XCOM 2
[WotC] Per-Turn Will Loss
10 Komentar
Lei 24 Jul 2024 @ 1:17am 
i also want to keep the will loss on pod, but every turn will gain / up of certain amount (configurable). i think this is the most acceptable solution as we need to keep cycle the soldier we have, but also the cycle it's not for long
zachary.deca.stl 9 Okt 2021 @ 6:34pm 
and if so is there a way to reduce will on missed shots on aliens and when being shot at no matter if your hit or not?
zachary.deca.stl 9 Okt 2021 @ 6:32pm 
if i wanted to keep the will loss on pod and make this a will gain system would i just make it a negative number?
pepoluan 30 Apr 2021 @ 11:43am 
@Thalioden and @Cypher10, I might be wrong, but reading the mod's .ini, it seems that every promotion, multiplies will loss by 0.9. So maybe what the author was trying to say is that, because MaxWill does not change with promotion in WotC (you need a Covert Action to do that), a way is devised to allow higher-ranked soldiers to "lose will more often" before reaching minimum.

In other words, Rookie with a will of 60 and loss of 3/turn will totally run out of will in 20 turns, while a Squaddie with same will of 60 should experience a loss of 0.9 x 3 = 2.7 will/turn, totally running out of will in 22 turns.

@Kinetos can you confirm this?
Stukov81-T.TV 12 Apr 2021 @ 6:18am 
I was not a fan of the soldier rank variant either so I tried

PerTurnWillRollData=(WillLossChance=1, FlatWillLossChance=false, WillLossStat=WillEventRollStat_MaxWill, WillLossStatMultiplier=0.05, MinimumWillLoss=1, MaxWillPercentageLostPerMission=0.45)

which was pretty nice allready, but i do want to punish low will soldiers even more so now i have:

PerTurnWillRollData=(WillLossChance=1, FlatWillLossChance=false, WillLossStat=WillEventRollStat_CHTurnCountDecimal, WillLossStatMultiplier=2.6, MinimumWillLoss=1, MaxWillPercentageLostPerMission=0.50)

I hope that works, it looks good so far!
Cypher10 16 Feb 2021 @ 5:53pm 
I agree with Thalioden, I feel like I am not understanding that statement in the mod. The way I understand, higher rank soldiers will lose more will than lower ranked soldiers, is that correct, and if so, by how much more as well as the logic behind that?
Thalioden 12 Jan 2021 @ 11:40am 
Thank you. That is helpful.

Would you mind helping me understand the design decision of: "The higher their rank, the more will they can lose each turn the will loss event occurs."

That's the opposite of what I would expect if attempting to model combat responses of soldiers in the field. Shouldn't the rookie loose will in combat more quickly than the hardened combat veteran who has survived multiple engagements? I don't think I understand what this mechanic (veterans losing will faster than rookies) is trying to model.
Khyn  [pembuat] 12 Jan 2021 @ 10:21am 
@Thalioden I don't see anything that would conflict directly, so they should work fine together.

Depending on which "Panic Trees" you prefer, you may want to adjust the panic weights for the default will loss events here:

"...\steamapps\workshop\content\268500\2356606150\Config\ MoreWillRollEdits\XComGameCore.ini "

You can also just restore the game's default panic chances and weights by renaming the above file to "...\ MoreWillRollEdits\XComGameCore_.ini ".
Thalioden 12 Jan 2021 @ 7:54am 
How does this interact with Panic Mod WOTC ?
Wet Dog Squad 9 Jan 2021 @ 9:05pm 
This is my first time finding out that will loss isn't turn based. I remember watching a pre-release stream for WOTC where they said it was turn-based, too 😭

Thanks for this, I might be able to actually manage will loss on easier missions, now.