Horizon's Gate

Horizon's Gate

Mage Hunter
53 Comments
DxGGG | Megalomancer 14 Jul @ 8:44am 
I asked where something was literally 170 seconds before finding it myself. I feel a fool.

great mod as always, prominence!!
Celtia 17 Mar @ 12:32am 
Aha! I had suspected that Mage Hunter was scaling upwards based on certain enemy stats - I tried a few encounters with it and a different dagger in each hand to see what damage I was getting. It makes sense that it adds the enemy magic stat.

It also makes it extremely powerful, but I think it's build-around potential is properly limited by the fact that it will dispel debuffs and it's not augmentable. I love it, though I would advocate for a slight rewrite of the logbook entry to say something like "it appears to cut deepest against those skilled in magecraft" or something vague like that.

As for the debuff synergies; I'm happy to help and excited to see it fixed. My primary team will operate much smoother with such a change.

Once again, incredible work!
Prominence  [author] 14 Mar @ 5:57pm 
Also, Celtia, this is something I can fix. It will take me some time, but I'll update each of my status effects (in each of the mods they appear in) to reflect this. Before too long, ruinTouch effects like Misericorde will properly respect my custom status effects. Thank you for the report!
Prominence  [author] 14 Mar @ 5:22pm 
Celtia, I believe you've brought something to my attention that I was previously unaware of. In my testing, it seems that the added damage based on debuffs (ruinTouch element, as it's called behind the scenes) does not take modded status effects into account. As far as Mage Hunter's damage goes, it's got some weird scaling in it. It deals normal damage, then adds the target's magic attack stat to the damage it deals as well. Furthermore, it deals additional, armor-ignoring damage equal to half the attacker's Ruin skill. I expect that testing Mage Hunter against a number of different targets would likely yield very different damage numbers.
Celtia 14 Mar @ 3:40pm 
After a bit more testing, I still don't quite know why the Mage Hunter does so much damage, but it (and Misericorde) appears to do the same amount whether or not the target has Drowsy, Delirium and/or Fatigue, so it's looking like these new statuses just don't count as debuffs?

For reference, I'm just fighting Maskheads as I note this. I have the entire Prominence Mod Pack installed in the recommended load order, and no other mods.
Celtia 14 Mar @ 3:34pm 
As with everything you've done - an amazing mod!

I am curious about the Mage Hunter dagger , however. It seems to do more damage than I expect it to based on its stats, and when I try to use the Misericorde ability from the Spy class (from another mod of yours) it does exactly the same amount of damage as a regular dagger attack even against someone afflicted with both Fatigue and Delirium.

As far as I can tell, either the Mage Hunter has a built-in Misericorde effect already and it doesn't stack, or Misericorde doesn't scale with Fatigue and Delirium - perhaps because they're not listed under 'statuses' in the logbook but rather under 'Artifacts'.
Prominence  [author] 22 Jan @ 2:35pm 
Thanks for the report, fishsicles. I thought I had placed the "do not target" tiles on the greenhouse, but evidently I did not! It should be fixed now.
fishsicles 21 Jan @ 7:52pm 
Found a silly bug: When hunting Deacon Vaunt at the Abandoned Greenhouse , it's possible to teleport inside the building, which puts you in a green rectangular room (as opposed to the actual interior). You can gate right back out by clicking the black tiles outside, but you probably still shouldn't be able to do that.
Odukla 14 Dec, 2024 @ 5:18pm 
You can open it. The sealed door inside the masion needs to be opened from outside .

I spent like 10 - 20 min looking for the entrance, but imo there wasnt too much interesting inside (unless i missed something else.
Celebel 14 Dec, 2024 @ 4:55pm 
Also question about the 'Sealed door' inside of the mansion (When going after Isaac) is it just a bait? Because i have *NOT* been able to find a switch to open it. Not sure if i soft-locked myself out of it or not.
Thank you again!
Celebel 14 Dec, 2024 @ 3:44pm 
In regards to a certain Axe and the stone you place it on. Controller *CANNOT* pick it up. I swapped to a mouse for 3 seconds and was able to grab it with no issues. (Figured i'd leave this here for other players who run controller primarily)

Also love your mods Prominence just figured i'd add that in.
Prominence  [author] 1 Jan, 2024 @ 1:18pm 
Thank you, stevo.777!
stevo.777 1 Jan, 2024 @ 11:30am 
I LOVED it! Took me a couple hours and thought great things of Prominence the whole time!
Prominence  [author] 27 Oct, 2023 @ 4:27am 
Thank you! It was a ton of fun to make.
Fićek 27 Oct, 2023 @ 2:35am 
Great story, environment, just the whole setting and the idea of it. Love it
Prominence  [author] 13 Jan, 2023 @ 12:46pm 
Move around a bit and try a different angle. You may also be able to try the “use” key when you’re right next to it.

Are you using a controller? I’ve never had this issue with a mouse.
TheScornedGoat 13 Jan, 2023 @ 11:21am 
I successfully activated the shrine, but I'm unable to retrieve my prize from the pedestal. My cursor can't interact with it in any way, it seems?
J0hñ RæmbOŠ™ 5 Jul, 2022 @ 7:46am 
Okay i'll do that...
Didn't even know about guys off to west... (spoiler alert!)
Prominence  [author] 5 Jul, 2022 @ 6:25am 
You won't be able to exceed the 5 crew member limit with Livia except on your first time visiting her, or if you edit party size through a mod or other method of course.

I would recommend two things. First, try visiting the guys off to the west of the bridge zone. They'll let you rest and restore HP. Second, if facing the boss at full HP still isn't working, come back later when you've leveled up more. Even with 5 crew, you should be able to clear the boss if you've leveled up a bit.
J0hñ RæmbOŠ™ 5 Jul, 2022 @ 6:00am 
Maybe this is already asked or not but i have a question...
Is it possible to bring Livia when more than 5 party members present except her after reserting the ship landing to this because i got here early (not too early because early encounter is bearable) and when i got to boss my HP isn't even full so when i encounter the boss (7th try BTW), i can't seems to win (git gud). Or should i encounter the boss at the very later stage?

Love the mods BTW...
Prominence  [author] 19 Feb, 2022 @ 4:55am 
Thanks, King Joshington!
King Joshington 19 Feb, 2022 @ 4:00am 
I, too, should chime in and say publicly that I LOVE your work. I haven't done much of this campaign, but I love the companion you've created, as well as your art in all of your mods. You bring a lot of creativity to the table, especially when it comes to making maps! Great job!
Prominence  [author] 1 Feb, 2022 @ 3:13pm 
Blingbearer, take what you got to the shrine (north and west of the bridge).

Gaist, thank you so much!
Blingbearer 1 Feb, 2022 @ 3:10pm 





Does the Magic Crystal do anything other than working like an anvil? If I smash it, I get a Muted Crystal Edge, but I'm almost certain that's not what I'm meant to do. I've tried casting healing magic on the crystal, placing life triggers and Volskarn next to it, even putting the red flower inside.
Gaist Heidegger 1 Feb, 2022 @ 1:00pm 
Just wanted to put public praise to this -- you've done a really fantastic job with this all around and it feels like a perfectly organic and official part of the core game.
Prominence  [author] 24 Aug, 2021 @ 4:00pm 
Fray, thank you so much! I'm glad you're enjoying it!
IreneFray 24 Aug, 2021 @ 2:58pm 
Beryl's Bridge has been my favorite dungeon crawl in the game so far. I am a little early in my sailing career to finish it, but I've had a blast throughout the entire zone. Navigating and engaging with the more environmental aspects to Horizon's Gate is always satisfying, nice to have a big variety of it in one place. That, and it is a delight to see encounters designed around enemies using it too!
DrainoMyBraino 11 Jul, 2021 @ 11:04am 
Gotcha
Prominence  [author] 11 Jul, 2021 @ 5:56am 
Also, DrainoMyBraino, I would suggest returning to Fort Cazar and trying the gossip function later on... like the next month in the game (or whenever gossip rolls over, not sure how it's determined tbh). If it's still crashing, see if you can copy the crash log and post it in the modding discord for me to look at. I'm no expert, but I might be able to find someone to help.
Prominence  [author] 10 Jul, 2021 @ 9:15pm 
Then I’m really not sure what’s going on. Royal Item Boons affects dialog, but I’m using that one too. Very strange. Again, sorry that you’re experiencing this issue. And thank you for playing my mods!
DrainoMyBraino 10 Jul, 2021 @ 9:01pm 
Literally all your mods, except Class Academy, and Royal Item Boons.
Prominence  [author] 10 Jul, 2021 @ 8:58pm 
Do you have other mods installed? I'm wondering if something is interfering with the dialog somehow, but I wouldn't expect that most location mods (like Mage Hunter) would do that. Hmm.
DrainoMyBraino 10 Jul, 2021 @ 8:50pm 
Just went over to some of the nearby ports, no crash when asking for gossip there.
Prominence  [author] 10 Jul, 2021 @ 7:40pm 
DrainoMyBraino, thanks for letting me know. I just tried it, and it's working for me. The "gossip" dialog isn't crashing my game. I'll look into it a bit further though. I'm sorry that you're experiencing this. Does gossiping work at other ports for you?
DrainoMyBraino 10 Jul, 2021 @ 6:08pm 
When I try to gossip w/ the barkeep at Fort Cazar my game crashes.
Prominence  [author] 5 May, 2021 @ 4:52pm 
Kensei, I'm glad you enjoyed it.
Kensei Seraph 5 May, 2021 @ 2:44pm 
After losing to the boss of Beryl’s Bridge twice I tweaked my team composition and was then able to barely beat him.

Thank you very much for the fun and challenging fight.
Prominence  [author] 4 Apr, 2021 @ 12:58pm 
Thank you, Kay!
Kay 4 Apr, 2021 @ 12:27pm 
I love this mod! Thanks to people like you who keep giving me a reason to replay this gem
Prominence  [author] 30 Mar, 2021 @ 1:46pm 
SPOILER.
asierm, take it to the shrine. It's shown in one of the screenshots for this mod, and can be accessed from the zone with the bridge in it (on the west/left side). Please comment again if you would like further hints.
asierm 30 Mar, 2021 @ 10:04am 
SPOILER FOR THIS MOD
I have the crystal edge, but it says that there is a way to unlock its true potential, i have read the notes of the mage but doesnt help me to understand how it can be done
GrimRose0w0[TTV] 13 Mar, 2021 @ 10:03am 
@Bardcore Clearly the mage fears your Music.
Prominence  [author] 7 Feb, 2021 @ 11:51am 
Bardcore, that is very strange. I haven't encountered that issue before. Do you have an autosave in the zone before the fight? I believe the way I set up the triggers is that the dialog starts right on zone entry, so maybe repeatedly reloading messed that up? I'm not sure. What you're describing makes it seem like my "prevent player interaction" for any opening triggers never expired. Odd.
Spear Deer 7 Feb, 2021 @ 11:14am 
The mod is great! That being said, I seem to be hitting a soft lock at the final mage fight. I've done it before, and this was during one of my many reloads to try and beat him again on this save file. But now after the dialogue nothing happens? I'm just sitting here waiting for the fight to start, no input works.
Prominence  [author] 5 Jan, 2021 @ 4:50am 
I appreciate the comment, baruna3746! Thank you. I'm glad you enjoyed it.
baruna3746 4 Jan, 2021 @ 11:55pm 
it was really enjoyable mod!! i got something new looks like useful. i have to find the suitable crew for them. love ur works!
Prominence  [author] 3 Jan, 2021 @ 1:54pm 
Thanks, Burger_Myers! Horizon's Gate is an amazing game, and I love that it has mod support. And thank you, Whygee and Moon Fairy Kyra!
Ravioli The Wise 3 Jan, 2021 @ 12:42pm 
this is an amazing mod 8/10 the fact that a mod like this can exist in this game gives me hope for future mods, you did amazing sir i hope you continue to mod for this game you are amazing love you
Whygee 2 Jan, 2021 @ 9:57am 
For the record: this is also a trick for any other in-port dungeons like Wraele & Ahlvarza: before you go in, get a 6th from the pub. They will be very weak comparatively, but still usable with enchanted mythril weapons and bandages. Then dismiss them at the pub on the way out and pick them up again next time you raid (Ahlvarza's dungeon).
Prominence  [author] 2 Jan, 2021 @ 8:59am 
Kopyrda, Livia will function as a 6th party member for as long as you remain in the new zones. If you leave and come back, it is likely you will find the 5 party member limit enforced. Livia will remain available until you dismiss her, though, like any other member of your crew.