my game like crazy, so it is nice to not have to be forced to play the same misisons over and over every time i restart.
mynameactually 18 Jun, 2021 @ 4:39am 
Safe to take out mid campaign?
Mitzruti  [author] 23 Mar, 2021 @ 8:01am 
well, uh. oops?
Flashstriker 23 Mar, 2021 @ 4:45am 
Heya, so there's a bit of a problem with this mod. Turns out the Chosen are scripted to spawn on the next mission after the first Resistance Operation. I currently have Plated Armour and am working on Mag Weapons and haven't had a Resistance Operation yet, they've all been Council missions. Hence, I haven't had the Chosen spawn. Just thought you should know, I doubt this was intended haha!
Red110 22 Jan, 2021 @ 7:54am 
LWOTC compibality?
Mitzruti  [author] 29 Dec, 2020 @ 11:02am 
@Valvatorez
for missions spawned by the Res Op Source, yes.
Valvatorez(Cox Cable = awful ISP 29 Dec, 2020 @ 6:04am 
@Mitzurti
If I change ResOpChance = 33 to 55 the game should favor Resistance Ops over Council Ops, correct?
Mitzruti  [author] 21 Dec, 2020 @ 7:48pm 
@starkiller239
This ignores the limit for the number of Res Ops. So there's no need for More Resistance Ops, but it won't cause any problems if it happens to be in your modlist.
starkiller239 21 Dec, 2020 @ 2:13pm 
Would there be any conflict with RealityMachina mod More Resistance Ops?