XCOM 2
[WOTC] Lily's Facilities: Starting Base
30 kommentarer
Marcus 5. nov. 2024 kl. 0:47 
THIS DOSE NOT WORK - READ COMMENTS BELOW.
GibbsNCIS 9. maj 2024 kl. 14:30 
Love the mod I have downloaded the Combined Workshop and Laboratory Mod is there anyway to get this to work with your mod if so how?
jat11241976 1. apr. 2024 kl. 6:00 
This is an excellent mod, well done :steamthumbsup:just a question, and it's possible that another mod entrely is responsible. But in most of my new campaigns, there is already a cleared room next to the GTS. This isn't mentioned in the description, i was just curious.
VS-lockon 18. mar. 2024 kl. 12:08 
what bug
LeyShade 29. jan. 2024 kl. 16:46 
Would like to confirm in regards to clearing spaces: does this only effect the spaces underneath the assigned GTS, and does this issue resolve once the unexcavated space next to it has been cleared?
NightNinja54  [ophavsmand] 20. apr. 2023 kl. 17:21 
@hasniel
no, sorry
hasniel 8. apr. 2023 kl. 15:52 
Has the bug been fixed?
NightNinja54  [ophavsmand] 22. jan. 2022 kl. 15:25 
@PM_Zigg
No, apologies

@Ozy
In theory? I'm not familiar with LWOTC
Ozy 8. jan. 2022 kl. 18:20 
LWOTC Compatibility?
Zigg Price 26. sep. 2021 kl. 11:38 
Has there been a fix to the other spaces not being able to be cleared? If not, this mod is essentially broken and nonfunctional.
Zigg Price 26. sep. 2021 kl. 11:36 
Word to the wise, ini edits are easy to do, but require a little legwork to track down information, sometimes. Get acquainted with the Mod Discord for XCOM 2 and Google. Easiest ways to learn, apart from simple trial and error.
Zigg Price 26. sep. 2021 kl. 11:36 
@APedestrian843
"However, any and all facilities can be built and fully customized within this mod's configuration file: XCom_Starting_Facilities.ini"

You can find this mod's folder a few ways. The easiest way is have the Alternate Mod Launcher installed. I would actually recommend this method above all others.

Once you find it (Google is your friend,) and get it installed (instructions come with the download, and are also on the Git site,) it will show you a list of your installed mods. Just right click, and click "Show in Explorer." This takes you right to the mods folder. The .ini file mentioned above will be in the config folder. From there, follow the syntax in the file to add a new facility. You will need the facility template name, which you can usually find on Google, or in the localization files from XCOM 2. Usually in XcomGame.int. A search in file explorer should be able to find it.
APedestrian843 6. juni 2021 kl. 20:37 
First off, I love this mod. It's a great addition to whatever kind of game people want to play. I'm still a little new to this kind of thing so I don't really know how to access the other facilities. could someone please explain the process to me? (In dumb person words preferably)
Marcus 14. apr. 2021 kl. 7:36 
Had the same thing to me, cannot clear spaces below.
silverleaf1 7. mar. 2021 kl. 0:58 
@NightNinja54 I have encountered a possible bug with this mod. The GTS showed up in the place designated but for some reason I can not assign an engineer to clear the space below it; the other spaces next to that space have not been cleared yet since it is early in the campaign.
LightenedDark 19. feb. 2021 kl. 16:23 
Would you mind looking at Commander's OCD ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=676982856 ) to see about allowing the placement of blank spots or power coils? It doesn't work with WotC and you've already got a working mod that does almost the same thing. Heck you could even decide the loot in spots with junk (it looks like there are 2 types of junk per each level).
justinfreeman 15. jan. 2021 kl. 22:06 
Ok, that makes sense. I started a new game with all 12 available facilities built, but the proving grounds and shadow chamber are not being recognized as being present by the game's story missions to progress the game. When I remove them in game to rebuild them, it will again state I need to excavate but cannot do so.

Again, I am loving the mod, just sharing what I have run into.
RustyDios 29. dec. 2020 kl. 18:31 
My guess would be there's a flag missing that says you have 'excavated' far enough to reach them
NightNinja54  [ophavsmand] 29. dec. 2020 kl. 17:22 
@justinfreeman
Glad to hear about the first part, I am uncertain about the second part. That sounds problematic, candidly.
justinfreeman 26. dec. 2020 kl. 18:47 
First of all, this is exactly what I have been looking for, it is awesome, thank you.

So, I've run into an issue with this amazing mod, could be a conflict with on of the other 200 mods I have running, though. Once I pick the starting facilities I want (the top 6) the bottom rows remain locked and I cannot excavate them. What am I missing?
NightNinja54  [ophavsmand] 22. dec. 2020 kl. 17:06 
@CptnHappyTime, @RustyDios
haha, glad for the excitement - I can consider how to best get Bradford into the mix, but no plans at the moment. I appreciate your ideas though!

@Flashstriker
Fixed!

@ZiggyTouyeul
Thank you
RustyDios 22. dec. 2020 kl. 5:13 
@CptnHappyTimePie
Pulled into someone else's mods comments to answer a question.. lol :)
Sorry, but I have no interest in making an 'easier start' mod like that. Maybe NightNinja will follow up these recent two mods with a "Central's Cache" type mod ?
CptnHappyTimePie 22. dec. 2020 kl. 4:13 
@RustyDios or is that something you'd be able/willing to make a crack at :)
CptnHappyTimePie 22. dec. 2020 kl. 4:13 
Alright idea time @NightNinja54 fixing the lack of supplies/resources at campaign start in a non cheating way.

On Geo, on a new campaign have a scanning sight set up already (5-7 days or something) that's a Resource Cache (compilation of all the individual caches the resistance had been gathering the past 20 years: Alloys, Supplies etc).

Maybe implement something similar for the likes of PCS & Weapon Upgrades? Or just combine the two?

"Commander, we've done what we can in your absence but it hasn't been easy. These are all the resources we've managed to gather while successfully evading Advents forces. It's not much, but it's a start."
- Mr. Besty Sweater Man Bradford
CptnHappyTimePie 22. dec. 2020 kl. 2:44 
TWO OF THEM!! Have all the praise! That is the first thing I build and where I builds it so woop and thank you!!
Flashstriker 22. dec. 2020 kl. 2:24 
Very nice idea. But I'm pretty sure the introductory quote isn't meant to be from Tygan XD
ZiggyTouyeul 21. dec. 2020 kl. 20:59 
Alright, I'll let you know when I start a new playthrough :)
NightNinja54  [ophavsmand] 21. dec. 2020 kl. 20:56 
@ZiggyTouyeul
I did a decent amount of testing - it should not as it does not submit an overriding gamestate. Let me know if you experience issues and I'll note any conflicts.

@RustyDios
Thank you Rusty :)
ZiggyTouyeul 21. dec. 2020 kl. 20:52 
I like the idea but could this mod conflict with other mods that introduce starting features?
RustyDios 21. dec. 2020 kl. 19:27 
And again.. amazing idea!