Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Error at line: 405 column: 1 file: common\ai_budget\00_energy_budget.txt.
Please report this error to the author of the mod: Glavius mod 3.0.1.
Error message says:
Error in common\ai_budget\00_energy_budget.txt: Ln: 405 Col: 1
Note: The error occurred at the end of the input stream.
Expecting: closing brace or statement
Other error messages:
The clause opened at ("common\\ai_budget\\00_energy_budget.txt", Ln: 379,
Col: 25) was not closed.
and
Error in common\ai_budget\00_energy_budget.txt: Ln: 405 Col: 1
Expecting: closing brace or statement
Are you using More Events Mod? Or StarNet AI?
Maybe the last } is missing?
00_energy_budget.txt
energy_upkeep_country = { # Covers most other things
resource = energy
type = upkeep
category = country
potential = {
always = yes
}
fraction = {
weight = 1
}
}
Also said define file is just the same as the original one from the game, so it's not even useful.
Just messaging to say that this mod conflicts with Acquisition of Technology/AoT; at game start with this enabled, for some reason the AI assumes to treat every AI empire as a Fallen Empire; after a month ingame each AI capital admin building is replaced with an Ancient Palace.
No idea why, but after extensive testing I've narrowed it down to this mod as the culprit.