XCOM 2
[WOTC] Tygan's Tech: Starting Research
25 Comments
LeyShade 29 Jan, 2024 @ 4:48pm 
Would like to confirm if this mod supports adding proving ground techs, or wether it only supports research ones.
BroncoXeno2035 25 Jan, 2023 @ 4:07am 
Thank you
NightNinja54  [author] 24 Jan, 2023 @ 7:21pm 
@BroncoXeno2035
Yes, you'd have to look in the mod's respective files. I'd recommend reviewing the localization file first as that traditionally has all of the added content in a consolidated view
BroncoXeno2035 15 Dec, 2022 @ 9:14pm 
Do you know how to check other mods' added research projects programming names? I have a bunch of mods that all add new projects, and was thinking of adding some of the more common troopers and aliens from them to the list.
NightNinja54  [author] 9 Sep, 2022 @ 11:29am 
@0inArrow
Thanks for posting!
0inArrow 7 Sep, 2022 @ 9:08am 
For anybody who needs the name of specific types of research, this website lists them off. https://commands.gg/xcom2/givetech
NightNinja54  [author] 22 Jan, 2022 @ 3:32pm 
@BroncoXeno2035
They would be in the mod's files - can check the localization file (.int) as a central spot for primary associated values.

@Ozy
Unfamiliar with LWOTC

@Valvatorez
Uncertain of that information is available in a stored location
BroncoXeno2035 21 Jan, 2022 @ 7:53pm 
Where do you find custom autopsy names for modded units, like say mutons destroyers?
Ozy 8 Jan, 2022 @ 6:19pm 
LWOTC Compatibility?
Valvatorez(Cox Cable = awful ISP 15 Jun, 2021 @ 3:45am 
@NightNinja54
There should be a list or something because I made Defense Matrix and Psionic Research redundant with your facilities mod. While "+Tech=DefenseMatrix" doesn't seem to work.
NightNinja54  [author] 5 Mar, 2021 @ 8:46pm 
Research name is: 'MagnetizedWeapons'
Rick_Diculous 5 Mar, 2021 @ 7:39pm 
I corrupted a campaign somehow so I'm wanting to use this mod to catch up to where I was faster. Wanting to start off with Mag weapons researched at least. Doesn't seem to be researched with 'MagneticWeapons' in the .ini
NightNinja54  [author] 27 Feb, 2021 @ 9:22am 
@Braincell
Uncertain, haven't tested personally.
Braincell 27 Feb, 2021 @ 8:31am 
is this compatible with vanilla?
NightNinja54  [author] 29 Dec, 2020 @ 5:21pm 
@Tyler Chambers
It is not


@eclecticbibliophile
Ty
Vegeta002 25 Dec, 2020 @ 3:38am 
Is this compatible with the Mod Config Menu?
eclecticbibliophile 24 Dec, 2020 @ 8:36am 
Brilliant mod
NightNinja54  [author] 23 Dec, 2020 @ 9:20am 
@Dawnpromise
'ExperimentalWeapons'
Dawnpromise 23 Dec, 2020 @ 4:31am 
Does anyone know the name of the alien hunters tech? The one that grants the axe, boltcaster, and frostbomb to the proving ground? I'd like to add that to my start list.
NightNinja54  [author] 22 Dec, 2020 @ 5:09pm 
@msfthat
I had considered randomization, but decided to release as is due to potential research conflicts. The customization config will allow users to adjust to their preference!

@CptnHappyTimePie, @Cake_Knight, @RustyDios, @GHOST NUT
Thanks folks, Enjoy!
msfthat 22 Dec, 2020 @ 11:32am 
Can you randomize what starting tech you get because I think that would be cool if it was there?
CptnHappyTimePie 22 Dec, 2020 @ 2:41am 
And like that it gets subbed! Awesome idea brilliantly executed. This and the sheer lack of supplies/resources over a *20* year period just irked me to no end. Guys. c'mon what were use doing like?!

But I always feel like I'm cheating even when I use a further reduced version of A Better Start Lite or similar. This though, is common sense so no cheaty to my brain :) I mean what else would Tygan be doing...except trying to discover the secret to advent burgers deliciousness!!!
Cake_Knight 21 Dec, 2020 @ 8:07pm 
Very cool concept!
RustyDios 21 Dec, 2020 @ 7:27pm 
Awesome idea !
you blessed soul