Kenshi
Cut Efficiency Rebalanced
21 Comments
k|Aquila Mars 5 May @ 9:26am 
Is there a patch for Extended Vanilla Armors?
ARS2000 24 Mar @ 10:51am 
I admit I had no idea that this was an actual issue in the game. I installed it and so far it seems to be working fine!
acymetric 11 Mar @ 10:38pm 
This rocks, thanks for putting it together and thanks to those who made patches for some of the popular clothing/armor mods and world overhauls.
WOLF 19 Feb @ 3:22pm 
Hello: can you make a compatibility patch with the Legendary of Kenshi!! ...thanks for this mod!!
CapnZaq 7 Feb @ 8:33pm 
Literally exactly what I was looking for, thank you so much
Chaste 14 Nov, 2024 @ 11:17pm 
@BrokenBuck you will need to subscribe to Cut Efficiency Rebalanced (CER) patch for the specific mod concerned. As far as I know, Universal Wasteland Expansion, OMO's armour for the world, and Cat's Clothing Overhaul have CER patches.
BrokenBuck 20 Sep, 2024 @ 8:40pm 
will this apply to armor / clothes added by mods?
Pajac 19 Feb, 2023 @ 5:43pm 
Thank you very much. In my opinion it's a significant improvement to NCE.
jartycuck 18 Jan, 2023 @ 8:37pm 
hero
Hikistnyaicu 23 Aug, 2022 @ 6:52pm 
Thanks, I'll need it!
Tensegrity  [author] 23 Aug, 2022 @ 12:07pm 
I added another tab to the linked spreadsheet that shows the comparison calculations (in addition to other tab that shows the calculations of the specific armor piece values).
Tensegrity  [author] 22 Aug, 2022 @ 10:38pm 
Hi. Here is a link to the google spreadsheet that I used. It has been many months since I looked at it, but hopefully you can make sense of it.

https://docs.google.com/spreadsheets/d/1t7G_5sPaAudXL__CC41fZ5qbtkdYdgxZpUc1gy2ECsg/edit?usp=sharing
Hikistnyaicu 20 Aug, 2022 @ 4:49am 
Hi, could you share your calculation file? Your version looks more interesting, but I'm not sure if it would be better for a genesis mod, since there can be many more layers of armor. (in any case, it will be necessary to recalculate the entire genesis armor)
Turkwise 31 Jul, 2022 @ 7:52pm 
This mod is pretty good, why does everyone still use NCE when this exists
st̓xałq 5 Jan, 2022 @ 10:16pm 
I think I found a visual bug with this mod running. Triangle Bandit armor was showing up very dark, almost pure black like it had no texture. I switched back to NCE and that seemed to fix it.

Makes me wonder if there's a parameter nearby the armor values that affects its color too?
melon🍈 3 Aug, 2021 @ 4:53pm 
Thank you for this mod.
Vareli 26 Apr, 2021 @ 3:46pm 
Any chance of making a patch for Mediocre Black Armor for this?
bidiguilo 24 Apr, 2021 @ 4:32pm 
honestly its a bit weird seeing armored rags having more cut defense than a dustcoat but if its better i guess?
Tensegrity  [author] 5 Jan, 2021 @ 12:01pm 
I added pics from my spreadsheet with damage comparison between vanilla, this mod, and 100% cut efficiency. These numbers are as close as I can estimate from formulas, so I can't vouch they 100% match in-game values but differences should be small enough to not matter much.
Tensegrity  [author] 5 Jan, 2021 @ 10:47am 
Hi Chiweenie. This mod doesn't reduce the total damage as much NCE mod and in many cases doesn't change it at all. I don't want to directly criticize the NCE mod, but I will put up some comparison figures so you can make your own judgment. Thanks for your comment.
Mr. Anonymous 5 Jan, 2021 @ 1:16am 
Before I ask my soldiers to test this could you explain how it improves over the No Cut Efficiency mod (which they like a lot).