Total War: WARHAMMER II

Total War: WARHAMMER II

Glory Mod: Redone
164 Comments
КАРУМАН 2 Oct, 2022 @ 3:53pm 
will there be a transfer to part 3?)
Marlon 1 Apr, 2022 @ 6:56pm 
Amigo, consegue criar um mod que possamos adicionar guerreiros do caos em outras facções?
s0yflurryz 27 Mar, 2022 @ 5:05am 
bug with dwarf warrior with golden shileds
Alecthelm 12 Mar, 2022 @ 1:42pm 
LOve it , use it, got no complains( 281 Mods running along this) only cheers and thx!
Banzai Guns 7 Feb, 2022 @ 9:36pm 
@God of Warhammer
*** "@Banzai Guns well maybe the modder should make a sub mod that add the chaos units" ***

OR.... Maybe you could just do it, instead of telling everyone else what they should do.
Just a thought.
georgy-on-the-rope 6 Feb, 2022 @ 4:40am 
Could be me but the tomb kings units don't work. Perhaps mod conflict I thought but after hours of fiddling with mods and running it solo it still doesn't work.
shopping cart  [author] 2 Feb, 2022 @ 3:39pm 
@Beamer - I just corrected a missing entry for the Ratkateers. Tested it in campaign as Ikit Claw and it's functioning. If the issue still persists it may be a certain faction I forgot to include or sadly a mod conflict.
shopping cart  [author] 30 Jan, 2022 @ 3:07pm 
@God of Warhammer - I don't have the experience to make custom units of my own. Arrow's units were completely bugged with texture and animation issues. There are plenty of other Chaos unit mods out there. I'm sorry, but I'm not making a sub mod or adding them back in.
God of Warhammer 30 Jan, 2022 @ 2:48pm 
@Banzai Guns well maybe the modder should make a sub mod that add the chaos units
Sam 28 Jan, 2022 @ 3:30pm 
Thank you again for the response.
Sam 28 Jan, 2022 @ 3:30pm 
@Scenix, Hey thanks for the quick response, I appreciate it. That's a shame. If it helps, this isn't a new problem, in the old Glory Mod: Skaven from Arrow, the Ratkateers were also missing.

Until you can take a look, I'll dream of shooting missiles at the no-furs. :)
shopping cart  [author] 28 Jan, 2022 @ 2:22pm 
@Beamer - It's most likely an issue with some missing table entries so they don't appear in recruitment. I'll take a look at it when I have time. It may be a few weeks though.
Sam 28 Jan, 2022 @ 2:16pm 
Having a problem where the Ratketeers are not showing up in the Recruitment tab. Is there a known cause for this? I have the other units showing up, it's just the Ratkateers. Just for context, I moved this mod all the way to top priority, and on a previous save, they did show up, but the only thing that changed was I had to stop using Nanu's mod because it broke my spellcasting.

Now on the new save (because Nanu's mod breaks saves when removed), I cannot build the Ratkateers.
Banzai Guns 25 Jan, 2022 @ 10:45am 
@God of Warhammer At least read the description before telling modder what they did or didn't do.

***"Chaos units are broken (technically) and have been removed from mod completely"***
God of Warhammer 17 Jan, 2022 @ 3:30pm 
you forgot chaos
shopping cart  [author] 12 Jan, 2022 @ 10:53pm 
@mlgundling - ok thanks. That makes sense since this one loads before Jadawin's
Neone8786 12 Jan, 2022 @ 10:47pm 
Nope, it was working perfectly. This mod simply overrode Jadawin's shield changes.
shopping cart  [author] 12 Jan, 2022 @ 10:11pm 
@mlgundling - sure thing. Working on an update for that now. Also, before you edited the tables to get Jadawin's mod to work, was it crashing or just not working properly?
Neone8786 12 Jan, 2022 @ 9:50pm 
Btw is it possible to make the free company reserves available to garrisons and/or level 1 settlements? I feel like I never use them because they require a barracks.
shopping cart  [author] 11 Jan, 2022 @ 9:35pm 
@mlgundling - Thanks for letting me know!
Neone8786 11 Jan, 2022 @ 8:16pm 
Of course! It's the unit shield types tables. I personally changed it by simply editing the values back to what Jadawin's mod had. I didn't delete it as i was worried how it would affect this mod. I can try and experiment what happens if I delete that table.
shopping cart  [author] 11 Jan, 2022 @ 6:38pm 
@mlgundling - Nice! By any chance could you tell me what/where the issue is? I'd like to keep this mod as compatible as possible with others
Neone8786 11 Jan, 2022 @ 3:29pm 
I found out why and I fixed it!
Neone8786 11 Jan, 2022 @ 1:31pm 
Just to let you know, this mod is incompatible with Jadawin's better shield and missile nerf. I think this mod changes shield values and how they work making it incompatible. It's the only until mod that seems to be incompatible, strange. Idk, I'll check in rpfm what could be the reason why.
shopping cart  [author] 10 Jan, 2022 @ 5:36pm 
@JOe KERad - no. save game compatible
Maj. Issue 10 Jan, 2022 @ 4:43pm 
Need new campaign?
shopping cart  [author] 9 Jan, 2022 @ 7:45pm 
Fixed Unit HP and fixed some missing units from factions in Custom Battles
shopping cart  [author] 9 Jan, 2022 @ 2:55pm 
Well it appears I messed up the HP values for most units in the mod. I've begun work on balancing them. Give me some time...
shopping cart  [author] 9 Jan, 2022 @ 2:44pm 
@MrSilver - Thanks for the notice. Working on that
MrClass 9 Jan, 2022 @ 1:31pm 
Vampiric Dismount also have 53k Hp
MrClass 9 Jan, 2022 @ 1:27pm 
Vampire Faction-

Dragon Knights (Dismounted) have 450k hp, did a 2vrs whole army stack and both units got 500 kills+ needs balance
shopping cart  [author] 8 Jan, 2022 @ 10:26am 
@Kn1gHtFuRy - if you want AI to be able to recruit with SFO, use the "experimental" version. The unit stats haven't been balanced according to SFO or Radious however...
✠♠Kn1gHtFuRy♠✠ 8 Jan, 2022 @ 1:39am 
With this update(AI able to recruit), do I need the experimental version to work with SFO or this one?
shopping cart  [author] 7 Jan, 2022 @ 2:22pm 
Finally updated, check pinned discussion for notes.
Also, please inform me on any game-breaking issues. Thanks
Neone8786 7 Jan, 2022 @ 2:16pm 
Thank you so much for this!
shopping cart  [author] 6 Jan, 2022 @ 11:30pm 
@Kraker - Nope. The textures & animations from Arrow's original mod are completely messed up for whatever reason. There's plenty of other Chaos unit mods now though that are higher quality anyway. Highly recommend you check some of those out!
shopping cart  [author] 6 Jan, 2022 @ 11:29pm 
Hello everyone! Here's a little update. I dedicated my January 6th to remaking this mod again (literally 8 hours), since my previous efforts to fix issues kept causing ctd. Some minor annoyances seem unavoidable. These include: Taurox as a hero unit still in game, and Sisters of Twilight texture being off. Trying to remove any unit from this mod for some reason causes crash on startup. I have absolutely no clue as to why this happens (tried removing unit + all other table entries related to it, checked multiple times, still crashed).
shopping cart  [author] 6 Jan, 2022 @ 11:29pm 
So, therefore I will be leaving these units in. However, there will be some workarounds for things I can fix regarding them. For example, I've set the hero Taruox unit to extremely low "quality", so the AI should never recruit it, and I've made it have an upfront cost of 10,000 gold. Other than that I've rebalanced the mod again, and will be testing it more in the upcoming days. Once I am pleased with my results, I will update this mod for the final time, until Warhammer 3's Mortal Empires is released. Thanks for your tremendous amount of patience as I've not updated this mod for quite some time. - scenix :)
Kraker 27 Dec, 2021 @ 10:54am 
Will you ever add chaos units ?
lwhのsama 22 Dec, 2021 @ 5:04pm 
you are the best:steamthis::steamthumbsup:
Purge8642 22 Dec, 2021 @ 2:41pm 
It's 100% gona be a when. No "if" in question at all.
shopping cart  [author] 22 Dec, 2021 @ 10:21am 
@LWH when the mod worked, yes. But I'm still busy and lack experience to identify what is causing ctd with this mod. I don't think I'll be able to update it anytime soon, and there's a lot of outdated stuff.
Sorry to everyone for the inconvenience/disappointment. I will try to update this mod eventually, and I'd like to port it over to WH3 when/if they release a mortal empires expansion.
lwhのsama 22 Dec, 2021 @ 5:34am 
available for ai?
angnig04 19 Dec, 2021 @ 4:38am 
During the loading of the customized battles the game crashes : I had to deactivate the mod.
shopping cart  [author] 10 Nov, 2021 @ 9:27am 
Also,
If anyone has modding experience, feel free to just take the files from this mod and update/fix them to your liking. I'm also assuming cavalry will need to be updated/changed due to the new update...
shopping cart  [author] 10 Nov, 2021 @ 9:25am 
Hello everyone,
Sorry for the inactivity, but I've been extremely busy these past few months. I haven't worked on it since August, when I was trying to remove units that were already in the game, and fix ones that had graphical issues. Sadly I got little progress and was unable to solve those issues. Now that I see people saying this is causing ctd, I'm not sure when or if I'll be able to fix it. I will most likely revisit this sometime in December, once I'm on break from college for a bit.
Sangrin 10 Nov, 2021 @ 3:54am 
yeah finally troubleshot all my mods and Glory freezes on start-up then ctd
✠♠Kn1gHtFuRy♠✠ 29 Oct, 2021 @ 4:50pm 
Is it still crashing??
ChronoGhost145 4 Oct, 2021 @ 8:49am 
CTD on startup...
Purge8642 15 Aug, 2021 @ 10:51pm 
The only unit I'm not okay with is the High Elves Griffin Riders. Their clearly Imperial Griffins with Purity seals. Any chance you could remove them or change them? Plus High Elves already have Knights of Tor Gaval.