DayZ
VanillaRoadPartsPack
62 Comments
Drogon The Blue 28 May @ 2:12pm 
cant get the items to show up in editor
too many vanilla roads automatlic disepear when using this mod in editor..
I dont kno if this problem is possible too fix, but very anoying when playing
Gormirn  [author] 7 Apr @ 8:55pm 
These roads are not ment for terrainbuilder, you should still be using vanilla there.
Rockafellah 4 Apr @ 7:27pm 
After the 1.27 update all the placed down roads started to flick and glitch. Tried VPP object builder and DayZ Editor. No change. Is there a reason for this? Maybe and update or an explanation? Sent a friend request.
Büskermolen 6 Mar @ 4:08am 
Please fix for Raman map
Doc_Holliday 26 Feb @ 7:46am 
Its has to be something with the way terrian builder is working with this set now because i tried a build from before 1.27 and the roads are there.
Doc_Holliday 26 Feb @ 7:00am 
Is anyone else having problems with this after 1.27 my roads used to be there but now they are invisible...
racer2383 4 Dec, 2024 @ 1:14pm 
i was trying to place on the pier for a sakal custom city but couldnt went back and read the comments and found my answer if you do create flat ones for use on piers i would def use it
Soap 19 Nov, 2024 @ 12:25pm 
I done it without your mod and it would allow me to raise it to place on the pier but soon as I added the dze file to my server again it just placed to the terrain
Soap 19 Nov, 2024 @ 12:23pm 
Aah so it don't place on to other assets like the pier and so on, only just the actual terrain
Gormirn  [author] 19 Nov, 2024 @ 1:17am 
The roads conform to the maps terrain. I guess i could make flat ones for small cases like that... but people are then going to complain that they cant get good use on other objects like islands. Im not sure I want to do that
Soap 18 Nov, 2024 @ 1:11pm 
It won't raise in the editor it just stays to the original ground
Soap 18 Nov, 2024 @ 1:05pm 
I'm trying to palce your roads on the pier_concrete1 but it won't place on top of the asset, it there some thing I'm missing to do?
Oliver 13 Nov, 2024 @ 12:01am 
Thanks for the update!
Gormirn  [author] 12 Nov, 2024 @ 4:52pm 
Make Sure you update with the new Key
Gormirn  [author] 9 Nov, 2024 @ 2:08pm 
Will update mod with new roads in the near future since they have been released under the same license
Ron Helldiver 24 Oct, 2024 @ 8:01am 
Seems that on Sakhal, the roads don't flatten to the terrain anymore. Testing with just this mod on the editor. Anyone else having this issue?
Endergoth 3 Oct, 2024 @ 10:52am 
Added with great pleasure to the DarkMoon server.
XxFri3ndlyxX 28 Mar, 2024 @ 7:54am 
Does anybody knows if there is a way to make this work with **TerrainIsland** mod over the sea?
PaRLaMeNT 30 Jan, 2024 @ 7:26am 
And one more question, can I pack your mod in my mod pack?
PaRLaMeNT 30 Jan, 2024 @ 7:24am 
Thank you very much for this wonderful mod, because with this mod, additional opportunities for building additional infrastructure open up!!
Beard 25 Jan, 2024 @ 4:57pm 
Good afternoon, is the repack allowed, With a link to the author of the mod?
Gormirn  [author] 31 Dec, 2023 @ 6:05pm 
Any single Vanilla road you use (Not including these rbldr_) will break any baked road of that same object even vbldr or bldr because they all use the same ones the game uses.
Traqu 31 Dec, 2023 @ 6:03am 
Somewhere? You mean that if you use both from your mod, and vanilla ones at one time/edit that might occure?
I did that once to test what will happen, in my other builds I only used rbldr variants, and well - it worked, but I wasn't the one who was uploading them, and the guy happens to be IT guru.
Gormirn  [author] 31 Dec, 2023 @ 4:35am 
Open your build in DayZ Editor and export it as init.c find that exported init.c and copy paste the text to me in Discord. Im assuming everyone complaining dont realize they used the base games roads somewhere.
BARRY_050 25 Dec, 2023 @ 12:41pm 
The thing is its messing with the vanilla road and deleting vanilla parts for some reason.
Can you fix this?
Traqu 6 Dec, 2023 @ 2:52pm 
Of course I am using rbdlr variants.
Gormirn  [author] 5 Dec, 2023 @ 9:49pm 
Make sure you arent using StaticObj these roads are rbldr_ make sure you use rbldr_
Traqu 1 Oct, 2023 @ 5:38am 
It is indeed removing all turns from asf1 class and it's inheritors. From the vanilla map, all that you port to your server will be there (both StaticObj and rbldr variants), but vanilla stuff is gone.
Spidees 15 Aug, 2023 @ 6:01am 
It is bugged dont use it, remove some roads on map....
jader369 12 Aug, 2023 @ 8:51am 
Hi, really like the mod but when i load my file onto my local server, almost all of the StaticObject_Roads_Partasf1 corners are lost. No problems with the straight lines though
nipper 30 Jul, 2023 @ 8:25am 
I'm trying to figure it out I would really like to know if there's a fix
nipper 30 Jul, 2023 @ 8:24am 
Is there any reason that when dirt paths collide with eachother, they make one another partly disappear?
JT_ELITE 12 Jul, 2023 @ 2:39am 
is there a mod like this but with grass and stone/surface textures, that would be amazing
Gormirn  [author] 19 May, 2023 @ 12:35pm 
I wont be updating this mod in the future UNLESS someone find realy good looking road texture for new sets or the Devs break the roads
Gormirn  [author] 19 May, 2023 @ 12:33pm 
Repacking requires the mod to be ADPL-SA if you dont know what that means, or know what it means theres 0 reason to repack. yes anyone can repack it but its mostly pointless youll be re uploading this mod pack to the workshop, or making your whole server mod ADPL-SA
Dizzle 10 May, 2023 @ 9:09am 
Could i repack for our server? thanks
MISFITNO1 30 Apr, 2023 @ 6:11am 
do i have your permission to repack this into my server pack please
BARRY_050 22 Feb, 2023 @ 4:16am 
i got it working..cant delete my old message sorry :)
John Wick 7 Oct, 2022 @ 10:06am 
Hello, dear author! I ask your permission to repackage your mod into my server build. This is necessary for me because I am doing serious mapping on my project and I need to be sure that nothing will change during the update. Thank you in advance for your answer, no matter what it will be.
united76military 6 Oct, 2022 @ 8:09am 
i can see the roads clear as day on editor. they wont spawn in on my server. yes the mods installed key is correct all the basic stuff. rbldr is the types correct ? it looks like all the pieces. i like these dont float and conform to the ground they just wont spawn in
Bobsta 9 Aug, 2022 @ 11:59pm 
deadmikepool i had this on xbox but u need to have it as a json file and change the name of a couple bits
-B-Ä-Ä-M-M- 17 Jul, 2022 @ 10:08pm 
can i repack this into a server pack mod?
Gormirn  [author] 14 Jun, 2022 @ 9:33pm 
no you cant use mods on xbox
deadmikepool 14 Jun, 2022 @ 11:50am 
can this be used for xbox!?
Pouchtre 5 Jun, 2022 @ 12:34am 
I can't use this mod for custom zones built over water :(

Objects are stuck to the ground level and cannot be raised above sea level :/
every1knowsdave 28 Apr, 2022 @ 9:37pm 
WELL DONE! what a great mod .. can confirm it works with init.c and json files on 1.17 ... your a life saver keep up the good work!
Gormirn  [author] 6 Feb, 2022 @ 2:52pm 
its spelled out very clearly in the license
[Bloody] | Ace The Violent Man 11 Jan, 2022 @ 3:10pm 
This Mod helped me out, Thank you for sharing!
Works also in the Community Offline Mode Editor.
Weyland 10 Dec, 2021 @ 5:43am 
Amazing mod!