Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After some painful debugging I finally uploaded the ported mod.
Please check it out if you are interested.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2875740580
For example spell lores are now bound to one unit instead of being a whole new unit.
Hopefully I will be done soon depending on how hard these cosmetic changes are to fix.
For anyone else wanting to balance it for themselves but is a modding noob like myself, the edit is quite easy in RPFM.
Under DB find the folder "special_ability_phases_tables" and ammo restoration number is to the far right of the table, I changed it from 10/20 ammo restored to 2/3 personally.
Great mod otherwise, love the morale debugging ghosts that do no damage, thanks!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2379950427
There are 3 minor issues that I am still working on which my previous version dealt with but had worse side effects.
1. Fury of the Forest will always work on moulder monster units even when they arn't in a forest.
2. Moulder monster specific abilities (from packmaster/throt) can now target all skaven if they are in a forest against a loren caster
3. Guardians of the Wildwood does not trigger in the Tree singing forest.
Regarding SFO I believe HashutChampion made a SFO submod for this. So big thank to them, so if you are using this mod with SFO and getting crashes try that one out.
Just have a habit of scanning over mods that I subscribe to
(So many mods, so may conflicts) you know.
Any way, thanks for the instant patching!
Wildwood rangers lose all of their attributes (resistances, hide in forest, etc.) except ones this mod adds (Faction specific unit, etc.).
Same thing with tomb kings constructs ( All of them).
Molder monsters seem to be fine.
Thanks for hard work!
This update improves the appearance of the Tree Singing spell and it now actually spawns tree models. (See the pictures in this mod as an example). This forest is randomly generated so expect that sometimes it can look a bit funny, Especially when casting it on hill. (you may see some trees get sent flying or be knocked to the ground)
This forested area will also now turn on all forested effects such as the wildwood ranger buff, and enemy units in this area can be hurt by the Fury of the Forest spell from this lore. So for nearly all intents and purposes acts identical to regular forest terrain!
The buffs that tree singing used to give wood elf units will no longer stack if cast within a forest, and they should now just receive the normal forest benefits regardless if they are in the magic forest, a regular forest or both.
Fixed bug where Spellsingers did not have their ward save skills.
@JediMasterDraco - Thanks for the report. I have just fixed it in my version but I am currently in the process of a larger update so can't update the mod yet or else I would introduce a bunch of bugs. Hope to get it out over the weekend when I get some time to work on it..
Check it out at
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2367018994
This is a separate mod for compatibility reasons! Enjoy!
Mod replace whole table for heroes uniforms so modders has to take care of it
from the man himself, dunno if its something thats our problem, or is strictly for SFO compatibility issues.
This was all on a new campaign, with a newly recruited lord.
I took a dive through both this, and the SFO patches files, but i couldn't find anything which could be the culprit.
Malevolent treeman ancient (loren) and branchwraith (loren) have been added to Drychas faction
Spellweaver (loren) and Spellsinger (loren) have been removed from Drychas faction
Fixed the skill links in the Spellweaver and Spellsinger skill tries
Spellweaver unicorn and great eagle swapped to the correct icons
Mounts from the Spellweaver and Spellsinger character skills now work properly
Regarding the unit cards bug making Drychas face appear where it shouldn't that was mentioned. I wasn't able to replicate this myself. Could you let me know if this is still happening in this update and if so under what conditions. Is it for spellweaver/spellsinger? Are they mounted? Is this unit card on campaign/battle/custom battle screen/recruitment? Are they are new lord or from a save game? Thanks!