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I think i'll try without CTT and stuff one more time when i can build up the effort to start a third time over.
As a few mods come together to make this work I triple checked I had everything listed in the required mods list
Fixed Cap Loc for Zealots and Acolytes as they were flipped
Im joking mate :) Thank you for your hard. Work and dedication
It's updated, slave ogres have all fancy ogre stuff now
The Dreadquake mortar has been updated with it's new pulling wagon (so it's even better now *shrug*)
The Kollosus still needs some work but you dont CTD anymore so wooo
this would have been a more effective update but time is pretty contrained right now so i just pushed a working version even if im not 100% happy with it. It just works.
Any time soon? I think they fixed most of the things you mentioned before
Hobgobs get the new CTT Gob treatment
Goblin Slaves - Unit size reduced from 200 to 150, costs adjusted
Goblin Slave Band - Unit size reduced from 300 to 280, costs adjusted
Hobgoblin Cutthroats - Unit size reduced from 150 to 120, costs adjusted
Hobgoblin Sneaky Gits - Unit size reduced from 90 to 80, costs adjusted
Hobgoblin Enforcers - Unit size reduced from 140 to 120, costs adjusted
Hobgoblin Wold Raiders - Unit size reduced from 80 to 70, costs adjusted
Hobgoblin Wolf Raiders Archers - Unit size reduced from 80 to 70, costs adjusted
Hobhound Ravagers - Costs adjusted
LD5 reavaluted 45 to 44
LD6 reavaluted 50 to 52
Anyway, thanks for your help. I really appreciate it.
The TTC caps system still isn't showing up. It's just normal, unrestricted recruitment.
I'm not very experienced with modding but if it isn't a script break, my best guess is something in your pack related to TTC isn't being given priority over one of the other required mods. I had a similar issue with my submod for extended recruit times for CTT and it worked for me but no one else until I added an additional exclamation point before each set in the main_units_table that I was overriding.
Will be available for you guys when OvN Chorf updates: they are available for customs though.
MIA no more:
Zealot Berzerkers - Campaign exclusive unit recruited from the Karak Kadrin landmark, +4 Cap
Acolytes of Hashut - Campaign exclusive unit recruited from the Karaz-a-Karak landmark, +2 Cap
Ammo reduction from 24 to 18
Now capped +3 from its recruit chain
They no longer have absurd AR weights (no idea what caused this, i just re entered the data and the issue vanished).
Maybe keep core but add global caps?
Also, the Lord effects shown in the faction select menu don't seem to be in effect. The +10 MA for Chaos Dwarfs (I assume the recruit rank for sorcerers may just be something the author meant to delete). That could just be an OvN/ER issue, though.
Goblin Slave Band
Hobgoblin Cutthroat Legion
Hobgoblin Wolf Raider Legion (Capped at 4 max)
Changes:
Arty Chain -1 Cap for starting caps for Deathshrieker and Magma Cannon
See changelog for more details.