Crusader Kings III

Crusader Kings III

Call to Arms Light
26 Comments
Arwina42 19 Oct, 2022 @ 9:06am 
Thank you ;;;;
Genseric123 25 Jul, 2022 @ 2:23pm 
does this mod cause performance drops for anyone else
19Peej 22 Jul, 2022 @ 9:14am 
This mod still is working but it seems kind of overpowered because the A.I doesn't ever call banners, so I am often ending up in wars of 45k to 6k haha
Awesome mod though
19Peej 22 Jul, 2022 @ 8:52am 
Nvm it does not haha
19Peej 22 Jul, 2022 @ 8:46am 
Does this mod call your vassals to help in a war if it's a call to arms from an ally?
Odysseus403 1 Jul, 2022 @ 5:52pm 
still works
GEMINIxECLIPSE 2 Jun, 2022 @ 7:11pm 
hummm
SpartanH347 [FR] 27 Nov, 2021 @ 4:35pm 
Can you please update ?
eagle 23 Oct, 2021 @ 11:58am 
Thanks for the mods. Can you make that this mod work only for player and not for the IA please ?
Etheric Jonah 18 Aug, 2021 @ 6:48pm 
the content in the '[]' of 'Error: add_defender effect []' is 'character (its id) is in the war already'
Etheric Jonah 18 Aug, 2021 @ 6:41pm 
Hello,i got crush using this mod while i'was in a war.I found this paragraph in error.log:
[the time][jomini_script_system.cpp:169]: Script system error!
Error: add_defender effect [ character (the id) is in the war already ]
Script location: file: events/CallToArms_event.txt line: 27

And the line:27 is :scope:war = { add_defender = PREV }
I don't learn Paradox coding language well,could u please tell me what should i do to modify this mod for avoiding next crash ?Looking forward to your reply.:lunar2019smilingpig:
nraxer 9 Aug, 2021 @ 10:12am 
levin_ng2004 makes some good points.
levin_ng2004 24 Jul, 2021 @ 8:31am 
Deathhead only copy points
Deathhead 26 Jun, 2021 @ 12:32pm 
bloosup makes some good points.
Flavius Zeno makes some good points.
DrakeSteele makes some good points.
Molotov_Bastos makes some good points.
uLi 17 Jun, 2021 @ 6:59pm 
Flavius Zeno makes some good points.
Flavius Zeno 17 May, 2021 @ 3:13am 
DrakeSteele makes some good points.
DrakeSteele 17 Apr, 2021 @ 6:43am 
Molotov makes some good points.
Saigofu 17 Mar, 2021 @ 8:43am 
Any news on the update ? Thanks and keep the awesome work !
Molotov_Bastos 1 Mar, 2021 @ 1:21pm 
is it possible to modify the fact that our vassals can call only the "remaining" forces they have ?

i mean, if a vassal had 800 levies, and "gives me" 360 levies for my own troops. He should not bring in the whole 800 too when I call the banners too.. it makes it a bit unrealistic as it doubles the whole amount of armies available.

same way, calling the vassals to war should cost some "prestige" i guess.. not for free unless it's a defensive war against a specific territory / vassal defending himself.

(>_<)<3 21 Feb, 2021 @ 5:46am 
thank you very much
Nexgan 6 Feb, 2021 @ 4:16am 
Is this multiplayer compatible?
魔法少女こずえ 13 Jan, 2021 @ 7:36am 
!coooool
Filbert 12 Jan, 2021 @ 3:29pm 
Great mod, thanks. Now my vassals can help me fight rather than tell everyone who I murdered.
Persephone 11 Jan, 2021 @ 6:35pm 
nice!
Amergin 10 Jan, 2021 @ 1:47pm 
It is a great mod, thank you!

Would you make a mod which prefers defenders advantage?
I mean: the defender can only call his vassals, but just that ones who involved the attacker's invasion. (The attack target is their lands so it is logical that they try to defend it).


And secondly I suppose calling all the vassals should be reserved for duchy or kingdom tier invasion, not a county tier invasion.

Keep up your brilliant work!
Hendrixx 10 Jan, 2021 @ 9:01am 
what is different from the other mod? the prestige gain at the end was kinda cheaty but i like the fact that you cant call in people with specific certain traits.