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Rapporter et oversættelsesproblem
no, sorry
No, apologies
@Ozy
In theory? I'm not familiar with LWOTC
"However, any and all facilities can be built and fully customized within this mod's configuration file: XCom_Starting_Facilities.ini"
You can find this mod's folder a few ways. The easiest way is have the Alternate Mod Launcher installed. I would actually recommend this method above all others.
Once you find it (Google is your friend,) and get it installed (instructions come with the download, and are also on the Git site,) it will show you a list of your installed mods. Just right click, and click "Show in Explorer." This takes you right to the mods folder. The .ini file mentioned above will be in the config folder. From there, follow the syntax in the file to add a new facility. You will need the facility template name, which you can usually find on Google, or in the localization files from XCOM 2. Usually in XcomGame.int. A search in file explorer should be able to find it.
Again, I am loving the mod, just sharing what I have run into.
Glad to hear about the first part, I am uncertain about the second part. That sounds problematic, candidly.
So, I've run into an issue with this amazing mod, could be a conflict with on of the other 200 mods I have running, though. Once I pick the starting facilities I want (the top 6) the bottom rows remain locked and I cannot excavate them. What am I missing?
haha, glad for the excitement - I can consider how to best get Bradford into the mix, but no plans at the moment. I appreciate your ideas though!
@Flashstriker
Fixed!
@ZiggyTouyeul
Thank you
Pulled into someone else's mods comments to answer a question.. lol :)
Sorry, but I have no interest in making an 'easier start' mod like that. Maybe NightNinja will follow up these recent two mods with a "Central's Cache" type mod ?
On Geo, on a new campaign have a scanning sight set up already (5-7 days or something) that's a Resource Cache (compilation of all the individual caches the resistance had been gathering the past 20 years: Alloys, Supplies etc).
Maybe implement something similar for the likes of PCS & Weapon Upgrades? Or just combine the two?
"Commander, we've done what we can in your absence but it hasn't been easy. These are all the resources we've managed to gather while successfully evading Advents forces. It's not much, but it's a start."
- Mr. Besty Sweater Man Bradford
I did a decent amount of testing - it should not as it does not submit an overriding gamestate. Let me know if you experience issues and I'll note any conflicts.
@RustyDios
Thank you Rusty :)