The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Alchemist's Compendium
270 Comments
Anarkee 2 Dec, 2023 @ 5:08pm 
I might be a little (like a few years, lol) late with this, but I just noticed a small mistake - The book lists "Damage Stamina" as one of the effects of Frost Mirriam. It should be "Damage Stamina Regen" though.

Otherwise I'm absolutely in love with this book.
TheFir3Crack3r 13 Jul, 2022 @ 2:55am 
I discovered the shack way back on my character and went to check for the book today, but couldn't see it
WickedWon 9 May, 2019 @ 5:56am 
Amazing. Thank you.
💖 Officer Hotpants 💖 27 Mar, 2019 @ 9:51pm 
These kinds of mods tend to be my favorite. Beautiful work.
Et tu, B? 20 Nov, 2018 @ 3:21pm 
I really like the cover of the book, not many in the base game have a unique design, only really do the master spell books have one and some journels
Vampire Woona 4 Nov, 2018 @ 1:03am 
EDIT OF PREVIOUS COMMENT: I realized afterwards that the potion recipes teaching ingredient effects was because I have a mod for that, and it is not how they function in vanilla. So apologies for what I said earlier.
Vampire Woona 2 Nov, 2018 @ 6:29am 
I love this mod for the immersion, but honestly I'm slightly dissapointed that it doesnt instantly teach your character all the effects upon reading it the first time, like all those little "potion recipe" notes do... I mean, I understand why you didnt make that a feature, as it would be mildly cheaty and then I'd only ever need to read the book once, but still...
GünTher 27 Jun, 2018 @ 2:20pm 
Suggestion:

The book could be a personal alchemist note book:
Blank at the beginning and the more you discover the effects of ingedients, the more it would be enriched.

If you have the book with you at an alchemy stand, it could provide some other functionalities when you are doing some Alchemy:
Store the combination of ingredient you already tried + store the results in a diary section of the note book, it would allow to infer the effects an ingredient has NOT, based on the trials you already made and the known effects of the ingredients. + When you are trying a combination of ingredients, you should be informed if you already tried this combination.

Additional items, sheets, would be found as a loot in the dungeons or purchased to some "specialists" and they would contain some Information about a random ingredient. Reading them would add an info in the note book, and it would add a small XP amount in Alchemy
Genma 15 Jun, 2018 @ 9:19am 
found an error wheat has damage stamina regen not damage stamina
AtomicTermite 20 Nov, 2017 @ 6:11pm 
Makes poisoning my enemies and turning invisible when I get in way over my head much easier
Zefram Cochrane 6 Oct, 2017 @ 9:11am 
Lovely mod. Thank you
LORD_K 2 Jun, 2017 @ 6:51am 
no found the book; found only the journal on the table; too bad...
Alaskan Glitch 2 May, 2017 @ 7:52am 
Outstanding contribution. Thank you! :steamhappy:
BigScawyDwagon 22 Jan, 2017 @ 5:48pm 
Might want to update those image links
archeocortex 27 Dec, 2016 @ 11:14am 
that's just great... it doesn t kill the roleplay by adding too much, it just make me enjoying alchemist for the first time. Great work
RGM  [author] 10 Dec, 2016 @ 6:46am 
I haven't been here in a long long time, but I'm very happy to see people still enjoying the mod.

About Skyrim Special edition. I can't convert it myself because of technical reasons, in other words my internet can't handle a 25 gig download. There is a version of this for SSE - PC on Nexus uploaded by Xarxee with my permission, but I don't think he did a console version, at least not as far as I know.

If anyone else wants to port it to XBox I think that would be great. As far as I'm concerned this mod is now totally open for anyone to do what they want with it.

I don't think it would work with PS4 because of Sony's limitation on including extra files, but maybe there could be a work around for it. Anyway have a good Christmas guys. :steamhappy:
Crusader 4 Dec, 2016 @ 5:10am 
thanks for this mod, forgot where it was! great mod!
VileIntent 16 Oct, 2016 @ 5:02am 
i was curious as well if you will be uploading this to the bethesda net for the remastered skyrim
IRxxSCOPES 15 Oct, 2016 @ 9:23am 
hey RGM amazing mod, just one question though. would you allow us console players to get this?
bored_a-cell 20 Aug, 2016 @ 10:00am 
After escaping Helgen, if I do the vanilla start, I always end up running to the Alchemist's Shack to get this! Thank you so much. :milliehurray:
Asayake 17 Jun, 2016 @ 11:14am 
Thanks for your time and effort!
DaedraPrime 28 Apr, 2016 @ 3:29pm 
i got ur mod and i went to the shack but the book was not there at all
Afuni 27 Jan, 2016 @ 9:42am 
Very helpful indeed: ):steamhappy:
Chernobyl Barnet 17 Jan, 2016 @ 3:07am 
Do you learn what the plants do? or are they just in the book?
WRONGTURN 28 Nov, 2015 @ 4:22am 
VERY VERY HELPFUL. I have been meaning to write down a list for myself, but this is MUCH MUCH better idea! thanks
jordan99.evans 12 Oct, 2015 @ 5:36pm 
Good job
Gorione 8 Oct, 2015 @ 7:17pm 
Love this thing! Such a handy tool!
The Yeti from Lemmytown 16 Aug, 2015 @ 3:58am 
Great, works perfact on "vanilla" Skyrim. :steamhappy:
Blue Damselfly 29 Jun, 2015 @ 2:59am 
Great MOD! Thanks for sharing your work!
Ekzebiche 26 Jun, 2015 @ 12:55am 
Found a mistake in a book. It states that the fourth property of Frost Mirriam is damage stamina, but it isn't. It's damage stamina regeneration. Still, a must-have mod )
RGM  [author] 21 Jun, 2015 @ 9:32am 
Sorry to here this isn’t working for you. The implementation of this mod is so simple that it should always work, there is not much that can go wrong. Are you using any other mod that makes changes the Alchemist’s shack? If so then something could have knocked the book out of place or be covering it.

You could give yourself the book using a console command. If you don’t know how to open the console, look at the left side of your keyboard where the tab key is, above the tab key is another key with a squiggly line, that key will toggle the console on or off.

To give your self the book you need to know it’s form ID and it’s load order #. The form ID is 002DB3 and that needs to be preceded by the hexadecimal load order number.

With the console open type in: Help “alchemist’s compendium” 4 with the quote marks around the name. This might give you something like 0A002DB3

So command is: Player.additem 0a002db3 1 the #1 at the end is the quantity you want.
Valen 20 Jun, 2015 @ 9:44am 
I have the mod suscribed, dowloaded, selected and running, but the book does not appear in game at all.. please help?
Sp4rt1cu2 23 May, 2015 @ 8:32pm 
Your awesome : )
Romaine Calm 5 May, 2015 @ 10:07am 
Thank you - much better then all my sticky notes
RGM  [author] 29 Apr, 2015 @ 3:50pm 
There really wasn't an update it's the same file. Here's what happened. when I first uploaded this to Steam there was no category for Alchemy, so I had to list it under other categories and hope that people would find it.

Now Steam has an Alchemy category but it wouldn't let me change the category unless I was updating the file, so I had ti trick it into thinking that I was updating. I'm sorry for the inconvenience this has caused, but hopefully it will now be easier for people to find this file here at Steam.
Bigwhitehound 29 Apr, 2015 @ 3:44pm 
Thank you. :)
RGM  [author] 29 Apr, 2015 @ 3:40pm 
This mod is on Nexus http://www.nexusmods.com/skyrim/mods/51077/?
The name is very slightly different because Nexus wont let you use an apostrophe in the title, so if you type in a search the way it's spelled here it might not come up. On Nexus it is just Alchemist Compendium.
Bigwhitehound 29 Apr, 2015 @ 7:43am 
Love the mod, most useful book in game. Can't find it on Nexus (link please?) Would donate IF on nexus.
Vampire Woona 27 Apr, 2015 @ 9:42pm 
dunno why, but your latest update unsubscribed me in the launcher even though im still technically subscribed. only a minor nuisance since i can easily un-tick and re-tick subscribe to fix it, but i'd figure i'd let you know in case its a widespread thing.
HammerHand 24 Feb, 2015 @ 6:58pm 
Truly a good mod. Used it for a long time. If you do alchemy, GET THIS
Bagiro 8 Feb, 2015 @ 1:57pm 
this is a must for any alchemist!
Joe Soda 3 Feb, 2015 @ 1:47pm 
Finally, I can atleast pretend I know what Fire Salts do.
ZephyrLuxx 26 Jan, 2015 @ 6:34pm 
Beautiful! Just what I was looking for. This is amazingly useful and very lore-friendly. Great work.
MisterPolite 25 Jan, 2015 @ 6:30am 
Great work.. Thanks !
dajd196 16 Jan, 2015 @ 5:29pm 
This is a stunning book - great work.
Would you consider an inclusion whereby reading the relevant volumes you character learns the effects for each ingredient, i.e. once you've read the book each ingredient shows up all effects instead of unknown?
Rokkvi 30 Dec, 2014 @ 8:07am 
guy ......... i 've been installed many things on my game, but that is exactly i'm looking for. You are fu#*%$# awesome. ty :D
Glass Shahk 15 Dec, 2014 @ 4:24am 
BTW that pic on the front is from a painting of when they discovered phosphorus (glowy explosive shit)
Clever Monkey 28 Oct, 2014 @ 9:50pm 
I don't know If I will really use this book because I have the game guide and a tablet but it is one of those things that should be dispalyed proudly by your alchemy station. plus I'm sure it took many hours to make and looks real good.
Talyn Firelock 6 Oct, 2014 @ 6:44pm 
LOVE this bok, I am an avid alchemist, this makes things so much easier. Thanks
Angel 3 Oct, 2014 @ 9:07am 
Any plans to make a sister book to this that lists probable locations where these ingredients can be found? Obviously there are some ingredients that would be weird to list in a book(Looking at you, human flesh), but for ingredients that are plants, bits of animals, whole animals, etc.. such a book would be very helpful.